NCT04608578

Brief Summary

The main goal of this study is to evaluate the effectiveness of a serious game aimed at improving mental health in teenagers aged 12-16 years old. This will test the effectiveness by studying the effect on emotion regulation strategies, coping strategies, the presence of cognitive errors and suicidal ideation. Participants will also be asked to evaluate the game. The study is a cluster-randomized controlled trial conducted in secondary schools in Flanders.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
3,000

participants targeted

Target at P75+ for not_applicable

Timeline
Completed

Started Oct 2020

Shorter than P25 for not_applicable

Geographic Reach
1 country

14 active sites

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

October 24, 2020

Completed
2 days until next milestone

Study Start

First participant enrolled

October 26, 2020

Completed
3 days until next milestone

First Posted

Study publicly available on registry

October 29, 2020

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 31, 2020

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

March 15, 2021

Completed
Last Updated

December 10, 2021

Status Verified

December 1, 2021

Enrollment Period

2 months

First QC Date

October 24, 2020

Last Update Submit

December 2, 2021

Conditions

Keywords

Suicide PreventionUniversal Suicide PreventionSerious Game

Outcome Measures

Primary Outcomes (1)

  • The Dutch version of the Questionnaire for the assessment of emotion regulation in children and adolescents (FEEL-KJ)

    A 90-item self-report instrument measuring seven adaptive, five maladaptive, and three external emotion (sadness, anger, and anxiety) regulation strategies. Each item is rated on a 5-point Likert scale from 1 = almost never to 5 = almost always. The score on the adaptive (ranging from 42-210), maladaptive (ranging from 30-150) and external (ranging from 18-90) subscales are considered. The higher the score on a subscale, the greater the disposition to cope with negative emotions in a certain way.

    Baseline and posttest (after 2 weeks)

Secondary Outcomes (4)

  • Children's Coping Strategies Checklist -Revision 1 (CCSC-R1)

    Baseline and posttest (after 2 weeks)

  • Children's Negative Cognitive Error Questionnaire-Revised (CNCEQ-R)

    Baseline and posttest (after 2 weeks)

  • 2 subscales of the EMO-check kids

    Baseline and posttest (after 2 weeks)

  • Children's Depression Inventory, version 2 (CDI-2)

    Baseline and posttest (after 2 weeks)

Other Outcomes (1)

  • Game Evaluation

    Posttest (after 2 weeks)

Study Arms (2)

Intervention group

EXPERIMENTAL

The intervention group gain access to the game after filling in the baseline online questionnaire. The participants are asked to play at least two characters in the game. They have two weeks to play the game.

Behavioral: Silver

Control group

NO INTERVENTION

Waitlist control group

Interventions

SilverBEHAVIORAL

A serious game to improve mental health in youth

Intervention group

Eligibility Criteria

Age12 Years - 16 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • Dutch speaking
  • having access to a smartphone or tablet

You may not qualify if:

  • not being part of the selected classes in the participating schools

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (14)

De!Kunsthumaniora

Antwerp, Belgium

Location

KA Beveren

Beveren, Belgium

Location

VTI Brugge

Bruges, Belgium

Location

GO! Atheneum Denderleeuw

Denderleeuw, Belgium

Location

Kunsthumaniora Sint-Lucas

Ghent, Belgium

Location

Humaniora Kindsheid Jesu

Hasselt, Belgium

Location

Middenschool Kindsheid Jesu

Hasselt, Belgium

Location

GO! Atheneum Heist

Heist-op-den-Berg, Belgium

Location

RHIZO Hotelschool

Kortrijk, Belgium

Location

RHIZO Lyceum OLV Vlaanderen

Kortrijk, Belgium

Location

GO! Campus Redingenhof Leuven

Leuven, Belgium

Location

GO! Atheneum Ninove

Ninove, Belgium

Location

De Burgerschool

Roeselare, Belgium

Location

PITO Stabroek

Stabroek, Belgium

Location

MeSH Terms

Conditions

Psychological Well-BeingSuicide Prevention

Interventions

Silver

Condition Hierarchy (Ancestors)

Personal SatisfactionBehaviorSuicideSelf-Injurious BehaviorBehavioral Symptoms

Intervention Hierarchy (Ancestors)

Metals, HeavyElementsInorganic ChemicalsTransition ElementsMetals

Study Officials

  • Gwendolyn Portzky, PhD

    University Ghent

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
CARE PROVIDER
Purpose
PREVENTION
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

October 24, 2020

First Posted

October 29, 2020

Study Start

October 26, 2020

Primary Completion

December 31, 2020

Study Completion

March 15, 2021

Last Updated

December 10, 2021

Record last verified: 2021-12

Data Sharing

IPD Sharing
Will not share

Locations