Relaxation-VR: Implementation of Virtual Reality for Children in Hospital
Relaxation-VR
1 other identifier
observational
53
1 country
2
Brief Summary
Although on an international level, accumulating evidence supports the feasibility and effectiveness of VR for pain and anxiety management, in Belgium, adoption of VR in clinical practice is limited and local trials are scarce. In order to improve translation from research to practice, the current study will focus on the feasibility, acceptability, tolerability and preliminary effectiveness of 'Relaxation-VR', a VR application aiming to reduce anxiety and pain for children admitted to hospital, as experienced by both patients and clinical staff. This study will take place at the paediatric wards of two hospitals interested in adopting this innovative technology for improving both patient care (e.g., anxiety and pain reduction) and staff workload (e.g., shorter procedure times), UZ Brussel and AZ Sint-Maarten.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for all trials
Started Jan 2021
Shorter than P25 for all trials
2 active sites
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
December 1, 2020
CompletedFirst Posted
Study publicly available on registry
December 14, 2020
CompletedStudy Start
First participant enrolled
January 4, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 16, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
May 16, 2021
CompletedJune 2, 2021
May 1, 2021
4 months
December 1, 2020
May 31, 2021
Conditions
Keywords
Outcome Measures
Primary Outcomes (5)
Tolerability: Do participants experience symptoms of simulator sickness? (Pediatric Simulator Sickness Questionnaire)
This questionnaire is based on the Simulator Sickness Questionnaire (SSQ) and is used to assess physical adverse events due to the VR intervention. The query language of the SSQ was simplified for children and modified Wong-Baker faces were added to create a Peds SSQ, with a score of 0 (happy face) indicating no adverse event and a score of 6 (unhappy face) indicating more severe adverse event. The Peds SSQ, in accordance with the SSQ, contains queries that probe four symptom categories: eye strain, head and neck discomfort, sleepiness or fatigue, and dizziness or nausea. A lower score indicates a better outcome.
Immediately after the intervention.
Feasibility as assessed by the paediatric participants
Survey comprised of a combination of open-ended and response-set questions. Ease of use assessed with Visual Analogue Scale (VAS) ranging from 0 (very easy) to 100 (very difficult). Fun assessed with Visual Analogue Scale (VAS) ranging from 0 (A lot of fun to 100 (No fun at all).
Immediately after the intervention
Acceptability as assessed by the paediatric participants (Would you use it again? Would you recommend it to others?)
Survey comprised of a combination of open-ended and response-set questions.
Immediately after the intervention
Feasibility as assessed by a parent of the paediatric patient
Survey comprised of a combination of open-ended and response-set questions. E.g. Did the child keep the VR-headset on during the entire procedure?
Immediately after the intervention
Acceptability as assessed by a parent of the paediatric patient
Survey comprised of a combination of open-ended and response-set questions. E.g., Why did you want to try it? Would you use it again?
Immediately after the intervention
Secondary Outcomes (3)
Changes in anxiety levels from pre-to-post intervention session: Visual Analogue Scale (VAS)
Immediately before and after the intervention.
Changes in pain levels from pre-to-post intervention session: Faces Pain Rating Scale-Revised (FPRS-R)
Immediately before and after the intervention.
Changes in emotion (happiness and arousal/stress) levels from pre-to-post intervention session: Two items of the Self-Assessment Manikin (SAM)
Immediately before and after the intervention.
Other Outcomes (4)
Clinicians' assessment of usability: System Usability Scale (SUS)
Approximately after 16 weeks (After the last participant has finished the last session)
Clinicians' satisfaction: Client Satisfaction Scale (CSQ-3)
Approximately after 16 weeks (After the last paediatric patient data is collected)
Clinicians' attitude towards Relaxation-VR via Unified Theory of Acceptance and Use of Technology (UTAUT) questionnaire
Approximately after 16 weeks (After the last paediatric patient data is collected)
- +1 more other outcomes
Study Arms (2)
VR as distraction during a medical procedure
Paediatric outpatients undergoing a medical procedure, aged 4-16 years old in Belgian hospitals UZ Brussel and AZ Sint-Maarten, will use VR as a distraction method during a potentially painful or scary procedure (e.g., vaccination, wound care, venipuncture,...).
VR as relaxation method during a hospital stay
Paediatric inpatients, aged 4-16 years old in Belgian hospitals UZ Brussel and AZ Sint-Maarten, will use VR as a relaxation method during a potentially stressful hospital stay (e.g., patients with psychosomatic complaints, patients with eating disorders,...).
Interventions
The VR intervention, Relaxation-VR, is a VR application developed by Psylaris aiming to reduce anxiety/stress and pain by distracting the patient in a relaxing environment. Relaxation-VR will be administered via a commercially available VR headset (Oculus Go). The VR headset is a piece of equipment that a person wears over their eyes that allows them to experience images and sounds produced by a computer as if they were part of real life (Cambridge Dictionary, 2020). As such, the patient is immersed in a novel, calming and distracting environment where the he/she is asked to perform tasks that will help the patients to relax when distressed before and/or during a medical procedure or during their stay in hospital. The Relaxation-VR application consists of three modules: two modules make use of relaxation principles (i.e. breathing exercises, meditation) and one module presents a scene with different interactive animations and objects (i.e. popping bubbles, playing fetch with a dog).
Eligibility Criteria
Inpatient or outpatient in one of the study sites (UZ Brussel or AZ Sint-Maarten): each paediatric patient who will undergo a medical (nursing) procedure during the study period (1-01-2021 and 30-09-2021) and/or is in need of relaxation or distraction, as assessed by the clinical expertise of the involved clinical staff. Note that in this study no specific medical procedure, treatment or patient population is chosen to increase the ecological validity of the study.
You may qualify if:
- Written informed consent must be obtained
- Inpatient or outpatient in one of the study sites (UZ Brussel or AZ Sint-Maarten): each paediatric patient who will undergo treatment or a single medical (nursing) procedure during the study period (1-01-2021 and 30-09-2021) and is in need of relaxation or distraction, as assessed by the clinical expertise of the involved clinical staff\*.
- For example (but not limited to), for the relaxation module of the VR intervention, following paediatric patients can be recruited: paediatric patients awaiting surgery, paediatric patients post-surgery during their (brief) stay in the recovery unit, paediatric patients staying at the oncological department, paediatric patients with eating disorders in need of relaxation after having eaten, or paediatric patients experiencing psychosomatic complaints (e.g. stomach ache).
- For example, for the distraction module of the VR intervention, following paediatric patients can be recruited: paediatric patients undergoing a single medical (nursing procedure) such as (but not limited to) wound care, blood draw or vaccination.
- Age range of ≥ 4 and ≤ 16
- Normal or corrected-to-normal vision
- Normal or corrected-to-normal hearing
- Note that in this study no specific medical procedure, treatment or patient population is chosen to increase the ecological validity of the study. In a real-life situation, the clinical staff chooses appropriate care methods (e.g. means of distraction or medication) based on their clinical expertise (in addition to treatment and pain management protocols). Therefore, the overall feasibility, acceptability, tolerability and initial clinical effect of the VR application are explored for an 'as-broad-as-possible' population, in order to provide information on what works best for whom with respect to Relaxation-VR. This practice-oriented approach allows us to investigate the potential of a VR intervention for a larger population, which could have the largest impact for the paediatric population and the clinical staff.
You may not qualify if:
- Patient has a history of seizure disorders (e.g. epilepsy)
- Physical impairment that preclude VR intervention (e.g. facial burns or wounds, contagious infectious disease, need for intensive care)
- Patient will undergo a medical procedure or treatment that is considered unsuitable in combination with the use of a VR headset, as assessed by the clinical staff (e.g., facial wound care)
- Non-Dutch native speaker: Both the paediatric patient and his/her caregiver must be able to provide informed consent and assent
- Previous enrolment in this study (during a previous hospital stay)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Thomas More University of Applied Scienceslead
- Universitair Ziekenhuis Brusselcollaborator
- Algemeen Ziekenhuis Sint_Maartencollaborator
Study Sites (2)
AZ Sint-Maarten
Mechelen, Antwerpen, 2800, Belgium
UZ Brussel
Jette, Vlaams-Brabant, 1090, Belgium
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- observational
- Observational Model
- OTHER
- Time Perspective
- PROSPECTIVE
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
December 1, 2020
First Posted
December 14, 2020
Study Start
January 4, 2021
Primary Completion
May 16, 2021
Study Completion
May 16, 2021
Last Updated
June 2, 2021
Record last verified: 2021-05
Data Sharing
- IPD Sharing
- Will not share