NCT02032667

Brief Summary

This study will be investigating an innovative and exciting way to increase physical activity in children between the ages of 9 and 12 years old. Families will be provided with a state-of-the-art exercise bike and video game console to have in their homes. The video games will provide a variety of play including racing, puzzle solving, collaborative play, team play and competitive play. We will be comparing whether a 'multi-player' condition has a greater adherence compared to a 'single-player' condition.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
72

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Sep 2013

Geographic Reach
1 country

2 active sites

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

September 1, 2013

Completed
4 months until next milestone

First Submitted

Initial submission to the registry

December 29, 2013

Completed
12 days until next milestone

First Posted

Study publicly available on registry

January 10, 2014

Completed
12 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

January 1, 2015

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

January 1, 2015

Completed
Last Updated

May 7, 2015

Status Verified

May 1, 2015

Enrollment Period

1.3 years

First QC Date

December 29, 2013

Last Update Submit

May 5, 2015

Conditions

Keywords

physical activityexergames

Outcome Measures

Primary Outcomes (1)

  • Change in physical activity

    Physical activity will be measured via the Physical Activity Questionnaire for Children (PAQ-C) and objective data (use of gamebike) from the exergame. The PAQ-C assesses habitual moderate to vigorous physical activity in children and adolescents.

    Baseline, 2 weeks, 4 weeks and 6 weeks.

Secondary Outcomes (10)

  • Change in motivation

    Time 1 after first assignment of condition, 2 weeks, 4 weeks and 6 weeks

  • Change in health-related quality of life/psychosocial distress

    Baseline, 2 weeks, 4 weeks and 6 weeks.

  • Change in health-related fitness

    Baseline and 6 weeks

  • Change in parent and family based leisure time physical activity

    Baseline and at follow-up (6 weeks)

  • Change in equipment and home environment

    Baseline

  • +5 more secondary outcomes

Other Outcomes (1)

  • Sociodemographic measures

    Baseline

Study Arms (2)

Multi-player condition

EXPERIMENTAL

The multi-player condition examines the aspect of online gaming and social interaction with adherence to the exergame.

Behavioral: Multi-player condition

Single-player condition

NO INTERVENTION

This arm will look at whether those who play an exergame by themselves or with a computer generated player have the same adherence and use when compared to a multi-player condition.

Interventions

Children in the multi-player condition will be able to play with and compete against other children in real time.

Multi-player condition

Eligibility Criteria

Age9 Years - 12 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • Participants will be children between the ages of 9 and 12 years old from the greater Victoria, B.C. area and Kingston, Ontario region. Children will be included if they participate in physical activity below Canadian recommended guidelines (for children under 60 minutes of activity daily).
  • Participants must also pass the physical activity readiness protocol or seek physician clearance before participation.
  • The families must also agree to having the exergaming station in an accessible location in their homes for the duration of the trial
  • Will need high speed internet

You may not qualify if:

  • Children outside of the ages of 9 - 12 years
  • Children who are active greater than recommended guidelines (more than 60 minutes of daily activity)
  • Children with special needs (i.e. autism spectrum disorder, ADHD/ADD)

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (2)

University of Victoria

Victoria, British Columbia, STN-CSC, Canada

Location

Queens University

Kingston, Ontario, K7L 3X5, Canada

Location

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    RESULT
  • Kaos MD, Beauchamp MR, Bursick S, Latimer-Cheung AE, Hernandez H, Warburton DER, Yao C, Ye Z, Graham TCN, Rhodes RE. Efficacy of Online Multi-Player Versus Single-Player Exergames on Adherence Behaviors Among Children: A Nonrandomized Control Trial. Ann Behav Med. 2018 Sep 13;52(10):878-889. doi: 10.1093/abm/kax061.

MeSH Terms

Conditions

Motor Activity

Condition Hierarchy (Ancestors)

Behavior

Study Officials

  • Ryan Rhodes, Doctoral

    University of Victoria

    PRINCIPAL INVESTIGATOR
  • Nicholas Graham, Doctoral

    Queen's University

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NON RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Purpose
PREVENTION
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Dr. Ryan Rhodes

Study Record Dates

First Submitted

December 29, 2013

First Posted

January 10, 2014

Study Start

September 1, 2013

Primary Completion

January 1, 2015

Study Completion

January 1, 2015

Last Updated

May 7, 2015

Record last verified: 2015-05

Locations