NCT05317104

Brief Summary

E-sports, which is called video games that are played in a competitive and organized way in a virtual environment, individually or in like teams, continues to increase its popularity by reaching individuals of all ages with the acceleration it has gained to worldwide. The major keys to performance in e-sports, which include games in many different categories; tactical and cognitive abilities that depend on executive functions such as attention, perception, memory, and multitasking. It also requires play skills that include fluent and coordinated movements, such as hand-eye coordination. Therefore, the reaction time among the players plays a decisive role in the performance. The sedentary life-induced physical, mental and spiritual health of the e-sports player who is in front of the screen for a long time is negatively affected, and it is seen that the accuracy in the executive functions of the athlete decreases and results in impulsivity. Physical activity can be considered as a good opportunity for performance, as physical, cognitive and spiritual improvements will contribute positively to the performance of the athlete. Aerobic exercise, which is widely performed today for physical activity, has positive effects on both physical, cognitive and psychosocial aspects. This study was designed as a randomized controlled, single-blind, prospective study to examine the effect of aerobic exercise training on reaction time, neuropsychological parameters and mood in e-sports players playing in university e-sports team.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
26

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Apr 2022

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

March 30, 2022

Completed
8 days until next milestone

First Posted

Study publicly available on registry

April 7, 2022

Completed
3 days until next milestone

Study Start

First participant enrolled

April 10, 2022

Completed
4 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

August 1, 2022

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

September 25, 2022

Completed
Last Updated

September 27, 2022

Status Verified

September 1, 2022

Enrollment Period

4 months

First QC Date

March 30, 2022

Last Update Submit

September 25, 2022

Conditions

Outcome Measures

Primary Outcomes (1)

  • Reaction Time

    Reaction Time: Reaction time; 3 separate tests, visual, auditory and audio-visual, will be evaluated with a computer-aided Microgate-Optojump measuring device. Evaluation; using a fixed chair, the athlete's feet should be made in full contact position on the floor.

    Begining of the study, 6 weeks after the baseline

Secondary Outcomes (8)

  • Corsi Block Task

    Begining of the study, 6 weeks after the baseline

  • Stroop Test

    Begining of the study, 6 weeks after the baseline

  • Wisconsin Card Sorting Test

    Begining of the study, 6 weeks after the baseline

  • Fitts Law Test:

    Begining of the study, 6 weeks after the baseline

  • Digit Span Test

    Begining of the study, 6 weeks after the baseline

  • +3 more secondary outcomes

Study Arms (2)

Aerobic Exercise Group

EXPERIMENTAL

Intervention group will be included in a program consisting of warm-up, loading and cool-down periods. Maximum Heart Rate (MHR) method will be used to determine the intensity of aerobic exercise training. Since moderate aerobic exercise training was aimed, exercise training will be given in 55-74% of MHRs. Exercise training will be started at mild-moderate intensity. Afterwards, within the limits that the person can tolerate and does not cause complications, with 5-10 minute increments every 1-2 weeks, the person will progress without muscle pain, injury, respiratory distress or fatigue due to overload. Polar H9 Heart Rate Sensor, which will be worn on the chest, will be used to monitor heart rate during exercise training. Aerobic exercise training will be given in accordance with the procedures determined on the treadmill in the laboratory environment, with a program consisting of 6-week.

Other: Aerobic exercise

Control Group

NO INTERVENTION

No intervention will be made other than evaluations. However, in order for the participants in this group to achieve the same health gains, they will remain under follow-up and control to apply the same aerobic exercise training program after the study is completed.

Interventions

For 6 weeks, 3 times a week, aerobic exercise will be performed with a treadmill at 55-74% of the maximal heart rate.

Aerobic Exercise Group

Eligibility Criteria

Age18 Years - 25 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64)

You may qualify if:

  • Be between the ages of 18-25
  • Playing e-sports for at least 1 year
  • Training at least 2 hours per a day
  • Playing one of the types of games played using a computer
  • Playing on a university esports team
  • Volunteer

You may not qualify if:

  • Being diagnosed with any neurological, psychiatric, cardiopulmonary, rheumatological, orthopedic and oncological disease
  • Having a history of injuries involving the musculoskeletal system
  • Having a congenital/acquired mental or physical disability that prevents participation in the study
  • Using sleeping pills due to the sleep problem experienced
  • Playing games with devices such as mobile phones, consoles
  • Failure to complete exercise capacity measurement

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Bahcesehir University

Istanbul, Besiktas, 34353, Turkey (Türkiye)

Location

MeSH Terms

Interventions

Exercise

Intervention Hierarchy (Ancestors)

Motor ActivityMovementMusculoskeletal Physiological PhenomenaMusculoskeletal and Neural Physiological Phenomena

Study Officials

  • Beyza Çoban, PT

    Bahçeşehir University, Graduate Education Institute, Physical Therapy and Rehabilitation

    PRINCIPAL INVESTIGATOR
  • Sena Vargel, PhD (c), PT

    Bahçeşehir University, Health Sciences Faculty, Physiotherapy and Rehabilitation

    STUDY CHAIR
  • Selen Gür Özmen, MD, Associate Prof.

    Bahçeşehir University, Health Sciences Faculty, Physiotherapy and Rehabilitation

    STUDY CHAIR
  • Pelin Pişirici, PhD, PT

    Bahçeşehir University, Health Sciences Faculty, Physiotherapy and Rehabilitation

    STUDY DIRECTOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
TRIPLE
Who Masked
PARTICIPANT, INVESTIGATOR, OUTCOMES ASSESSOR
Masking Details
All outcomes and measurements are done by a blinded assessor.
Purpose
SUPPORTIVE CARE
Intervention Model
PARALLEL
Model Details: 30 esports players aged 18-25, playing in the university esports team, will be included in the study.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assistant Professor, PT

Study Record Dates

First Submitted

March 30, 2022

First Posted

April 7, 2022

Study Start

April 10, 2022

Primary Completion

August 1, 2022

Study Completion

September 25, 2022

Last Updated

September 27, 2022

Record last verified: 2022-09

Locations