NCT01304017

Brief Summary

In Israel approximately 16,000 people have a stroke each year. Most of these people suffer from weakness or paralysis of half of their body which leads to difficulties performing basic activities of daily life (BADL) such as dressing and walking. Due to the stroke, these individuals need to undergo intensive rehabilitation. After rehabilitation, physical activity has been strongly recommended to maintain their functional level which was achieved during rehabilitation. In addition regular physical activity can prevent secondary condition However, recent findings suggest that people with stroke do not perform enough physical activity with their upper and lower extremities. The use of Virtual Reality (VR) for rehabilitation has been found to have potential for encouraging active purposeful movement. Many researchers have assessed the feasibility \& usability of different VR systems and environments for individuals with stroke. Costly VR systems in addition to off-the-shelf video game consoles (e.g. Sony PlayStation EyeToy, Nintendo Wii) have been found to have great potential to encourage active purposeful movement. However, to date, only a limited number of studies have investigated the effectiveness of VR therapy post-stroke. Since physical activity is important after stroke and the fact that individuals with stroke are not participating sufficiently in physical activity, I suggest to carry out this study. The overall aim of this study is to assess the effectiveness of using novel technology of VR therapy to promote the participation in daily physical activity of individuals with stroke. A 'Community based' VR program will be compared to a traditional therapy program in promoting daily physical activity of the lower and upper extremities. It is hypothesized that the VR intervention will be more efficient than the traditional therapy in promoting physical activity (walking and use of the weak upper extremity).

Trial Health

100
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
47

participants targeted

Target at P50-P75 for not_applicable stroke

Timeline
Completed

Started Sep 2011

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

February 16, 2011

Completed
9 days until next milestone

First Posted

Study publicly available on registry

February 25, 2011

Completed
6 months until next milestone

Study Start

First participant enrolled

September 1, 2011

Completed
1.9 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

August 1, 2013

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

August 1, 2013

Completed
Last Updated

June 23, 2015

Status Verified

June 1, 2015

Enrollment Period

1.9 years

First QC Date

February 16, 2011

Last Update Submit

June 21, 2015

Conditions

Keywords

rehabilitationstrokeinterventionphysical activityparticipation

Outcome Measures

Primary Outcomes (1)

  • Physical activity of the lower and upper extremities

    Physical activity of the lower and upper extremities will be measured using accelerometers to quantify the amount of hand usage, the number of steps taken per day and energy expenditure.

    6 months

Secondary Outcomes (7)

  • The Fugl-Meyer Motor Assessment (FMA) (upper extremity subtest)

    6 months

  • The Action Research Arm Test (ARAT)

    6 months

  • The Box and Blocks test

    6 months

  • The 10-meter walk test (10MWT)

    6 months

  • Timed get up & Go Test

    6 months

  • +2 more secondary outcomes

Study Arms (2)

Virtual Reality Therapy

EXPERIMENTAL

The VR-therapy will include the playing of various virtual reality or video-games which encourages the use of the extremities while sitting and standing.

Other: Virtual Reality

Traditional Therapy

ACTIVE COMPARATOR

The traditional therapy will include exercises for balance and walking and for the upper extremity using traditional therapeutic tools such as balls, weights, chairs, bands, steps, etc.

Other: Traditional Therapy

Interventions

The VR-therapy will include the playing of various virtual reality or video-games which encourages the use of the extremities while sitting and standing

Also known as: 'Community based' VR program
Virtual Reality Therapy

The traditional therapy will include exercise for balance and walking and for the upper extremity using traditional therapeutic tools such as balls, weights, chairs, bands, steps, etc.

Also known as: 'Community based' Traditional therapy program
Traditional Therapy

Eligibility Criteria

Age18 Years - 80 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Individuals who have sustained a stroke at least 6 months prior to the study.
  • Are living in the community.
  • Are not receiving rehabilitation treatments.
  • Are experiencing difficulty using their legs and/or arms
  • Are able to walk 10 meters (with or without assistance)
  • Able to understand and follow simple instructions and to sign the informed consent form (assessed using MMSE score \< 20/30 points).
  • Are willing to commit to attend two treatment sessions per week for 3 months.

You may not qualify if:

  • Have suffered in the past from epilepsy seizures
  • Have a neurological or orthopedic condition other than stroke that prevented independence in walking and BADL prior the stroke.
  • Have uncontrolled high blood pressure or unstable cardio-vascular condition (according to a letter from the family doctor).
  • Have vision deficits that cannot be corrected with glasses

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Related Publications (1)

  • Givon N, Zeilig G, Weingarden H, Rand D. Video-games used in a group setting is feasible and effective to improve indicators of physical activity in individuals with chronic stroke: a randomized controlled trial. Clin Rehabil. 2016 Apr;30(4):383-92. doi: 10.1177/0269215515584382. Epub 2015 May 7.

MeSH Terms

Conditions

StrokeMotor Activity

Condition Hierarchy (Ancestors)

Cerebrovascular DisordersBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesVascular DiseasesCardiovascular DiseasesBehavior

Study Officials

  • Debbie Rand, PhD

    Tel Aviv University

    STUDY DIRECTOR
  • Harold Weingarden, MD

    Sheba Medical Center

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER GOV
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Director of Day Rehabilitation Unit

Study Record Dates

First Submitted

February 16, 2011

First Posted

February 25, 2011

Study Start

September 1, 2011

Primary Completion

August 1, 2013

Study Completion

August 1, 2013

Last Updated

June 23, 2015

Record last verified: 2015-06