Virtual Reality and Fatigue Education
VRfatigue
The Effect of Virtual Reality and Fatigue Education on Fatigue and Anxiety Levels in Children With Cancer
1 other identifier
interventional
41
1 country
1
Brief Summary
It was planned to evaluate the effect of distraction intervention with virtual reality and fatigue education on the level of fatigue and anxiety in children with cancer.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Apr 2022
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
April 1, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 1, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
February 10, 2023
CompletedFirst Submitted
Initial submission to the registry
March 7, 2023
CompletedFirst Posted
Study publicly available on registry
March 17, 2023
CompletedMarch 17, 2023
March 1, 2023
10 months
March 7, 2023
March 7, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
fatigue
Child Fatigue Scale-24 Hours: It consists of 10 items related to the perception of fatigue in children with cancer. The items in the scale contain statements that will show the child's experience of fatigue-related symptoms in the last 24 hours. The items were arranged according to likert scoring between 'never (1)' and 'a lot (5)'.
pretest, 1., 2. and 3. days of chemotheraphy
anxiety
The Children's Anxiety Meter (CAM-S). The Children's Anxiety Meter assesses children's anxiety and uses before medical procedures. This scale is drawn like a thermometer with a bulb at the bottom and also includes horizontal lines at intervals going up to the top (0-10). This scale ranges from 0 to 10. Higher values represent higher anxiety
pretest, 1., 2. and 3. days of chemotheraphy
Study Arms (2)
virtual reality and fatigue education
EXPERIMENTALwatching the application by wearing virtual glasses for 3 days and Providing training on fatigue to all children (1 session, average 45 minutes) (using role-play, exercise, games, coloring books and activity materials)
fatigue education
EXPERIMENTALProviding training on fatigue to all children (1 session, average 45 minutes) (using role-play, exercise, games, coloring books and activity materials)
Interventions
virtual reality distraction for 3 days and fatigue education for children
Eligibility Criteria
You may qualify if:
- Be between 7-18 years old
- Inpatient chemotherapy treatment for more than three days
- weeks over the time of diagnosis (not in the induction phase)
- Having a hemoglobin level above the criteria for transfusion of blood products (8 mg/dl for hematological malignancies, below 7 mg/dl for oncological malignancies).
- The child voluntarily agrees to participate in the study and consent is obtained from the child and parent
You may not qualify if:
- Being in terminal period
- undergoing a surgical operation
- Unwillingness to participate in the study
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Gülçin Özalp Gerçeker
Izmir, 35100, Turkey (Türkiye)
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Gülçin Özalp Gerçeker, pHD, RN
Dokuz Eylul University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- INVESTIGATOR
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- pHD, Assoc. Prof.
Study Record Dates
First Submitted
March 7, 2023
First Posted
March 17, 2023
Study Start
April 1, 2022
Primary Completion
February 1, 2023
Study Completion
February 10, 2023
Last Updated
March 17, 2023
Record last verified: 2023-03