Upper Limb Rehabilitation Using Virtual Reality in Children With Cerebral Palsy (RV-REEDUC)
RV-REEDUC
1 other identifier
interventional
20
1 country
3
Brief Summary
This study aims to evaluate the effect of a virtual reality rehabilitation protocol on visuo-motor coordination and upper limb functional abilities in children with unilateral or bilateral cerebral palsy.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Apr 2022
Shorter than P25 for not_applicable
3 active sites
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
April 19, 2022
CompletedStudy Start
First participant enrolled
April 22, 2022
CompletedFirst Posted
Study publicly available on registry
May 10, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 1, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
February 28, 2023
CompletedJune 6, 2025
June 1, 2025
10 months
April 19, 2022
June 3, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
Change in visuomotor coordination measured by the "Drawing Trail item" of the manual dexterity domain on Movement Assessment Battery for Children
The test measures the number of failures (number of times the boundaries are crossed) performed when tracing a continuous line on a trail. A decrease in the number of failures means a better performance
Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Change in speed and accuracy of movement measured by the " Posting coins item" of the manual dexterity domain on Movement Assessment Battery for Children
The test measures the time needed in seconds to posting 6 coins into a money box with the affected hand. A lower time means a better performance
Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Change in bimanual coordination measured by the "Threading beads item" of the manual dexterity domain on Movement Assessment Battery for Children
The test measures the time needed in seconds to threading 6 beads onto a string. A lower time means a better performance
Time frame: Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Secondary Outcomes (12)
Change in performance measured by the "Catching Beanbag item" of the Aiming and Catching domain on Movement Assessment Battery for Children
Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Change in performance on the " Throwing Beanbag on to Mat item" of the Aiming and Catching domain of Movement Assessment Battery for Children
Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Change in manual dexterity measured by the Box and Block Test
Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Change on score of Children's Hand-use Experience Questionnaire (27 questions)
Pre-test (week 1), post-test (at 6 weeks) and 3 months follow-up (at 18 weeks)
Change in Range of Motion Measurement of upper extremity
Pre-test (week 1), post-test (at 6 weeks) and 3 months follow-up (at 18 weeks)
- +7 more secondary outcomes
Study Arms (2)
Experimental: Virtual Reality Group
EXPERIMENTALChildren will receive a virtual reality rehabilitation protocol for their most affected upper limb for four weeks, on the basis of three sessions a week, in addition to their usual care. Virtual reality will be applied to participants for 30 minutes and will be based on two perceptual-motor tasks.
Control group
NO INTERVENTIONChildren who will be randomized to the control group will follow their usual care for four weeks (usual motor activity, including classical rehabilitation and sports or physical activities). The rehabilitation protocol will be proposed after the second post-test
Interventions
The virtual reality rehabilitation protocol will be based on two perceptual-motor tasks (e.g., visuomotor tracking task and pointing task) in a 3D environment. The visuomotor tracking task will consist in tracking a virtual target moving with an effector manipulated by a remote controller. The pointing task will consist in tapping targets that are in a cube as quickly as possible with an effector manipulated by a remote controller. Both tasks will be performed in a 3D virtual playful environment. The rehabilitation protocol will follow a progression through the manipulation of the virtual environment and the constraints of the tasks.
Eligibility Criteria
You may qualify if:
- Children aged 8 to 16 years old,
- Diagnosed as spastic, dyskinetic or ataxic cerebral palsy,
- Diagnosed as hemiplegia, quadriplegia or monoplegia of the upper limb,
- Child without an intellectual disability or with a mild or moderate disability
- Ability to understand the task by to follow verbal instructions,
- Child who has agreed to participate in the study,
- Child whose parents and/or legal guardians have given their consent for his/her participation in the study
- Child who can voluntarily move his affected upper limb in a sufficient range of motion
- Child who is a beneficiary of social security system
You may not qualify if:
- Child with epilepsy
- Diagnosed as diplegia or monoplegia of lower limb,
- Severe or profound intellectual disability,
- Severe attention deficit,
- Pain on mobilizing upper limb
- Botulinum toxin injections or surgery on the upper limb within 4 months of the experiment,
- Health condition not allowing participation in the study protocol,
- Pregnant participant,
- Simultaneous participation in another clinical research
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Slb Pharmalead
- European Regional Development Fundcollaborator
- La Région Basse-Normandiecollaborator
- Université de Caen Normandiecollaborator
Study Sites (3)
Institute of Motor Education (IEM) François Xavier Falala
Hérouville-Saint-Clair, Normandy, 14200, France
Physical Medicine and Rehabilitation Center for Children and Adolescent La Clairière
Hérouville-Saint-Clair, Normandy, 14200, France
E.P.A Helen Keller
Le Havre, Normandy, France, France
Related Publications (1)
Burin-Chu S, Baillet H, Leconte P, Lejeune L, Thouvarecq R, Benguigui N. Effectiveness of virtual reality interventions of the upper limb in children and young adults with cerebral palsy: A systematic review with meta-analysis. Clin Rehabil. 2024 Jan;38(1):15-33. doi: 10.1177/02692155231187858. Epub 2023 Jul 27.
PMID: 37499213BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Nicolas Benguigui, Pr
University of Caen Normandy
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Masking Details
- No Masking
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
April 19, 2022
First Posted
May 10, 2022
Study Start
April 22, 2022
Primary Completion
February 1, 2023
Study Completion
February 28, 2023
Last Updated
June 6, 2025
Record last verified: 2025-06
Data Sharing
- IPD Sharing
- Will not share