NCT04691427

Brief Summary

The purpose of this research study is to see how well the treatment of a participant's eye coordination and/or focusing problems improves eye muscle responses and symptoms of eyestrain. We will use an entertainment device called a virtual reality headset to play a custom-designed video game to find out how well the treatment of binocular vision improves a participant's coordination and/or focusing problem. The virtual reality headset uses eye-trackers to monitor progress in a totally objective manner. Objective testing allows the doctor to determine the results without relying on a participant's ability to answer questions or respond verbally in any way. We will compare the results of a participant before and after playing the video game.

Trial Health

57
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
50

participants targeted

Target at P50-P75 for early_phase_1

Timeline
Completed

Started Oct 2021

Typical duration for early_phase_1

Geographic Reach
1 country

2 active sites

Status
recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

December 15, 2020

Completed
16 days until next milestone

First Posted

Study publicly available on registry

December 31, 2020

Completed
10 months until next milestone

Study Start

First participant enrolled

October 14, 2021

Completed
2.9 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

August 28, 2024

Completed
4 days until next milestone

Study Completion

Last participant's last visit for all outcomes

September 1, 2024

Completed
Last Updated

April 16, 2024

Status Verified

April 1, 2024

Enrollment Period

2.9 years

First QC Date

December 15, 2020

Last Update Submit

April 15, 2024

Conditions

Outcome Measures

Primary Outcomes (2)

  • Positive Fusional Vergence

    Normal range is \>15 Prism Diopters

    up to 4 weeks post-therapy

  • Near Point of Convergence

    Normal range is \< 6 cm

    up to 4 weeks post-therapy

Secondary Outcomes (3)

  • Convergence Insufficiency Symptom Survey (CISS)

    up to 4 weeks post-therapy

  • Vision Quality of Life with Time Survey (VisQuaL-T)

    up to 4 weeks post-therapy

  • Core Elements of Gaming Experience Questionnaire

    up to 4 weeks post-therapy

Study Arms (1)

Active Virtual Reality-Based Vision Therapy

EXPERIMENTAL

Virtual reality vision therapy where participants will be playing a custom-designed video game to act as a therapeutic intervention on a consumer-available virtual reality headset.

Device: Virtual Eye Rotation Vision Exercises (VERVE)

Interventions

A video game designed with elements of vision therapy will be delivered to participants utilizing consumer-available virtual reality headsets (VIVE Pro Eye).

Active Virtual Reality-Based Vision Therapy

Eligibility Criteria

Age9 Years - 35 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • Age 9 years and older
  • CISS score ≥ 16
  • Best-corrected distance visual acuity of 20/25 or better in each eye
  • Random dot stereopsis appreciation of 500 seconds of arc or better
  • Parent or subject understands the protocol and is willing to enroll in the study

You may not qualify if:

  • Constant strabismus at distance or near
  • Vertical heterophoria ≥ 2 ∆ at distance or near
  • ≥ 2 line interocular difference in best-corrected visual acuity
  • Near point of accommodation \> 20 cm in either eye as measured by push-up method
  • Manifest or latent nystagmus
  • Non-strabismic binocular vision and accommodative disorders associated with known disease of the brain
  • Diseases known to affect accommodation, vergence, or ocular motility such as multiple sclerosis, Graves orbitopathy, myasthenia gravis, diabetes mellitus, Parkinson disease
  • Any ocular or systemic medication known to affect accommodation or vergence such as anti-anxiety agents (e.g., Librium or Valium), anti-arrhythmic agents (e.g., Cifenline, Cibenzoline), anti-cholinergics, bladder spasmolytic drugs (e.g., Propiverine), hydroxychloroquine, chloroquine, phenothiazines (e.g., Compazine, Mellaril, Thorazine), tricyclic antidepressants (e.g., Elavil, Nortriptyline, Tofranil)
  • Inability to comprehend and/or perform any study-related test or procedure

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (2)

OculoMotor Technologies

Newark, New Jersey, 07103, United States

RECRUITING

The Eye Institute at Salus University

Philadelphia, Pennsylvania, 19141, United States

COMPLETED

MeSH Terms

Conditions

Ocular Motility Disorders

Condition Hierarchy (Ancestors)

Central Nervous System DiseasesNervous System DiseasesCranial Nerve DiseasesEye Diseases

Study Officials

  • Chang Yaramothu, PhD

    OculoMotor Technologies

    STUDY CHAIR
  • Tara L Alvarez, PhD

    OculoMotor Technologies

    PRINCIPAL INVESTIGATOR
  • Mitchell M Scheiman, OD, PhD

    OculoMotor Technologies

    PRINCIPAL INVESTIGATOR

Central Study Contacts

Chang Yaramothu, PhD

CONTACT

Study Design

Study Type
interventional
Phase
early phase 1
Allocation
NA
Masking
NONE
Masking Details
Examiner (Outcomes Assessor) will be masked by pooling participants from another study.
Purpose
TREATMENT
Intervention Model
SINGLE GROUP
Sponsor Type
INDUSTRY
Responsible Party
SPONSOR

Study Record Dates

First Submitted

December 15, 2020

First Posted

December 31, 2020

Study Start

October 14, 2021

Primary Completion

August 28, 2024

Study Completion

September 1, 2024

Last Updated

April 16, 2024

Record last verified: 2024-04

Data Sharing

IPD Sharing
Will not share

Locations