Validation of New Virtual Reality Treatment for Children With Lazy Eye Using the Vedea Amblyopia Therapy (VAT)
VAT
'Validation and Development of New Dichoptic VR-gaming Method to Treat Childhood Amblyopia; Vedea Amblyopia Therapy (VAT)
1 other identifier
interventional
74
1 country
2
Brief Summary
The purpose of this clinical study is to validate the effectiveness of the Vedea Amblyopia Therapy (VAT) as a treatment for children with lazy eye. The main question it aims to answer is to prove that the VAT is as effective or more effective than the current gold standard for treating children with lazy eye. This is occlusion therapy by patching the dominant eye. Participants will play VR-games specifically designed for children with lazy eye for 30 minutes per day, 5 days per week for 16 weeks. This group of children will be compared to children that undergo regular occlusion therapy to see how both treatments options compare.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Feb 2023
Typical duration for not_applicable
2 active sites
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
October 26, 2022
CompletedFirst Posted
Study publicly available on registry
November 17, 2022
CompletedStudy Start
First participant enrolled
February 22, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 1, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
December 1, 2024
CompletedJuly 15, 2024
July 1, 2024
1.8 years
October 26, 2022
July 12, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change from baseline in Visual Acuity measured in LogMAR lines
The LogMAR method is a validated and often used method of measuring visual acuity in children (with or without amblyopia). Possible scores range from 0 (perfect vision) to 1.0 or higher as really bad vision.
Each clinical visit (approximately 1 month)
Secondary Outcomes (2)
Treatment adherence to the VAT defined as time played per day
Daily registration of time played up to week 16
Rate of change in visual acuity outcomes
Each clinical visit (approximately 1 month)
Other Outcomes (6)
Change on Disease specific quality of life measured with the CAT-QoL
Baseline and at crossover (16 weeks after baseline)
System Usability using the System Usability Scale (SUS)
At crossover (after 16 weeks) for the experimental group and at the end of crossover (after 32 weeks) for the active comparator group
Change in stereopsis measured in seconds of arch
Each clinical visit (approximately 1 month)
- +3 more other outcomes
Study Arms (2)
Vedea Amblyopia Therapy (VAT) then Vedea Amblyopia Therapy
EXPERIMENTALChildren in this intervention arm will use the VAT for 16 weeks. After the initial 16 weeks of treatment these children will be allowed to use the VAT for another 16 weeks.
Occlusion therapy then Vedea Amblyopia Therapy (VAT)
ACTIVE COMPARATORChildren in this intervention arm will adhere to a 'care as usual' regimen consisting of occlusion therapy as prescribed by their health care provider. They will do so for 16 weeks. After the initial 16 weeks of treatment these children will crossover into the experimental arm to examine if they are still responsive to the VAT after already completing 16 weeks of traditional treatment.
Interventions
Children will use the VAT for 5 days per week, 30 minutes per day. They play VR-games using a VR-headset, which content is optimized for dichoptic training.
Children are given an eye patch to occlude their dominant eye with for a prescribed number of hours per day. This may typically range anywhere between 2-8 hours per day, depending on the severity of the amblyopia.
Eligibility Criteria
You may qualify if:
- wearing the full corrected refraction for ≥14 weeks to adapt to the glasses
- diagnosed with an unilateral anisometropic, strabismic and/or deprivation amblyopia.
- Amblyopia was defined as an intraocular difference (IOD) in visual acuity (VA) of 0.2 log MAR (2 lines) or more. Angle of strabismus ≤ 10 prism diopters at near and distance fixation. Current clear media (in case of deprivation amblyopia after successful surgery).
- currently under treatment or starting treatment for unilateral amblyopia
- participants must have easy access to an Android device equal to or higher than a Samsung Galaxy S8
- written informed consent by parents or legal guardians
You may not qualify if:
- current treatment with atropine penalisation
- documented history of severe negative side effects that occur with exposure to VR usage (eg. seizures or epileptic spasms)
- photosensitivity
- no developmental delay
- coexisting ocular pathology or systemic diseases
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Vedea Healthware BVlead
- Health Hollandcollaborator
- Oogziekenhuis Rotterdamcollaborator
- Rotterdams Oogheelkundig Instituutcollaborator
- Elisabeth-TweeSteden Ziekenhuiscollaborator
- Jeroen Bosch Ziekenhuiscollaborator
Study Sites (2)
Jeroen Bosch Ziekenhuis
's-Hertogenbosch, North Brabant, 5223 GZ, Netherlands
The Rotterdam Eye Hospital
Rotterdam, South Holland, 3011 BH, Netherlands
Related Publications (25)
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PMID: 28659140BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Martha Tjon-Fo-Sang, PhD
The Rotterdam Eye Hospital
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- CROSSOVER
- Sponsor Type
- INDUSTRY
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
October 26, 2022
First Posted
November 17, 2022
Study Start
February 22, 2023
Primary Completion
December 1, 2024
Study Completion
December 1, 2024
Last Updated
July 15, 2024
Record last verified: 2024-07
Data Sharing
- IPD Sharing
- Will not share