NCT05366023

Brief Summary

Loss of independence, cognitive decline, and difficulties in everyday function are areas of great concern for older adults and their families. Cognitive training is one low cost, noninvasive training intervention that has repeatedly demonstrated reliable transfer effects to maintained cognition, everyday function, health, and most recently, a 29% reduction in incident dementia. Importantly, many of these everyday function effects are maintained across five to ten years including: maintained driving mobility, 50% reduction in at-fault vehicle crashes, and maintained Instrumental Activities of Daily Living (IADL). Although clearly an important and effective intervention, the moderators and mechanisms underlying this program are unknown. The overall objective in this planning grant is to lay the conceptual and methodological foundation to explore cognitive, psychosocial, lifestyle behaviors, and biomarker mechanisms and moderators of two forms of conceptually driven cognitive training. Additionally, this study will examine how cognitive and psychosocial factors within daily life account for the transfer of cognitive training to everyday function. We will use a factorial design to randomize adults ages 55-85 to 0, 10, 20, 30, or 40 hours of two forms of cognitive training, a combined training, or an active comparison condition (Phase 1). An additional sample of participants will complete 20 hours of two forms of cognitive training or the active comparison group as well as provide blood samples (Phase 2). Across the study period, participants will complete cognitive, health, lifestyle, and psychosocial assessments at baseline, posttest, and approximately three month follow-up assessments in person or remotely using a study-provided laptop. Additionally, all participants will be asked to complete daily cognitive, health, lifestyle, and psychosocial measures daily using study-provided smartphones. This study will allow us to test the feasibility of our enrollment, assessment and training protocols for a future multisite clinical trial. This exploratory study is the first of its kind and will be used to provide important data relevant to a future larger randomized controlled trial examining mediators of cognitive training in a representative sample of adults. This information will assist in the future development of more effective home- and community-based interventions that maintain everyday function.

Trial Health

43
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
280

participants targeted

Target at P75+ for not_applicable alzheimer-disease

Timeline
Completed

Started Feb 2022

Geographic Reach
1 country

1 active site

Status
unknown

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

February 21, 2022

Completed
2 months until next milestone

First Submitted

Initial submission to the registry

May 4, 2022

Completed
5 days until next milestone

First Posted

Study publicly available on registry

May 9, 2022

Completed
1.7 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

February 1, 2024

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

February 1, 2024

Completed
Last Updated

May 9, 2022

Status Verified

May 1, 2022

Enrollment Period

1.9 years

First QC Date

May 4, 2022

Last Update Submit

May 4, 2022

Conditions

Outcome Measures

Primary Outcomes (1)

  • Protocol compliance

    Participants complete laptop and phone activities as outlined in the study protocol

    Baseline through 3 month follow-up visit

Secondary Outcomes (1)

  • Complex Instrumental Activities of Daily Living

    Baseline through 3 month follow-up visit

Study Arms (20)

No contact

NO INTERVENTION

0 hours of activities during intervention period of study

TDD1

EXPERIMENTAL

10 hours of top-down driven cognitive training games

Behavioral: TDD1

TDD2

EXPERIMENTAL

10 hours of top-down driven cognitive training games

Behavioral: TDD2

TDD1 + TDD2

EXPERIMENTAL

20 hours of top-down driven cognitive training games

Behavioral: TDD1Behavioral: TDD2

BUD1

EXPERIMENTAL

10 hours of bottom-up driven cognitive training games

Behavioral: BUD1

BUD2

EXPERIMENTAL

10 hours of bottom-up driven cognitive training games

Behavioral: BUD2

BUD1 + BUD2

EXPERIMENTAL

20 hours of bottom-up driven cognitive training games

Behavioral: BUD1Behavioral: BUD2

BUD2 + TDD2

EXPERIMENTAL

10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

Behavioral: BUD2Behavioral: TDD2

BUD1 + TDD1

EXPERIMENTAL

10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

Behavioral: BUD1Behavioral: TDD1

BUD2 + TDD1

EXPERIMENTAL

10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

Behavioral: BUD2Behavioral: TDD1

BUD2 + TDD1 + TDD2

EXPERIMENTAL

10 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games

Behavioral: BUD2Behavioral: TDD1Behavioral: TDD2

BUD1 + TDD2

EXPERIMENTAL

10 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

Behavioral: BUD1Behavioral: TDD2

BUD1 + TDD1 + TDD2

EXPERIMENTAL

10 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games

Behavioral: BUD1Behavioral: TDD1Behavioral: TDD2

BUD1 + BUD2 + TDD2

EXPERIMENTAL

20 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

Behavioral: BUD1Behavioral: BUD2Behavioral: TDD2

BUD1 + BUD2 + TDD1

EXPERIMENTAL

20 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games

Behavioral: BUD1Behavioral: BUD2Behavioral: TDD1

BUD1 + BUD2 + TDD1 + TDD2

EXPERIMENTAL

20 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games

Behavioral: BUD1Behavioral: BUD2Behavioral: TDD1Behavioral: TDD2

CSA10

ACTIVE COMPARATOR

10 hours of cognitive stimulating activities

Behavioral: CSA10

CSA20

ACTIVE COMPARATOR

20 hours of cognitive stimulating activities

Behavioral: CSA20

CSA30

ACTIVE COMPARATOR

30 hours of cognitive stimulating activities

Behavioral: CSA30

CSA40

ACTIVE COMPARATOR

40 hours of cognitive stimulating activities

Behavioral: CSA40

Interventions

BUD1BEHAVIORAL

10 hours of bottom-up driven computerized cognitive training designed to improve processing speed and divided attention

BUD1BUD1 + BUD2BUD1 + BUD2 + TDD1BUD1 + BUD2 + TDD1 + TDD2BUD1 + BUD2 + TDD2BUD1 + TDD1BUD1 + TDD1 + TDD2BUD1 + TDD2
BUD2BEHAVIORAL

10 hours of bottom-up driven computerized cognitive training designed to improve divided attention

BUD1 + BUD2BUD1 + BUD2 + TDD1BUD1 + BUD2 + TDD1 + TDD2BUD1 + BUD2 + TDD2BUD2BUD2 + TDD1BUD2 + TDD1 + TDD2BUD2 + TDD2
TDD1BEHAVIORAL

10 hours of top-down driven computerized cognitive training designed to improve multiple object tracking

BUD1 + BUD2 + TDD1BUD1 + BUD2 + TDD1 + TDD2BUD1 + TDD1BUD1 + TDD1 + TDD2BUD2 + TDD1BUD2 + TDD1 + TDD2TDD1TDD1 + TDD2
TDD2BEHAVIORAL

10 hours of top-down driven computerized cognitive training designed to improve executive function

BUD1 + BUD2 + TDD1 + TDD2BUD1 + BUD2 + TDD2BUD1 + TDD1 + TDD2BUD1 + TDD2BUD2 + TDD1 + TDD2BUD2 + TDD2TDD1 + TDD2TDD2
CSA10BEHAVIORAL

10 hours of computerized games

CSA10
CSA20BEHAVIORAL

20 hours of computerized games

CSA20
CSA30BEHAVIORAL

30 hours of computerized games

CSA30
CSA40BEHAVIORAL

40 hours of computerized games

CSA40

Eligibility Criteria

Age55 Years - 85 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Phase 1:
  • Age 55-85 community-dwelling adults
  • Written informed consent obtained
  • No reported evidence of or diagnosis of dementia/Alzheimer's Disease; score of 5 or greater on the MIS-t administered during phone screening
  • Willing and able to participate in the up to 9 months of the study duration
  • Is proficient in written and spoken English
  • Phase 2:
  • All Phase 1 criteria plus willingness and ability to provide two blood samples at baseline and posttest

You may not qualify if:

  • Failure to meet any of the above eligibility criteria
  • Use of video games for more than 2 hours/week over the previous 2 years
  • Currently engaged in a cognitive program such as Brain HQ or Lumosity
  • Inability or unwillingness to travel to Clemson to provide two in-person blood samples at baseline and posttest

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Clemson University Institute for Engaged Aging

Seneca, South Carolina, 29672, United States

RECRUITING

MeSH Terms

Conditions

Alzheimer DiseaseCognitive Dysfunction

Condition Hierarchy (Ancestors)

DementiaBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesTauopathiesNeurodegenerative DiseasesNeurocognitive DisordersMental DisordersCognition Disorders

Central Study Contacts

Lesley Ross, PhD

CONTACT

Jeremy Shields, MS

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
TRIPLE
Who Masked
PARTICIPANT, INVESTIGATOR, OUTCOMES ASSESSOR
Purpose
OTHER
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

May 4, 2022

First Posted

May 9, 2022

Study Start

February 21, 2022

Primary Completion

February 1, 2024

Study Completion

February 1, 2024

Last Updated

May 9, 2022

Record last verified: 2022-05

Locations