Effects of Parental Involvement in Exergames Play on Physical and Mental Health on Overweight and Obese Male Adolescent
1 other identifier
interventional
75
1 country
1
Brief Summary
In recent years, with the rising obesity rate, overweight and obesity have become a hot issue of public health. As a sensitive and special group, teenagers shoulder the heavy responsibility of building the motherland, so their health is also the focus of scholars and experts. As a new type of sports game, active video game(AVG) has been proved by many studies to be able to effectively improve the sedentary behavior of teenagers, and can completely become a substitute for today's popular smart phones. In addition, due to the increase of overweight and obese teenagers, a series of psychological problems, such as anxiety, depression, and low self-esteem, also troubled this group. Some researchers can effectively improve the psychological status of the subjects through the intervention experiment of AVG. However, there are few studies on psychosocial beliefs at present, and the impact of psychosocial variables such as self-efficacy, social support and quality of life on overweight and obese groups is extremely important. Moreover, due to the impact of the COVID-19 epidemic, the relationship between family members will also change, especially the alienation and rigidity of the relationship between children and parents will show a significant growth trend. Therefore, this study mainly takes AVG play with parents' participation as the main intervention means to influence the physical activities, psychosocial beliefs and quality of parent-child relationship of the experimental target.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Jul 2022
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
July 22, 2022
CompletedFirst Submitted
Initial submission to the registry
February 18, 2023
CompletedFirst Posted
Study publicly available on registry
March 15, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 10, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
June 10, 2023
CompletedMarch 15, 2023
March 1, 2023
9 months
February 18, 2023
March 13, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (5)
Physical Activity Questionnaire for Children (PAQ-C)
It is a self-filled and retrospective physical activity level questionnaire for children and adolescents (PAQ-C)(aged 7 to 18). On the one hand, PAQ-C measures the general level of physical activity by scoring (continuous variable) rather than measuring the intensity, frequency, and duration of physical activity, which improves its operational and theoretical feasibility; On the other hand, PAQ-C helps to improve time efficiency and reduce capital costs, making it easy to manage and operate.Likert's 5-level scoring method adopted five numbers of scores from 1(strongly disagree) to 5 (strongly agree) were used, and the scores were converted into linear scales. Higher scores indicated the higher PA level.
Before the experiment
Pediatric Quality of Life Inventory 4.0 (PedsQL)
The scale is used to assess the quality of life of young adults in the past seven days. The scale included 23 items, which assessed the physical (8 items), social (5 items), school (5 items), and emotional (5 items). Likert's 5-level scoring method adopted five numbers of scores from 0 (never) to 4 (almost always) were used, and the scores were converted into linear scales. Higher scores indicated the higher quality of life.
Before the experiment
The Self-Efficacy for School Physical Activity Questionnaire
Physical activity efficacy scale \[the Self-Efficacy for School Physical Activity Questionnaire (SEPAQ)\] to assess task related efficacy in the main school activity behavioural.Using the scale, please check the appropriate response (0-100%) for each question.Higher scores indicated the higher self-efficacy level
Before the experiment
Parent child relational quality scale
From the perspective of adolescents, this scale includes 29 items and is divided into four dimensions: parent-child intimacy, parent-child conflict, parent-child trust, and parent-child satisfaction to measure the quality of the parent-child relationship. Scoring: This questionnaire adopts a 5-point Likert scale, with 1-5 representing increasing support (1=strongly disagree; 2=Disagree;3=Not necessarily;4=agree; 5=strongly agree).Higher scores indicated the higher parent child relational quality
Before the experiment
Parental Support Scale for Children's Physical Exercise
The questionnaire includes 20 items. From the parent's perspective, parents' support for children's physical activity behavior is measured from five dimensions: verbal encouragement, physical activity model, logistical support, behavior encouragement, and physical activity preference. Scoring: This questionnaire adopts a 5-point Likert scale, with 1-5 representing increasing support (1=never; 2=rarely; 3=sometimes; 4=often; 5=always.Higher scores indicated the higher parental support level
Before the experiment
Secondary Outcomes (5)
Physical Activity Questionnaire for Children (PAQ-C)
Mid-test:end of week 4
Pediatric Quality of Life Inventory 4.0 (PedsQL)
Mid-test:end of week 4
The Self-Efficacy for School Physical Activity Questionnaire
Mid-test:end of week 4
Parent child relational quality scale
Mid-test:end of week 4
Parental Support Scale for Children's Physical Exercise
Mid-test:end of week 4
Other Outcomes (5)
Physical Activity Questionnaire for Children (PAQ-C)
Post-test:end of week 8
Pediatric Quality of Life Inventory 4.0 (PedsQL)
Post-test:end of week 8
The Self-Efficacy for School Physical Activity Questionnaire
Post-test:end of week 8
- +2 more other outcomes
Study Arms (3)
Two player mode(parental involvement) in AVG play
EXPERIMENTALthe parent involvement group requires one parent to accompany the child to complete the experimental task
Single player mode in AVG play
EXPERIMENTALthe single-person model and the child need to complete the experimental task under the parent's supervision.
children did not engage in any AVGs play
ACTIVE COMPARATORchildren did not engage in any AVGs play nor any other structured school-based PA programs beyond physical education.
Interventions
The duration of the study was 8 weeks and the frequency was 60 minutes three times a week. In the first two weeks, three games, Golf, Just Dance and Tennis, will be selected to experiment on easy and normal difficulty respectively. In the three weeks from week 3 to Week 5, Bowling, Shape Boxing and Table tennis will be selected for the experiment with easy, normal and difficult difficulties respectively. In the last three weeks, Rowing, Family ski and Baseball will be selected to carry out experiments with easy, ordinary and difficult difficulty respectively.Additionally,participants in control group did not participate in any AVG intervention and maintained their daily physical activity behaviors
Eligibility Criteria
You may qualify if:
- The family needs to install a television and connect to the Internet
- The family has never purchased a game console similar to AVG before
- ensure that at least one parent has enough time to accompany his or her child to complete the experimental task in a week
- BMI percentile should be more than 85
- there are no other sports besides daily physical activities
- The parents of the subjects agreed with their children to participate in the experiment and were willing to participate with their children.
You may not qualify if:
- Clinically diagnosed with mental illness
- Clinically diagnosed chronic disease
- Relevant weight loss drugs taken within half a year
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Universiti Putra Malaysia
Jiaozuo, Henan, 454000, China
Related Publications (3)
Takeuchi H, Taki Y, Hashizume H, Asano K, Asano M, Sassa Y, Yokota S, Kotozaki Y, Nouchi R, Kawashima R. The impact of television viewing on brain structures: cross-sectional and longitudinal analyses. Cereb Cortex. 2015 May;25(5):1188-97. doi: 10.1093/cercor/bht315. Epub 2013 Nov 20.
PMID: 24256892RESULTStaiano AE, Marker AM, Beyl RA, Hsia DS, Katzmarzyk PT, Newton RL. A randomized controlled trial of dance exergaming for exercise training in overweight and obese adolescent girls. Pediatr Obes. 2017 Apr;12(2):120-128. doi: 10.1111/ijpo.12117. Epub 2016 Feb 26.
PMID: 26918815RESULTStaiano AE, Beyl RA, Hsia DS, Katzmarzyk PT, Newton RL Jr. A 12-week randomized controlled pilot study of dance exergaming in a group: Influence on psychosocial factors in adolescent girls. Cyberpsychology (Brno). 2018;12(2):3. doi: 10.5817/CP2018-2-3.
PMID: 31367239RESULT
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Yiqiang Mai
Universiti Putra Malaysia
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- QUADRUPLE
- Who Masked
- PARTICIPANT, CARE PROVIDER, INVESTIGATOR, OUTCOMES ASSESSOR
- Purpose
- BASIC SCIENCE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
February 18, 2023
First Posted
March 15, 2023
Study Start
July 22, 2022
Primary Completion
April 10, 2023
Study Completion
June 10, 2023
Last Updated
March 15, 2023
Record last verified: 2023-03
Data Sharing
- IPD Sharing
- Will not share
Since this is my doctoral thesis experiment, I don't want to share it until after graduation