NCT06556784

Brief Summary

The worldwide increasing of prevalence of non-communicable diseases has grown the recognition of necessity for identifying the modifiable risk in preventing and managing these diseases. While, the office worker, as a representative group of physical inactivity, is exposed to risk factor of metabolic syndrome which is considered as the pathway of non-communicable diseases. This study mainly focuses on the purpose of examining the interventional efficacy of at-home immersive virtual reality exergame on several metabolic syndrome biomarkers among office workers. In addition, it purposes to determine the impacts of at-home immersive virtual reality exergame on lifestyle pattern of office workers. A 2-armed, single blinded randomized controlled trial (RCT) will be applied to examine the therapeutic effects of at-home immersive virtual reality exergame in this exploratory study. 120 Japanese office workers with less than 150 minutes per week of moderate to vigorous sports activities will be recruited by a convenience sample method. They are randomly allocated to two parallel groups, which including an intervention group: 12-week training of at least 150 minutes per week at-home immersive virtual reality exergame playing with a set device of Meta Quest 2, a control group: 12-week of maintaining regular exercise, eating, and working habits without making significant changes. During this 12-week trial, 3 main follow up steps are included at the timelines of 0 week, 6 weeks, 12 weeks. For each follow up, we will collect three types of variables, including major clinical risk factors of metabolic syndrome, lifestyle pattern factors of metabolic syndrome, and demographics (0 week only). To analysis the variance between intervention group and control group, mixed linear model will be applied to understand the efficacy result of this intervention. The variances of metabolic syndrome clinical risk factors between groups would be used to express the therapeutic effects of at-home immersive virtual reality exergame. The changes of lifestyle pattern factors would be applied to show the impacts of at-home immersive virtual reality exergame on lifestyle pattern.

Trial Health

65
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
120

participants targeted

Target at P50-P75 for not_applicable

Timeline
11mo left

Started Apr 2025

Typical duration for not_applicable

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Progress55%
Apr 2025Apr 2027

First Submitted

Initial submission to the registry

August 13, 2024

Completed
3 days until next milestone

First Posted

Study publicly available on registry

August 16, 2024

Completed
8 months until next milestone

Study Start

First participant enrolled

April 1, 2025

Completed
1.3 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

August 1, 2026

Expected
8 months until next milestone

Study Completion

Last participant's last visit for all outcomes

April 1, 2027

Last Updated

August 16, 2024

Status Verified

August 1, 2024

Enrollment Period

1.3 years

First QC Date

August 13, 2024

Last Update Submit

August 14, 2024

Conditions

Keywords

Immersive virtual realityPhysical activityOffice workers

Outcome Measures

Primary Outcomes (6)

  • High-density lipoprotein cholesterol (HDL-C)

    HDL-C concentration less than 35 mg/dl for men (39 mg/dl for women).

    Baseline (0 week), Mid-follow up (6-week), Final follow up (12-week).

  • Low-density lipoprotein cholesterol (LDL-C)

    LDL-C \< 160 mg/dl

    Baseline (0 week), Mid-follow up (6-week), Final follow up (12-week).

  • Impaired fasting glucose

    a fasting plasma glucose (FPG) concentration between 6.1 and 6.9 mmol/l.

    Baseline (0 week), Mid-follow up (6-week), Final follow up (12-week).

  • Triglycerides

    Triglycerides concentration \> 150 mg/dl.

    Baseline (0 week), Mid-follow up (6-week), Final follow up (12-week).

  • Hypertension

    a Systolic blood pressure \> 140 mmHg AND diastolic blood pressure \< 90 mmHg.

    Baseline (0 week), Mid-follow up (6-week), Final follow up (12-week).

  • Body mass index

    Weight and height will be combined to report body mass index in kg/m\^2.

    Baseline (0 week), Mid-follow up (6-week), Final follow up (12-week).

Secondary Outcomes (2)

  • Exercise time (including exergaming time)

    Baseline (0 week, self estimation), Mid-follow up (1-6 week), Final follow up (7-12 week).

  • Sedentary time

    Baseline (0 week, self estimation), Mid-follow up (1-6 week), Final follow up (7-12 week).

Study Arms (2)

12-week at-home immersive virtual reality exergame

EXPERIMENTAL

12-week training of at least 150 minutes per week at-home immersive virtual reality exergame playing with a set device of Meta Quest 2 and maintaining regular eating and working habits without making significant changes.

Behavioral: 12-week at-home immersive virtual reality exergame

12-week control in awaiting

NO INTERVENTION

Maintaining regular eating and working habits without making significant changes throughout the 12 weeks.

Interventions

12-week training of at least 150 minutes per week at-home immersive virtual reality exergame playing with a set device of Meta Quest 2 and maintaining regular eating and working habits without making significant changes.

12-week at-home immersive virtual reality exergame

Eligibility Criteria

Age18 Years - 64 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64)

You may qualify if:

  • years old
  • Capable of standing and exercising.
  • Having no history of diagnosis of heart disease, cancer, or dementia.
  • Being interested in playing with the exergames.
  • Willingness of adhering to a 12-week interventional exergame treatment.

You may not qualify if:

  • Individuals who are already engaged in more than 150 minutes per week of moderate to vigorous activities.
  • Individuals with some pharmacological treatments, some surgery (bariatric surgery), and some traditional Chinese medicine.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Related Publications (1)

  • Zhao J, Yasunaga A, Kaczynski AT, Park H, Luo Y, Li J, Shibata A, Ishii K, Yano S, Oka K, Koohsari MJ. At-Home Immersive Virtual Reality Exergames to Reduce Cardiometabolic Risk Among Office Workers: Protocol for a Randomized Controlled Trial. JMIR Res Protoc. 2025 Jan 20;14:e64560. doi: 10.2196/64560.

MeSH Terms

Conditions

Metabolic SyndromeMotor Activity

Condition Hierarchy (Ancestors)

Insulin ResistanceHyperinsulinismGlucose Metabolism DisordersMetabolic DiseasesNutritional and Metabolic DiseasesBehavior

Central Study Contacts

Jiuling Li, Masters

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
TRIPLE
Who Masked
PARTICIPANT, INVESTIGATOR, OUTCOMES ASSESSOR
Masking Details
The trial will be conducted in a single-blinded structure, ensuring that all the participants are blinded to treatment or control related information. The experiment coordinators are unblinded and responsible for labelling the groups, allocating experimental equipment and materials, gathering data from participants and clinics, and analyzing all the relationships between and within the two groups.
Purpose
PREVENTION
Intervention Model
PARALLEL
Model Details: A 2-armed, single blinded randomized controlled trial (RCT) will be applied to examine the therapeutic effects of at-home immersive virtual reality exergame in this exploratory study.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Associate Researcher

Study Record Dates

First Submitted

August 13, 2024

First Posted

August 16, 2024

Study Start

April 1, 2025

Primary Completion (Estimated)

August 1, 2026

Study Completion (Estimated)

April 1, 2027

Last Updated

August 16, 2024

Record last verified: 2024-08

Data Sharing

IPD Sharing
Will not share

There is no plan to share the IPD.