NCT05318079

Brief Summary

This pilot feasibility study aims to test whether youth and adults with spinal cord injury can use a group virtual reality gaming intervention to exercise. A second purpose is to examine whether there are potential benefits to cardiometabolic health and psychosocial health.

Trial Health

15
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Timeline
Completed

Started Apr 2022

Status
withdrawn

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

March 22, 2022

Completed
10 days until next milestone

Study Start

First participant enrolled

April 1, 2022

Completed
7 days until next milestone

First Posted

Study publicly available on registry

April 8, 2022

Completed
4 days until next milestone

Primary Completion

Last participant's last visit for primary outcome

April 12, 2022

Completed
1 day until next milestone

Study Completion

Last participant's last visit for all outcomes

April 13, 2022

Completed
Last Updated

April 21, 2022

Status Verified

April 1, 2022

Enrollment Period

11 days

First QC Date

March 22, 2022

Last Update Submit

April 13, 2022

Conditions

Outcome Measures

Primary Outcomes (5)

  • Total play time

    Percentage of the 300 minutes of prescribed play per week across the intervention.

    Intervention Week 1 - Week 8

  • Total exercise time

    Moderate exercise minutes where prescription was met (percent of prescription achieved: weeks where the ≥90 minutes of moderate intensity exercise per week was achieved across the intervention, divided by total weeks).

    Intervention Week 1 - Week 8

  • Playtime with others

    Measured by the number of play sessions with other players (online multiplayer and/or peer-gaming). This number will be totaled across the 8-week intervention and divided by 16 (the exercise prescription of 2 x per week of multiplayer gaming).

    Intervention Week 1 - Week 8

  • Compliance to baseline data collection

    Number of pre data collections completed, converted into a percentage dividing by the total possible.

    Week 0

  • Compliance to post data collections

    Number of pre data collections completed, converted into a percentage dividing by the total possible.

    Week 9

Secondary Outcomes (12)

  • Hospital Anxiety and Depression Scale

    Week 0, Week 5, Week 9

  • World Health Organization Quality of Life

    Week 0, Week 5, Week 9

  • Functional Grip Strength

    Week 0, Week 5, Week 9

  • Critical factors that affected adherence

    Intervention Week 9

  • Changes in blood pressure

    Week 0, Week 5, Week 9

  • +7 more secondary outcomes

Study Arms (2)

Group virtual reality gaming

EXPERIMENTAL

The intervention will include home-based exercise using the Oculus Quest 2. Participants will be prescribed two gaming goals to achieve across the 8-week intervention. The first goal will be to play with the Quest for at least ≥60 minutes, 5 days per week (Monday - Friday) across the 8-week intervention: a total of 300 minutes. Participants can achieve these goals through either single- or multiplayer gaming but will be prescribed to engage in online multiplayer or peer-to-peer gaming at least 2 days per week.

Behavioral: Virtual Reality Gaming

Wait-list Control

NO INTERVENTION

People who are randomized to the waitlist group will undergo 4-weeks of wait (habitual daily activities), followed by 8-weeks of VR intervention. People in the wait-group will be in the study for a total of 12 weeks.

Interventions

Peer-to-peer gaming.

Group virtual reality gaming

Eligibility Criteria

Age15 Years+
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

You may qualify if:

  • medical diagnosis of traumatic spinal cord injury (determined by International Classification of Disease \[ICD\] codes)
  • a caregiver to support the participant if the participant is a child (\<18 years of age)
  • access to a Wi-Fi Internet connection in the home

You may not qualify if:

  • physically active (defined as \>150 minutes per week of moderate-to-vigorous intensity exercise in a typical week)
  • cannot use the arms for exercise or operate the controller buttons using their fingers
  • complete blindness or deafness
  • recent myocardial infarction or electrocardiography changes, complete heart block, acute congestive heart failure, unstable angina, and uncontrolled severe hypertension \[BP \>/= 180/110 mmHg\]
  • prone to seizures

Contact the study team to confirm eligibility.

Sponsors & Collaborators

MeSH Terms

Conditions

Spinal Cord Injuries

Condition Hierarchy (Ancestors)

Spinal Cord DiseasesCentral Nervous System DiseasesNervous System DiseasesTrauma, Nervous SystemWounds and Injuries
0

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assistant Professor

Study Record Dates

First Submitted

March 22, 2022

First Posted

April 8, 2022

Study Start

April 1, 2022

Primary Completion

April 12, 2022

Study Completion

April 13, 2022

Last Updated

April 21, 2022

Record last verified: 2022-04

Data Sharing

IPD Sharing
Will not share