Benefits of Digital Dance Game by Older Adults
1 other identifier
interventional
60
1 country
1
Brief Summary
This study aims to examine the clinical efficacy of dancing somatosensory videogames in improving physical health, cognitive performance, happiness, laboratory biomarkers, and structural brain imaging (magnetic resonance imaging, MRI) by a randomized controlled trial design, and hopefully to expand the scope of healthy aging intervention activities with strong scientific evidence.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Aug 2020
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
August 31, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 25, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
March 20, 2022
CompletedFirst Submitted
Initial submission to the registry
June 6, 2022
CompletedFirst Posted
Study publicly available on registry
June 8, 2022
CompletedJune 10, 2022
June 1, 2020
1.2 years
June 6, 2022
June 8, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change in MRI study
Change in MRI study from baseline to 6 months in the intervention group.
from baseline to 6 months
Secondary Outcomes (5)
Montreal Cognitive Assessment (MoCA)
from baseline to 6 months
EuroQol instrument (EQ-5D)
from baseline to 6 months
International Physical Activity Questionnaire (IPAQ)
from baseline to 6 months
Brief Resilience Scale (BRS)
from baseline to 6 months
Demoralization Scale-Mandarin Version (DS-MV)
from baseline to 6 months
Study Arms (2)
Intervention group
EXPERIMENTALThe experimental group intervened a dance somatosensory game (DSG), DANZ BASE developed by International Games System Company, at the Xinzhuang health center, which is a local bureau with outpatient clinic. The participants in experimental group played twice a week, each time requiring at least lasting 30 minutes, for half of a year.
Control group
NO INTERVENTIONThe control group only performed routine data collection; the research assistant asked the subjects about their usual activities by telephone every month to understand their physical activity in this half of the year.
Interventions
dance somatosensory game (DSG), DANZ BASE developed by International Games System Company
Eligibility Criteria
You may qualify if:
- Age ≥ 55 years old.
- More than 6 years of formal education.
- Can communicate in Mandarin and Taiwanese.
- Can accept MRI examination without claustrophobia.
- Can understand the research process, meet the requirements of the research, and can sign the consent form and participate in the subject.
You may not qualify if:
- Have engaged in any video dancing games in the past three months.
- Engaged in video dancing games more than three times per year in the past three years.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Center for Geriatrics and Gerontology, Taipei Veterans General Hospital
Taipei, 112, Taiwan
Related Publications (1)
Tung HH, Kuo CY, Lee PL, Chang CW, Chou KH, Lin CP, Chen LK. Efficacy of Digital Dance on Brain Imagery, Cognition, and Health: Randomized Controlled Trial. J Med Internet Res. 2024 Jul 30;26:e57694. doi: 10.2196/57694.
PMID: 39078687DERIVED
Study Officials
- STUDY DIRECTOR
Liang-Kung Chen, M.D., PhD
Aging and Health Research Center, National Yang-Ming University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
June 6, 2022
First Posted
June 8, 2022
Study Start
August 31, 2020
Primary Completion
October 25, 2021
Study Completion
March 20, 2022
Last Updated
June 10, 2022
Record last verified: 2020-06