The Impact of Arabic Gamified Mobile Application on Diabetes Control in Egyptian Pediatric Patients With Type 1 Diabetes.
1 other identifier
interventional
76
0 countries
N/A
Brief Summary
This is a prospective randomized parallel two group pharmacist-led interventional study. The study will involve introduction of the mobile game to pediatric diabetic patients to improve their blood glucose level. The outcomes to be measured are diabetes control and behavioral change in pediatric patients with type1 diabetes mellitus
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Jan 2023
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 1, 2023
CompletedFirst Submitted
Initial submission to the registry
January 14, 2023
CompletedFirst Posted
Study publicly available on registry
January 26, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 1, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
December 1, 2023
CompletedJanuary 26, 2023
January 1, 2023
3 months
January 14, 2023
January 14, 2023
Conditions
Outcome Measures
Primary Outcomes (1)
diabetes control
diabetes control that will be assessed by measuring the HbA1c level at baseline and at the end of the study in both groups
3 months
Secondary Outcomes (3)
Behavioral change
3 months
Measurement of blood glucose control
3 months
Usability and satisfaction
3 months
Study Arms (2)
intervention group
ACTIVE COMPARATORcontrol group
NO INTERVENTIONInterventions
Control group will be provided with usual care. Intervention group will be provided in addition to the usual care, an access to the mobile game after a simple training for game usage. Both groups will be followed for a period of 3 months. The mobile game is planned to have the following design: 1. Game will be presented in Arabic language. 2. The game will consist of four levels. a. At the beginning of each level there will be an educational video that the patient must watch in order to be allowed to start the level.
Eligibility Criteria
You may qualify if:
- Pediatric patients age from 7 to 14 years old to be able to deal with and understand the game.
- Children previously diagnosed with type1 DM.
- Arabic speaker.
- Smart phone (android) access at home, either the mobile of the child or his/her parents.
You may not qualify if:
- Severe cognitive or psychiatric conditions that prevent a patient from understanding the game. any disorder that significantly impairs the cognitive function of an individual to the point where normal functioning in society is impossible without treatment ,examples: dementia- developmental disorders-motor skills disorders- amnesia- substance induced cognitive impairment)25
- Diabetic pediatric patients at goal with HbA1c \< 7.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Cairo Universitylead
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Teaching Assistant at faculty of pharmacy, Cairo university
Study Record Dates
First Submitted
January 14, 2023
First Posted
January 26, 2023
Study Start
January 1, 2023
Primary Completion
April 1, 2023
Study Completion
December 1, 2023
Last Updated
January 26, 2023
Record last verified: 2023-01
Data Sharing
- IPD Sharing
- Will not share