Effectiveness of Virtual Reality Vision Therapy - VERVE
VRVT - VERVE
Effectiveness of Vision Therapy in a Virtual Reality Headset
1 other identifier
interventional
50
1 country
2
Brief Summary
The purpose of this research study is to see how well the treatment of a participant's eye coordination and/or focusing problems improves eye muscle responses and symptoms of eyestrain. We will use an entertainment device called a virtual reality headset to play a custom-designed video game to find out how well the treatment of binocular vision improves a participant's coordination and/or focusing problem. The virtual reality headset uses eye-trackers to monitor progress in a totally objective manner. Objective testing allows the doctor to determine the results without relying on a participant's ability to answer questions or respond verbally in any way. We will compare the results of a participant before and after playing the video game.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for early_phase_1
Started Oct 2021
Typical duration for early_phase_1
2 active sites
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
December 15, 2020
CompletedFirst Posted
Study publicly available on registry
December 31, 2020
CompletedStudy Start
First participant enrolled
October 14, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 28, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
September 1, 2024
CompletedApril 16, 2024
April 1, 2024
2.9 years
December 15, 2020
April 15, 2024
Conditions
Outcome Measures
Primary Outcomes (2)
Positive Fusional Vergence
Normal range is \>15 Prism Diopters
up to 4 weeks post-therapy
Near Point of Convergence
Normal range is \< 6 cm
up to 4 weeks post-therapy
Secondary Outcomes (3)
Convergence Insufficiency Symptom Survey (CISS)
up to 4 weeks post-therapy
Vision Quality of Life with Time Survey (VisQuaL-T)
up to 4 weeks post-therapy
Core Elements of Gaming Experience Questionnaire
up to 4 weeks post-therapy
Study Arms (1)
Active Virtual Reality-Based Vision Therapy
EXPERIMENTALVirtual reality vision therapy where participants will be playing a custom-designed video game to act as a therapeutic intervention on a consumer-available virtual reality headset.
Interventions
A video game designed with elements of vision therapy will be delivered to participants utilizing consumer-available virtual reality headsets (VIVE Pro Eye).
Eligibility Criteria
You may qualify if:
- Age 9 years and older
- CISS score ≥ 16
- Best-corrected distance visual acuity of 20/25 or better in each eye
- Random dot stereopsis appreciation of 500 seconds of arc or better
- Parent or subject understands the protocol and is willing to enroll in the study
You may not qualify if:
- Constant strabismus at distance or near
- Vertical heterophoria ≥ 2 ∆ at distance or near
- ≥ 2 line interocular difference in best-corrected visual acuity
- Near point of accommodation \> 20 cm in either eye as measured by push-up method
- Manifest or latent nystagmus
- Non-strabismic binocular vision and accommodative disorders associated with known disease of the brain
- Diseases known to affect accommodation, vergence, or ocular motility such as multiple sclerosis, Graves orbitopathy, myasthenia gravis, diabetes mellitus, Parkinson disease
- Any ocular or systemic medication known to affect accommodation or vergence such as anti-anxiety agents (e.g., Librium or Valium), anti-arrhythmic agents (e.g., Cifenline, Cibenzoline), anti-cholinergics, bladder spasmolytic drugs (e.g., Propiverine), hydroxychloroquine, chloroquine, phenothiazines (e.g., Compazine, Mellaril, Thorazine), tricyclic antidepressants (e.g., Elavil, Nortriptyline, Tofranil)
- Inability to comprehend and/or perform any study-related test or procedure
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- OculoMotor Technologieslead
- New Jersey Institute of Technologycollaborator
- Salus Universitycollaborator
Study Sites (2)
OculoMotor Technologies
Newark, New Jersey, 07103, United States
The Eye Institute at Salus University
Philadelphia, Pennsylvania, 19141, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- STUDY CHAIR
Chang Yaramothu, PhD
OculoMotor Technologies
- PRINCIPAL INVESTIGATOR
Tara L Alvarez, PhD
OculoMotor Technologies
- PRINCIPAL INVESTIGATOR
Mitchell M Scheiman, OD, PhD
OculoMotor Technologies
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- early phase 1
- Allocation
- NA
- Masking
- NONE
- Masking Details
- Examiner (Outcomes Assessor) will be masked by pooling participants from another study.
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- INDUSTRY
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
December 15, 2020
First Posted
December 31, 2020
Study Start
October 14, 2021
Primary Completion
August 28, 2024
Study Completion
September 1, 2024
Last Updated
April 16, 2024
Record last verified: 2024-04
Data Sharing
- IPD Sharing
- Will not share