Gamification in the Treatment of Spider Phobia
Testing a Gamified App to Reduce Avoidance and Fear of Spiders in Spider Phobia
1 other identifier
interventional
90
1 country
2
Brief Summary
Mobile applications are more and more considered when implementing programs for treating mental disorders. The study aims to reduce avoidance and fear of spiders in spider-fearful individuals by combining exposure principles with gamification elements (e.g. narrative background, level progression, points, feedback). We investigate the efficacy of the gamified app in a remote online-therapy context.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Jul 2020
Longer than P75 for not_applicable
2 active sites
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
May 14, 2020
CompletedFirst Posted
Study publicly available on registry
June 9, 2020
CompletedStudy Start
First participant enrolled
July 1, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 31, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
August 31, 2024
CompletedNovember 8, 2024
November 1, 2024
4.2 years
May 14, 2020
November 6, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
Change in avoidance behavior (Behavioral Approach Task; BAT)
Scores range from 0 ("participant refuses to enter the room with spider") to 12 ("participant holds the spider at least for 20 sec").
Baseline; (after one-session exposure if applied); Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
Change in spider fear (Spider Phobia Questionnaire; SPQ)
The scale ranges from 0-31. High scores reflect high subjective levels and low scores low subjective levels of spider fear.
Baseline; Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
Change in spider fear: Spider-Anxiety Questionnaire (FAS)
The scale ranges from 0-108. High scores reflect high subjective levels and low scores low subjective levels of spider fear.
Baseline; Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
Secondary Outcomes (3)
Change in disgust before and after playing the app
Before starting and immediately after completing the game
Change in arousal before and after playing the app
Before starting and immediately after completing the game
Change in anxiety before and after playing the app
Before starting and immediately after completing the game
Other Outcomes (4)
Beck Depression Inventory II (BDI-II)
Baseline, Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
Brief Symptom Inventory (BSI)
Baseline, Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
German version of the Client Satisfaction Questionnaire (CSQ-8)
(after one-session exposure if applied), Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)
- +1 more other outcomes
Study Arms (3)
Spider gamification app
EXPERIMENTALParticipants play the spider gamification app twice a day for 7 days
Online exposure + spider gamification app
EXPERIMENTALParticipants receive a therapist-guided one-session online exposure therapy and play the spider gamification app twice a day for 7 days
Online exposure + non-spider gamification app
ACTIVE COMPARATORParticipants receive a therapist-guided one-session online exposure therapy and play a non-spider gamification app twice a day for 7 days
Interventions
Confrontation with spiders via gamified app
Massed exposure therapy over the course of one single session, applied in a remote-online context
Eligibility Criteria
You may qualify if:
- Participants must
- be 18 years or older,
- SPQ score ≥ 14
- BDI-II score ≤ 18
You may not qualify if:
- are allergic to spiders or bee stings,
- are currently undergoing psychotherapeutic and/or psychopharmacological treatments,
- are experiencing current psychosis, mania, or substance abuse, or
- successfully complete 8 or more of 12 possible BAT steps at baseline (to ensure that participants are indeed spider fearful)
- are at higher risk from Covid-19 or
- participated in a pilot study in 2019.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Anke Haberkamplead
Study Sites (2)
Philipps University Marburg
Marburg, Germany
Philipps-University Marburg Clinical Psychology and Psychotherapy
Marburg, Germany
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Anke Haberkamp, PhD
Philipps University Marburg
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
May 14, 2020
First Posted
June 9, 2020
Study Start
July 1, 2020
Primary Completion
August 31, 2024
Study Completion
August 31, 2024
Last Updated
November 8, 2024
Record last verified: 2024-11
Data Sharing
- IPD Sharing
- Will share
- Time Frame
- end of the study; unlimited
- Access Criteria
- open-access
Share anonymized IPD via a general-purpose open-access repository