NCT05263297

Brief Summary

The aim of this study is to investigate the effect of two different cognitive-behavioral combined programs, including video games or kaleidoscope, on the pain, fear and anxiety experienced by children who apply for therapeutic or diagnostic venous blood collection, and their parents' satisfaction levels. In addition, this research aims to create a holistic approach to child health due to the evaluation of both children and parents. The population of the research will be children aged 8-10 who come to the Children's Blood Collection Unit of Karaman Training and Research Hospital between February 2022 and March 2022. The sample of the study will consist of 96 children and their parents who applied to the Blood Collection Unit on the specified dates, met the inclusion criteria and agreed to participate in the study. The pediatric blood collection unit provides service between 08:00 and 16:00 on weekdays. In order to determine the number of samples, power analysis was performed using the G\*Power (v3.1.9) program. It was planned to carry out the research with a total of 96 children and their parents, 32 in each group, considering possible case losses during the research period. Evaluation of the data will be done in the computer environment with the SPSS (Statistical Package for Social Sciences) 22.0 package program. Percentage distributions, mean, standard deviation, chi-square test, analysis of variance will be used in the analysis of the data. In addition, the variance of the groups will be examined with the Levene test in order to make further analysis. In cases where the variance is equal, Bonferroni analysis will be used in post hoc advanced analyses, and Dunnett T3 analysis will be used in cases where the variance is not equal. The research findings will be evaluated at the 95% confidence interval, at the p\<0.05 significance level.

Trial Health

57
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
96

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Apr 2022

Longer than P75 for not_applicable

Geographic Reach
1 country

2 active sites

Status
recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

February 10, 2022

Completed
20 days until next milestone

First Posted

Study publicly available on registry

March 2, 2022

Completed
1 month until next milestone

Study Start

First participant enrolled

April 1, 2022

Completed
3.1 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

April 30, 2025

Completed
5 months until next milestone

Study Completion

Last participant's last visit for all outcomes

September 30, 2025

Completed
Last Updated

February 12, 2025

Status Verified

February 1, 2025

Enrollment Period

3.1 years

First QC Date

February 10, 2022

Last Update Submit

February 10, 2025

Conditions

Outcome Measures

Primary Outcomes (3)

  • Fear average score

    children' fears before, during and after the procedure will be evaluated (0-4 point).

    5 minutes

  • Pain average score

    children' pain before, during and after the procedure will be evaluated (0-4 point).

    5 minutes

  • Parents' Satisfaction Level

    Parents' Satisfaction Level after the procedure will be evaluated (0-4 point).

    5 minutes

Study Arms (2)

video group

OTHER

During the bloodletting process, children in the video game group will be played with audio and visual video games that they can play with one hand. Thus, children will be provided with both visual and auditory stimuli. It will be preferred that children play the video game that they have knowledge about and know how to play the game. For this reason, children in the video game group will be given the chance to choose video games suitable for their age and development level on their parents' smartphones. These video games within the scope of the research will not be named and will not be promoted/advertised.

Other: control group

kaleidoscope group

OTHER

In this study, a kaleidoscope with colorful patterns that can be used by children with one hand will be used. In the research, the kaleidoscope will be introduced to children and how to use it will be explained. After the procedure, the kaleidoscope will be disinfected using appropriate disinfectant materials.

Other: control group

Interventions

no intervention will be made.

kaleidoscope groupvideo group

Eligibility Criteria

Age8 Years - 10 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • Parents and children are willing to participate in the research,
  • Written and verbal consent of parents, verbal consent of children,
  • The child is in the 8-10 age group,
  • The child has come to the center to have blood drawn,
  • The child does not have a hearing or auditory problem,
  • Absence of pain,
  • The child and parent speak and understand Turkish comfortably,
  • The child's mental development level to be able to answer the questions asked,
  • Not using drugs that will create an analgesic effect in the last 6 hours before the application,
  • Children's cognitive level and motor development are suitable for playing video games or using a kaleidoscope,
  • Having a video game played by the child on the parent's phone,
  • Vascular access is made in one go,
  • Vascular access is performed by the same nurse

You may not qualify if:

  • The child is not in the 8-10 age group,
  • The child has a hearing or auditory problem,
  • Having pain,
  • The child's and parent's inability to speak and understand Turkish comfortably,
  • The child is not at the level of mental development to be able to answer the questions asked,
  • Parents and children are not willing to participate in the research,
  • Parents do not give written and verbal consent, children do not give verbal consent,
  • To have used drugs that will create an analgesic effect in the last 6 hours before the application,
  • Children's cognitive level and motor development are not suitable for playing video games or using a kaleidoscope,
  • Not having a video game played by the child on the parent's phone,
  • Vascular access cannot be performed in one go,
  • Vascular access is not performed by the same nurse.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (2)

KaramanogluMehmetbeyU

Karaman, 70100, Turkey (Türkiye)

RECRUITING

Karamanoglu Mehmetbey University

Karaman, Turkey (Türkiye)

COMPLETED

MeSH Terms

Conditions

Child BehaviorAcute Pain

Interventions

Control Groups

Condition Hierarchy (Ancestors)

BehaviorPainNeurologic ManifestationsSigns and SymptomsPathological Conditions, Signs and Symptoms

Intervention Hierarchy (Ancestors)

Epidemiologic Research DesignEpidemiologic MethodsInvestigative TechniquesResearch DesignMethods

Central Study Contacts

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
DOUBLE
Who Masked
PARTICIPANT, OUTCOMES ASSESSOR
Purpose
PREVENTION
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assoc.Prof.

Study Record Dates

First Submitted

February 10, 2022

First Posted

March 2, 2022

Study Start

April 1, 2022

Primary Completion

April 30, 2025

Study Completion

September 30, 2025

Last Updated

February 12, 2025

Record last verified: 2025-02

Data Sharing

IPD Sharing
Will not share

Locations