NCT05654740

Brief Summary

Background: The environment at a psychiatric in-patient ward can lead to emotional distress and behavioral deviations in vulnerable individuals potentially resulting in conflicts, increased use of need-based medication and coercive actions, along with low satisfaction with treatment. To accommodate these challenges recreational and entertaining interventions are generally recommended. The tested interventions have, however, shown varying effects and often demand a high degree of planning and staff involvement while also being difficult to adapt to individual needs. Virtual Reality (VR) may help overcome these challenges. Methods: The study is a clinical trial, employing a mixed-methods design, enrolling 124 patients hospitalized at one closed psychiatric ward in the capital region of Denmark. All patients will be offered VR based stress reduction (e.g., mindfulness/relaxation techniques), entertainment, and distraction regularly during their hospitalization. Feasibility and acceptability will be explored with qualitative interviews supplemented with repeated non-participants observations and focus groups. The effect of the intervention will be assessed by comparing quantitative outcomes (e.g., coercion, need-based medication, and perceived stress) for a 12-month period with VR experiences available to a 12-month period without VR experiences available. Discussion: It is of significant interest to find non-intrusive interventions with minimal side-effects that may provide an alternative to pharmacological interventions and coercive actions in mental health services. If the VR intervention is found to be feasible and acceptable a larger study can be initiated and if found to be effective in a psychiatric in-patient setting, it can be scaled for use in psychiatric treatment facilities in general where it may benefit a large group of patients.

Trial Health

43
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
124

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Jan 2023

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
unknown

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

November 8, 2022

Completed
1 month until next milestone

First Posted

Study publicly available on registry

December 16, 2022

Completed
16 days until next milestone

Study Start

First participant enrolled

January 1, 2023

Completed
2 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 31, 2024

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

December 31, 2024

Completed
Last Updated

May 3, 2023

Status Verified

December 1, 2022

Enrollment Period

2 years

First QC Date

November 8, 2022

Last Update Submit

May 1, 2023

Conditions

Keywords

Psychiatric in-patient careVirtual RealityCoercionStress reductionEntertainmentDistraction

Outcome Measures

Primary Outcomes (1)

  • Acceptability

    ≥80% of the in-patients' consent to participating in the study

    up to 26 weeks

Secondary Outcomes (3)

  • Need-based medication

    up to 26 weeks

  • Client Satisfaction

    up to 26 weeks

  • Coercive actions

    up to 26 weeks

Other Outcomes (4)

  • Global perceived level of stress over the past week

    up to 26 weeks

  • Distress before and after using Virtual Reality

    up to 26 weeks

  • Number of days hospitalized.

    up to 26 weeks

  • +1 more other outcomes

Study Arms (2)

Virtual Reality experiences

EXPERIMENTAL

Virtual Reality experiences are offered regularly

Device: Virtual Reality Experiences

No Virtual Reality

NO INTERVENTION

Virtual Reality experiences are not offered

Interventions

Virtual Reality experiences including stress reduction, distraction and entertainment

Virtual Reality experiences

Eligibility Criteria

Age18 Years - 100 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Admitted to a closed psychiatric ward
  • Ability to give informed consent

You may not qualify if:

  • Significantly impaired vision hindering engagement in Virtual Reality experiences

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Mental Health Centre Copenhagen

Copenhagen, 2600, Denmark

RECRUITING

Related Publications (1)

  • Clemmensen L, Jorgensen G, Gundersen KB, Smith LC, Midtgaard J, Bouchard S, Thomsen CP, Turgut L, Glenthoj LB. Study protocol for virtual leisure investigating the effect of virtual reality-delivered stress reduction, entertainment and distraction on the use of coercion and need-based medication and patient satisfaction at a closed psychiatric intensive care unit - a mixed-methods pilot clinical trial. BMJ Open. 2023 Sep 22;13(9):e070566. doi: 10.1136/bmjopen-2022-070566.

Study Officials

  • Lars Clemmensen, PhD

    Psykiatrisk Center København

    PRINCIPAL INVESTIGATOR

Central Study Contacts

Lars Clemmensen, PhD

CONTACT

Louise B Glenthøj, PhD

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NON RANDOMIZED
Masking
NONE
Purpose
TREATMENT
Intervention Model
SEQUENTIAL
Model Details: We will compare outcomes for a 12-month period where all patients are offered Virtual Reality experiences regularly to outcomes for a 12-month period with no availability of Virtual Reality experiences in one specified closed psychiatric ward.
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

November 8, 2022

First Posted

December 16, 2022

Study Start

January 1, 2023

Primary Completion

December 31, 2024

Study Completion

December 31, 2024

Last Updated

May 3, 2023

Record last verified: 2022-12

Data Sharing

IPD Sharing
Will not share

Locations