NCT05109767

Brief Summary

This study was conducted to evaluate the effects of virtual reality glasses and smartphone game applications on preoperative anxiety in children who have day surgery. The study comprised of 60 children (20 children in a virtual reality glass game application group, 20 children in a smartphone game application group, and 20 children in a control group). The approval of the ethics committee, permissions from the institutions, and informed voluntary approval of the children's were obtained to conduct the research. The data of the research were collected through the Children's Perioperative Multidimensional Anxiety Scale (CPMAS), physiological parameters of children were measured before, after and 90 minutes after the operation, and salivary cortisol sample taken before surgery in all of groups. Children in smartphone game application groups played a game for 15 minutes on a smartphone before the surgical operation, and standard care was given to children. Children in virtual reality game application groups played a game for 15 minutes on virtual reality glasses before the surgical operation, and standard care was given to children. Before the surgical operation, standard care was given to children in control groups. The value of p\<0.05 was accepted statistically significant in the data analyses.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
60

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Jul 2019

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

July 1, 2019

Completed
Same day until next milestone

Primary Completion

Last participant's last visit for primary outcome

July 1, 2019

Completed
8 months until next milestone

Study Completion

Last participant's last visit for all outcomes

March 1, 2020

Completed
1.6 years until next milestone

First Submitted

Initial submission to the registry

October 8, 2021

Completed
28 days until next milestone

First Posted

Study publicly available on registry

November 5, 2021

Completed
Last Updated

November 5, 2021

Status Verified

October 1, 2021

Enrollment Period

Same day

First QC Date

October 8, 2021

Last Update Submit

October 26, 2021

Conditions

Outcome Measures

Primary Outcomes (1)

  • Children's Perioperative Multidimensional Anxiety Scale (CPMAS) Mean Score

    According to the CPMAS, a score between 0-500 is obtained from the scale. A high score from the scale indicates a high level of perioperative anxiety. Change= in preoperative assessment (Time 1), on the day of the operation (Time 2) and one month postoperatively (Time 3).

    An average of 45 days: In preoperative assessment (Time 1), on the day of the operation (Time 2) and one month postoperatively (Time 3).

Secondary Outcomes (3)

  • Physiological parameters

    One day: One day: Half an hour before and, 45 minutes before the operation and 90 minutes after the operation.

  • Physiological parameters

    One day: Half an hour before and, 45 minutes before the operation and 90 minutes after the operation.

  • Physiological parameters

    One day: One day: Half an hour before and, 45 minutes before the operation and 90 minutes after the operation.

Other Outcomes (1)

  • Salivary cortisol

    One day: Half an hour before the operation

Study Arms (3)

Virtual reality glass game application

EXPERIMENTAL
Device: Virtual reality

Smartphone game application

ACTIVE COMPARATOR
Device: Smartphone

Control group

NO INTERVENTION

Interventions

The Virtual Reality Glass game application reduces anxiety by distracting attention..The virtual reality glass game was played to intervention group for 15 minutes before surgery.

Virtual reality glass game application

The Smartphone game application reduces anxiety by distracting attention. Smartphone game was played to intervention group for 15 minutes before surgery.

Smartphone game application

Eligibility Criteria

Age7 Years - 13 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • Between 7 and 13 years of age
  • Patients scheduled for day surgery
  • Not having vision, hearing or speech problems
  • Understands the Turkish language
  • Not having a mental or neurological disability
  • Not having a history of convulsions

You may not qualify if:

  • Does not understand the Turkish language
  • the child is under 7 years old or 13 years older
  • having vision, hearing or speech problems
  • having a mental or neurological disability
  • having a history of convulsions

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Erciyes University

Kayseri, Melikgazi, Turkey (Türkiye)

Location

Study Officials

  • Nuray Caner, Dr

    TC Erciyes University

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Purpose
SUPPORTIVE CARE
Intervention Model
CROSSOVER
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Lecturer

Study Record Dates

First Submitted

October 8, 2021

First Posted

November 5, 2021

Study Start

July 1, 2019

Primary Completion

July 1, 2019

Study Completion

March 1, 2020

Last Updated

November 5, 2021

Record last verified: 2021-10

Data Sharing

IPD Sharing
Will not share

Locations