Physical Activity Promotion in Children Using a Novel Smartphone Game: A Pilot Randomized Controlled Trial
1 other identifier
interventional
160
1 country
1
Brief Summary
Increasing physical activity is critical for children's overall health. Smartphone apps using gamification has shown promise to increasing physical activity using game techniques. This study is a 4-week randomized controlled trial using a gamified smartphone app to determine acceptability and preliminary effectiveness to increase physical activity in children.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Jan 2019
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 28, 2019
CompletedFirst Submitted
Initial submission to the registry
October 13, 2020
CompletedFirst Posted
Study publicly available on registry
October 19, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 1, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
April 15, 2022
CompletedNovember 5, 2021
October 1, 2021
3.1 years
October 13, 2020
October 28, 2021
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
User satisfaction with gamified smartphone app
User satisfaction was measured using an adapted version of the short form Intrinsic Motivation Inventory used by Ahn, Johnsen \& Ball, 2019. Items pertained to the enjoyment, satisfaction of using the app and if the experience was unenjoyable. Scores are rated on a 5 point Likert scale where 1 is the lowest score and 5 is the highest. 1 = Not true for me; 2 = Not really true for me; 3 = Sometimes true for me; 4 = Often true for me; 5 = Very true for me.
4 weeks
Acceptability with gamified smartphone app
Exit interviews were performed after the intervention period to determine satisfaction and acceptability. Questions related to their experience using the app, their physical activity behavior (before, during, and after the intervention period) and recommendations for app content
4 weeks
Secondary Outcomes (3)
Steps
4 weeks
Physical activity minutes
4 weeks
Motivation for physical activity
4 weeks
Study Arms (2)
Physical Activity Tracking App Only
SHAM COMPARATOROver a four week period, participants were asked to use the Fitbit app to track their daily physical activity.
Physical Activity Tracking + Gamified Smartphone App
ACTIVE COMPARATOROver a four week period, participants were asked to use the Fitbit app to track their daily physical activity. Additionally, they were asked to use the gamified smartphone app, Draco, during the intervention period.
Interventions
The primary objective was to determine the acceptability and satisfaction of the Draco app among children. Secondary objective was to evaluate if the Draco app could improve physical activity levels (steps, and moderate-to-vigorous physical activity) and intrinsic motivation for physical activity in children. The gamified smartphone app, Draco, is a virtual pet simulator where you care for a pet by exercising, walking, and answering healthy lifestyle questions.
Participants were asked to use the Fitbit app to track and sync their daily physical activity.
Eligibility Criteria
You may qualify if:
- Children aged 8-14 years old
- Not meeting the recommended Canadian physical activity guidelines of 60min per day of moderate-to-vigorous physical activity
- English-literate
- Normal to corrected vision
You may not qualify if:
- Diagnosis or injury that prevents physical activity participation
- No access to a smartphone or tablet
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of Victoria
Victoria, British Columbia, V8W2Y2, Canada
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor
Study Record Dates
First Submitted
October 13, 2020
First Posted
October 19, 2020
Study Start
January 28, 2019
Primary Completion
March 1, 2022
Study Completion
April 15, 2022
Last Updated
November 5, 2021
Record last verified: 2021-10