NCT05669053

Brief Summary

Body image concerns can have serious physical and psychological consequences on young people, including anxiety, depression, risk taking behaviours, eating disorders and suicidal ideation. Micro-interventions (brief, low intensity interventions), offer an alternative to traditional, intense interventions that aim to immediately improve specific symptoms. Body image micro-interventions have proven effective at providing immediate and short-term improvements in body image among adolescents within digital and community settings. To date, utilising micro interventions in the world of gaming remains unexplored. Specifically, the Roblox platform which is hugely popular among young people (Roblox, September 2022). As such, the aim of the present study is to conduct a randomised controlled trial (RCT) to evaluate the immediate and short-term impact of a Roblox game, Super U story, on American children and adolescents' body image, mood, internalisation of appearance ideals and social media literacy. The primary outcome is immediate change in state-based body satisfaction. Secondary outcomes include immediate changes in state-based mood and body functionality and short-term changes in trait body esteem, body appreciation, internalisation of appearance ideals and social media literacy. The Super U story was developed through a collaboration between Dove (Unilever), Toya (game developers) and The Centre for Appearance Research. It was specifically designed to target sociocultural risk and protective factors for body image including social media literacy, appearance comparisons, positive body image and teasing/bullying around appearance. The comparison control conditions include an active control; an alternative Roblox game; Rainbow Friends story which has been matched to the intervention on style, length, and age appropriateness (omitting body image messaging) and an attention control whereby participants complete a series of word searches. To undertake the main trial, 1,479 girls and boys will be recruited through an external research agency. Participants will be randomised to one of three conditions: 1) the Super U story intervention, 2) alternative Roblox game or 3) attention control. All participants will be encouraged to play the game/word search for a maximum of 30 minutes, where they will be assessed on state-body image and mood immediately before and after completing the game/word search. All participants will be assessed on trait body esteem, body appreciation, internalisation of appearance ideals and social media literacy at baseline (one week pre-intervention) and again at one-week post intervention. At the end of the study, all participants will receive a debrief form, outlining the study aims and objectives, and additional resources for body and eating concerns.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
2,941

participants targeted

Target at P75+ for not_applicable

Timeline
Completed

Started Jan 2023

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

December 14, 2022

Completed
16 days until next milestone

First Posted

Study publicly available on registry

December 30, 2022

Completed
8 days until next milestone

Study Start

First participant enrolled

January 7, 2023

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

March 12, 2023

Completed
7 days until next milestone

Study Completion

Last participant's last visit for all outcomes

March 19, 2023

Completed
Last Updated

August 25, 2023

Status Verified

August 1, 2023

Enrollment Period

2 months

First QC Date

December 14, 2022

Last Update Submit

August 24, 2023

Conditions

Outcome Measures

Primary Outcomes (1)

  • Change in state body satisfaction (assessed via Visual Analogue Scales)

    Visual analogue scales will assess participants state level of body satisfaction. Items include: (1) "How happy do you feel about your body weight, right now?" (2) "How happy do you feel about your body shape, right now?" (3) "How happy do you feel about the way you look, right now?" Participants indicate their levels of satisfaction on a 10-point VAS (0 = extreme dissatisfaction; 10 = extreme satisfaction). A mean score across the three items will be calculated with higher scores indicating higher state body satisfaction.

    Immediately pre-intervention and immediately post-intervention

Secondary Outcomes (6)

  • Change in state mood (assessed via a Visual Analogue Scale)

    Immediately pre-intervention and immediately post-intervention

  • Change in state body functionality (assessed via a Visual Analogue Scale)

    Immediately pre-intervention and immediately post-intervention

  • Change in body esteem (assessed via the Body Esteem Scale for Children)

    Baseline (one week prior to the intervention) and follow up (one week after the intervention is complete)

  • Change in body appreciation (assessed via the Body Appreciation Scale -2 for Children)

    Baseline (one week prior to the intervention) and follow up (one week after the intervention is complete)

  • Change in Internalisation of societal appearance ideals (assessed via the Sociocultural Attitudes Towards Appearance Questionnaire-3:General Subscale)

    Baseline (one week prior to the intervention) and follow up (one week after the intervention is complete)

  • +1 more secondary outcomes

Other Outcomes (2)

  • Total acceptability of the intervention (assessed via a self report questionnaire)

    Immediately post-intervention

  • Total engagement in the intervention (assessed via a self-report questionnaire)

    Immediately post-intervention

Study Arms (3)

Super U Story intervention

EXPERIMENTAL

Participants in this condition will be asked to play the Roblox video game, Super U Story with the goal of reaching the end of the game (approximately 20-30 minutes)

Behavioral: Super U Story intervention

Alternative Roblox game

ACTIVE COMPARATOR

Participants in this condition will be asked to play the Roblox video game, Rainbow Friends Story (Color Story) with the goal of reaching the end of the game (approximately 20-30 minutes)

Behavioral: Alternative Roblox game

Online word search

ACTIVE COMPARATOR

Participants in this attention control condition will be asked to complete as many online word searches on the topic of animals as they can in 20-30 minutes.

Behavioral: Online word search

Interventions

Participants in this condition will be asked to play a Roblox adventure video game called 'Super U Story'. They will play the game once and have between 6 - 30 minutes to complete the game.

Super U Story intervention

Participants in this condition will be asked to play an alternative Roblox adventure video game called Rainbow Friends Story (colour story). They will play the game once and have between 6 - 30 minutes to complete the game.

Alternative Roblox game

Participants in this condition will have 20 minutes to complete a series of word searches online.

Online word search

Eligibility Criteria

Age9 Years - 13 Years
Sexall(Gender-based eligibility)
Gender Eligibility DetailsParticipants who self-identify as girls or boys.
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • based in the United States
  • aged between 9 and 13 years old
  • use the Roblox gaming platform a minimum of 4 hours per week
  • can read and write on their own

You may not qualify if:

  • has played Super U Story
  • do not have the written consent from a parent / caregiver to participate

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Centre for Appearance Research

Bristol, BS16 1qy, United Kingdom

Location

Related Publications (1)

  • Paraskeva N, Haywood S, Anquandah J, White P, Budhraja M, Diedrichs PC, Williamson H. Evaluating the Effectiveness of a Roblox Video Game (Super U Story) in Improving Body Image Among Children and Adolescents in the United States: Randomized Controlled Trial. J Med Internet Res. 2025 Jul 31;27:e66625. doi: 10.2196/66625.

Study Officials

  • Nicole Paraskeva, DHealth

    University of the West of England

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Masking Details
The datasets given to the statistician will be blinded to the condition.
Purpose
PREVENTION
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

December 14, 2022

First Posted

December 30, 2022

Study Start

January 7, 2023

Primary Completion

March 12, 2023

Study Completion

March 19, 2023

Last Updated

August 25, 2023

Record last verified: 2023-08

Data Sharing

IPD Sharing
Will not share

Locations