Home-Based Exergame Program for Community-Dwelling Older Adults
1 other identifier
interventional
60
1 country
1
Brief Summary
The purpose of this study was to investigate the effect of a home-based exergame program on physical function, fall efficacy, depression, and quality of life in older adults. For the purpose of the study, the investigators established the following hypotheses. Older adults who participate in a home-based exergame program will experience significant improvements in physical function, fall efficacy, depression, and quality of life compared to those who do not participate in the program.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Nov 2022
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
November 1, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
November 7, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
January 13, 2023
CompletedFirst Submitted
Initial submission to the registry
March 18, 2023
CompletedFirst Posted
Study publicly available on registry
April 6, 2023
CompletedNovember 5, 2024
November 1, 2024
6 days
March 18, 2023
November 1, 2024
Conditions
Outcome Measures
Primary Outcomes (5)
One-leg standing test
The one-leg standing test was used to evaluate static postural balance. The one-leg standing test is a simple, reliable, and valid test for assessing balance and fall risk in older adults.
Change from baseline after intervention at 8 weeks
Berg balance scale
To evaluate dynamic postural balance, the Berg balance scale was used. It has a perfect score of 56 and consists of 14 items, with a perfect score of 4 for each item.
Change from baseline after intervention at 8 weeks
Functional reaching test
Functional reaching test was used to evaluate movement limits.
Change from baseline after intervention at 8 weeks
Timed up-and-go test
Timed up-and-go test was used to assess functional movement and mobility.
Change from baseline after intervention at 8 weeks
Five-times sit-to-stand test
Five-times sit-to-stand test was used to evaluate lower-extremity muscle strength.
Change from baseline after intervention at 8 weeks
Secondary Outcomes (3)
Falls Efficacy
Change from baseline after intervention at 8 weeks
Depression
Change from baseline after intervention at 8 weeks
Health-Related Quality of Life
Change from baseline after intervention at 8 weeks
Study Arms (2)
Experimental group
EXPERIMENTALParticipants in the experimental group engaged in a home-based exergame program for 50 minutes per session, three times per week, for eight weeks. The program focused on enhancing lower extremity strength and balance.
Control group
ACTIVE COMPARATORThe control group participated in weekly online education sessions for 50 minutes over an eight-week period. The topics covered included fall prevention, musculoskeletal health, aging, and fracture risks. No physical exercise intervention was given.
Interventions
The home-based exergame program was conducted using the Nintendo Switch and Ring Fit Adventure program at participants' homes. The program included a 10-minute warm-up, 30 minutes of main exercise, and a 10-minute cool-down, lasting a total of 50 minutes per session. Sessions were held three times per week for eight weeks. The exercises targeted lower extremity strength, balance, and flexibility and included yoga, leg exercises (e.g., squats, knee lifts), and other activities performed in a gamified virtual environment. Participants received guidance on using the console, and family members were involved to support proper execution of the exercises.
The online education intervention consisted of weekly sessions conducted for 50 minutes over an eight-week period, focusing on fall prevention and musculoskeletal health management. Participants joined the sessions via a video-conference platform. The content covered education on aging, musculoskeletal disorders, fall prevention strategies, and understanding falls and fractures. These sessions aimed to enhance participants' awareness and knowledge, thereby helping them adopt preventive behaviors.
Eligibility Criteria
You may qualify if:
- years or older
- the ability to walk independently with or without a walking aid
- a mini-mental state examination score ≥ 24.
You may not qualify if:
- musculoskeletal disorders such as fractures or dislocations
- neurological impairment
- mental disorders
- uncontrolled endocrine, cardiovascular, or urinary system diseases
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Kyungdong University
Wŏnju, Gangwon-do, 26495, South Korea
Related Publications (1)
Lee K. Home-Based Exergame Program to Improve Physical Function, Fall Efficacy, Depression and Quality of Life in Community-Dwelling Older Adults: A Randomized Controlled Trial. Healthcare (Basel). 2023 Apr 12;11(8):1109. doi: 10.3390/healthcare11081109.
PMID: 37107943DERIVED
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Professor
Study Record Dates
First Submitted
March 18, 2023
First Posted
April 6, 2023
Study Start
November 1, 2022
Primary Completion
November 7, 2022
Study Completion
January 13, 2023
Last Updated
November 5, 2024
Record last verified: 2024-11
Data Sharing
- IPD Sharing
- Will not share