Determining the Effect of Street Play Intervention on Children's Play Tendencies and Social Problem Solving Levels
1 other identifier
interventional
50
1 country
1
Brief Summary
Determining the Effect of Street Play Intervention on Children's Play Tendencies and Social Problem Solving Levels: I Learn to Solve My Problems by Playing Project
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Nov 2022
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
November 17, 2022
CompletedFirst Submitted
Initial submission to the registry
January 27, 2023
CompletedFirst Posted
Study publicly available on registry
February 13, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 17, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
May 17, 2023
CompletedFebruary 13, 2023
February 1, 2023
3 months
January 27, 2023
February 10, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Children's Play Tendencies
Gaming Trends Scale. The scale is a five-point Likert scale (1= "Not at all like this child, 5= "Completely like this child") and each item is given a score in the range of 1-5. The total score that can be obtained from the scale is between 23 and 115. There are two reverse items (#16 and #22) in the scale.
4 weeks
Social Problem Solving Level
Social Problem Solving Inventory - Short Form (SPSI-SF). The lowest score obtained from the scale is 0, and the highest score is 100. High scores indicate a "good level" of social problem solving skills, while low scores indicate a low level of social problem solving skills.
4 weeks
Study Arms (1)
Street Games Intervention Group
EXPERIMENTALStreet Games Intervention Group
Interventions
The children to be included in the study will be grouped in groups of 10 according to their age groups. Groups of 10 people consist of six sessions in total, two days a week for three weeks. Applications will be made in the school garden. In the meetings, games that attract the attention of children will be discussed, suitable games will be played, origami, painting and story sharing will be made. In the study, the independent variable street games intervention will be applied.
Eligibility Criteria
You may qualify if:
- Volunteering to participate in the research
- Being a student of the designated school,
- To be enrolled in primary school on the specified dates,
- Ability to read and write,
- Parental consent for the child to participate in the study
You may not qualify if:
- Having a barrier to communication,
- Removal Criteria:
- Not participating in the intervention for more than 2 weeks,
- The development of a medical condition that interferes with the educational process,
- Transferring to another school,
- The participant's right to withdraw from the research at his/her own request or family
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Atlas Universitylead
Study Sites (1)
Atlas University
Istanbul, Turkey (Türkiye)
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
January 27, 2023
First Posted
February 13, 2023
Study Start
November 17, 2022
Primary Completion
February 17, 2023
Study Completion
May 17, 2023
Last Updated
February 13, 2023
Record last verified: 2023-02
Data Sharing
- IPD Sharing
- Will share
- Time Frame
- 6 months
I can share it to contribute to other researchers.