Experiences of a Home-based Virtual Reality Serious Game in People With Chronic Non-specific Neck Pain
1 other identifier
interventional
11
1 country
1
Brief Summary
Background: Immersive virtual reality (VR) has been used for several years in the treatment of chronic neck pain. This new type of rehabilitation device, which can be used at home, is promising and seems to be as effective as conventional treatments for neck pain. Exploring the experience of people with chronic neck pain using this type of rehabilitation device at home could, among other things, help to understand the factors favoring good adherence and those not favoring it. This could also help us to improve VR home rehabilitation programs according to the patients' needs, preferences and expectations. However, currently, no studies have qualitatively evaluated the experience of people with chronic non-specific neck pain using an immersive VR serious game at home. Objective: To explore the experience of people with chronic non-specific neck pain who used an immersive VR serious game at home. Methods: Individual semi-structured interviews will be conducted with people with chronic non-specific neck pain. Interviews will last for approximately 30 to 60 minutes and will be carried out face-to-face or via videoconference (Microsoft Teams), depending on up-to-date guidance relating to the Covid-19 pandemic. Semi-structured interviews will be audio-recorded and transcribed verbatim. The transcripts will be read several times and analyzed using thematic analysis, with themes emerging from the transcripts (inductive approach). These themes will be defined and revised throughout the analysis process. Discussion: Study findings will help to better understand the experience of people with chronic non-specific neck pain using a VR serious game at home, and then will allow to adapt it to the subjects' needs, preferences and expectations. These adaptations could further increase adherence to treatment and/or improve clinical outcomes for people with chronic non-specific neck pain using this type of rehabilitation device at home.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Mar 2022
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
February 7, 2022
CompletedFirst Posted
Study publicly available on registry
February 17, 2022
CompletedStudy Start
First participant enrolled
March 11, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 22, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
December 22, 2022
CompletedFebruary 28, 2023
February 1, 2023
10 months
February 7, 2022
February 27, 2023
Conditions
Outcome Measures
Primary Outcomes (1)
General experience with the virtual reality serious game
Participants' responses based on the questions asked in the semi-structured interviews
30-60 minutes
Study Arms (1)
People with chronic non-specific neck pain
OTHERGroup of people with chronic non-specific neck pain who agreed to participate in a semi-structured interview about their experience using an immersive virtual reality serious game at home
Interventions
Semi-structured interview to explore the experience of people with chronic non-specific neck pain who used an immersive virtual reality serious game at home
Eligibility Criteria
You may qualify if:
- Adults (over 18 years), men or women, living in Belgium
- Chronic (\> 3 months) non-specific neck pain (no specific cause responsible for the neck pain)
- To speak fluent French and to be able to provide informed consent to take part in an interview
- To be able to take part in a semi-structured interview
- No susceptibility to motion sickness, according to the Motion Sickness Susceptibility Questionnaire (MSSQ)
You may not qualify if:
- Age under 18 years
- Specific cause responsible for the neck pain (cancer, fracture, etc.)
- Signs of sensorimotor dysfunction (dizziness, vestibular disorders)
- Susceptibility to motion sickness, according to the MSSQ
- Vision problems
- Altered comprehension or inability to speak fluent French
- Inability to provide written informed consent or to take part in a semi-structured interview
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Université Catholique de Louvain
Brussels, Belgium
Study Officials
- PRINCIPAL INVESTIGATOR
Christine Detrembleur, PhD
Université Catholique de Louvain
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
February 7, 2022
First Posted
February 17, 2022
Study Start
March 11, 2022
Primary Completion
December 22, 2022
Study Completion
December 22, 2022
Last Updated
February 28, 2023
Record last verified: 2023-02
Data Sharing
- IPD Sharing
- Will not share