NCT04912817

Brief Summary

Poorly controlled chronic pain in teens can impact quality of life, increase opioid use and is a risk factor for developing chronic pain in adulthood. Currently, there is a shortage of support to help teens manage chronic pain in the community and the support that did exist has been significantly scaled back due to the COVID-19 pandemic. This research study will investigate, based on questionnaires with teens and healthcare providers and interviews with teens, whether pain rehabilitation virtual reality is easy to use and understand, satisfactory to use, and whether it may improve pain, mobility, and function for the teens using the program compared to those doing standard physiotherapy treatment over videoconference.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
40

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Sep 2022

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

May 31, 2021

Completed
3 days until next milestone

First Posted

Study publicly available on registry

June 3, 2021

Completed
1.2 years until next milestone

Study Start

First participant enrolled

September 1, 2022

Completed
2.3 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 6, 2024

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

December 6, 2024

Completed
Last Updated

July 9, 2025

Status Verified

July 1, 2025

Enrollment Period

2.3 years

First QC Date

May 31, 2021

Last Update Submit

July 3, 2025

Conditions

Keywords

paediatric chronic painvirtual realityCOVID-19

Outcome Measures

Primary Outcomes (8)

  • Participant Accrual

    PR-VR Recruitment Log has been designed to measure accrual rates (i.e., record data related to the number of eligible adolescents per recruitment day, reasons for ineligibility, and reasons for non-participation)

    1 year

  • Participant Engagement

    PR-VR Activity Log has been designed to measure participant engagement in the study (i.e., record data related to number of completed sessions as well as independent PT exercise sessions participants self-report completing in between clinician-led sessions)

    1 year

  • Participant Retention

    PR-VR Activity Log has been designed to measure retention rates (i.e., record data related to reasons for study attrition)

    1 year

  • Technical Issues

    PR-VR Intervention Log has been designed to record data related to technical and practical issues (occurrence and description) associated with the PR-VR intervention and implementation of the trial protocol, and time to set up and conduct PR-VR as well as any adverse events (e.g. dizziness, nausea) including the date and time the event occurred and the nature of the event.

    1 year

  • Safety of PR-VR Program

    PR-VR Intervention Log has been designed to record data related to any adverse events (e.g. dizziness, nausea) including the date and time the event occurred and the nature of the event.

    1 year

  • Time

    PR-VR Intervention Log has been designed to record data related to time to set up

    1 year

  • Acceptability/Satisfaction

    Measured using the PR-VR Satisfaction Questionnaire completed by adolescent participants and PTs (using adolescent- and PT-specific versions). This questionnaire will collect data on acceptability and perceived utility of PR-VR intervention. Child questionnaire = Scores range from 1-4 (4-pt likert scale), higher scores indicate greater degree of acceptance (better). PT questionnaire = Scores range from 0-4 (5 pt likert scale), each question has different anchors, so better/worse depends on the question

    1 year

  • Outcome measure feasibility

    Will be measured as the percentage of completed outcome measures at baseline and study completion and will be recorded on the PR-VR Distraction Activity Log

    1 year

Secondary Outcomes (11)

  • Fear of movement

    Collected at baseline (T1) and 4 weeks from baseline (T2)

  • Pain self-efficacy

    Collected at baseline (T1) and 4 weeks from baseline (T2)

  • Pain catastrophizing

    Collected at baseline (T1) and 4 weeks from baseline (T2)

  • Pain intensity

    Collected at baseline (T1), and immediately post- each PT session verbally to the PT, and 4 weeks from baseline (T2)

  • Presence/immersiveness

    Post- each PT session, through study completion, an average of 1 year

  • +6 more secondary outcomes

Study Arms (3)

Off the Shelf VR (PR-VR program + usual care)

EXPERIMENTAL

* One session per week x 4 weeks; total 4 sessions over 1 month * PR-VR program (30 min) + Usual care (30 min SVPT) * Total intervention time = 4 hours * 10 selected for post-study telephone interview

Other: Off the Shelf VR

Custom VR (Modified PR-VR program + usual care)

EXPERIMENTAL

* One session per week x 4 weeks; total 4 sessions over 1 month * Mod PR-VR program (30 min) + Usual care (30 min SVPT) * Total intervention time = 4 hours * 10 selected for post-study telephone interview

Other: Custom VR

Standard Virtual Physiotherapy Treatment (control; usual care),

NO INTERVENTION

* One session per week x 4 weeks; total 4 sessions over 1 month * Usual care (60 min SVPT) * Total intervention time = 4 hours

Interventions

Operates using Oculus quest VR HMD and uses auditory and visual stimuli during the pain rehabilitation treatment. The Off-the-shelf VR program for Oculus Quest VR features a suite of "off-the shelf" applications that can be tailored by the PT and used with participants including. PR-VR sessions will be 30 minutes in total with approximately 20 minutes in the virtual experience and 10 minutes for set-up, screening, instructions, and rest breaks. The Off-the-shelf VR intervention group will also receive 30 minutes of usual care, and Standard Virtual Physiotherapy Treatment (SVPT) during the same appointment, for a total 1-hour usual care session length.

Off the Shelf VR (PR-VR program + usual care)

Operates using Oculus Quest VR HMD with PR-VR software developed with two gaming options: Fruity Feet and Space Burgers 2. Game settings are manipulated by the physiotherapist in session to target specific limb movements and intensity and also motivates participants to cycle using a leg ergometer. Motion sensors on the ergometer track the participants revolutions per minute. For participants in this study arm, a leg ergometer (DeskCycle) will be provided to them during the study phase alongside the Actigraph and Oculus Quest HMD. During the 30min VR portion of the session, 20 minutes will be dedicated to gaming and exercise, and 10 minutes dedicated for set up, tear down, and rest breaks. During the 20 minutes gaming time, a minimum of 15 minutes will be dedicated to Custom VR, with 5 minutes for 'free play' where the participant can opt to try an off-the-shelf VR game.

Custom VR (Modified PR-VR program + usual care)

Eligibility Criteria

Age12 Years - 18 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • able to speak and read English,
  • years old,
  • diagnosed with chronic pain,
  • under active care at the interprofessional out-patient Chronic Pain Clinic at SickKids,
  • on stabilized medication/therapy (no new pain medications/therapies for 1 week prior to the initial PT assessment and treatment) according to medical chart,
  • independently mobile and able to safely engage in physical activity,
  • requiring a minimum of 4 treatments (1-hour sessions of virtual PT) typically once per week,
  • able to have access to an Internet-enabled smartphone, computer or tablet at home (typically once per week for 4 weeks) according to self-report for Zoom for Healthcare visits with PT, and
  • willing to have Zoom for Healthcare visits with PT recorded during the study period and, if selected, individual telephone interview with research assistant (RA) audio recorded following the study period.

You may not qualify if:

  • visual, auditory or cognitive impairments precluding interaction with the PR-VR intervention and/or control equipment (Internet) as assessed by reviewing the patient's medical chart and consultation with the patient's PT.
  • diagnosis of seizure disorder, history of seizure, or increased risk of seizure.
  • new onset of headaches/migraines, motion sickness, nausea or vomiting or history/symptoms of possible concussion.
  • diagnosis of major, untreated, concurrent psychiatric illness (e.g., depression, anxiety, conversion disorder, PTSD) or personality disorder as assessed by reviewing the patient's medical chart and in consultation by their health care team.
  • currently receiving sedating medications
  • claustrophobia or previous intolerance of virtual reality (e.g. nausea, vomiting, motion sickness, eye strain, false memory formation) as assessed by health care team.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Hospital for Sick Children

Toronto, Ontario, m5g 1x8, Canada

Location

MeSH Terms

Conditions

Chronic PainCOVID-19

Condition Hierarchy (Ancestors)

PainNeurologic ManifestationsSigns and SymptomsPathological Conditions, Signs and SymptomsPneumonia, ViralPneumoniaRespiratory Tract InfectionsInfectionsVirus DiseasesCoronavirus InfectionsCoronaviridae InfectionsNidovirales InfectionsRNA Virus InfectionsLung DiseasesRespiratory Tract Diseases

Study Officials

  • Jennifer Stinson, RN, PhD

    The Hospital for Sick Children

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Purpose
HEALTH SERVICES RESEARCH
Intervention Model
PARALLEL
Model Details: A pilot RCT (1:1:1 group allocation) will be used to examine the feasibility of the trial protocol for a definitive trial into the effectiveness of Off-the-shelf VR, Custom VR (Fruity Feet) and Standard Virtual PT (SVPT) in adolescents with chronic pain undergoing functional rehabilitation at home.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Senior Scientist

Study Record Dates

First Submitted

May 31, 2021

First Posted

June 3, 2021

Study Start

September 1, 2022

Primary Completion

December 6, 2024

Study Completion

December 6, 2024

Last Updated

July 9, 2025

Record last verified: 2025-07

Data Sharing

IPD Sharing
Will not share

Locations