Augmentation of Depression Treatment by Gamified Network Retraining
1 other identifier
interventional
32
1 country
1
Brief Summary
Major depressive disorder (MDD) is a highly prevalent and debilitating mental disorder with a high lifetime prevalence of 16-20%. Particularly for people with low socio-economic status, the existing and effective treatment options are hard to reach and show weaker effectivities. There is a potential to ameliorate depressive symptoms and improve quality of life in persons with mild-to-moderate depression by providing access to stimulating computerized trainings. Single computerized trainings that target depressive symptoms have been tested in laboratory and clinical settings so far. To date, innovative market access and confirmatory studies are missing for a large-scale implementation of such trainings. Thereby, the present work will foster a digitalized training paradigm (Paced-Auditory Serial Addition Task; PASAT) which was previously shown to reduce depressive symptoms, but in a novel innovative and gamified form on a tablet-PC handed out to participants. Different versions of the same training paradigm that comprise additional game elements will be compared. The feasibility study will gather data on effect size estimates of symptom severity reduction, user experience and usage in an ecological valid setting.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started May 2020
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
January 9, 2020
CompletedStudy Start
First participant enrolled
May 14, 2020
CompletedFirst Posted
Study publicly available on registry
May 22, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 31, 2020
CompletedStudy Completion
Last participant's last visit for all outcomes
March 15, 2021
CompletedApril 28, 2021
April 1, 2021
8 months
January 9, 2020
April 27, 2021
Conditions
Outcome Measures
Primary Outcomes (2)
Usability and feasibility on the UsExQ [User Experience Questionnaire]
Usage frequency, performed calculations during each session and over the course of the participation. Feedback on perceived quality of the device and software. Acceptance of training and willingness to continue (open text questionnaires; usability ranging from -- to ++ on a 5 point scale with negative responses corresponding to a more negative user experience).
2-4 weeks
MADRS [Montgomery-Asberg Depression Rating Scale]
Evaluation of depressive symptoms over the course of the intervention on the MADRS (lower numberes show decrease in depressive symptoms; range from 0-60).
18-20 weeks
Secondary Outcomes (4)
WHO-5 [WHO-Five Well-Being Index] (overall wellbeing)
18-20 weeks
IDS-SR [Inventory of Depressive Symptomatology - Self Report] (depression)
18-20 weeks
RSES [Rosenberg Self Esteem Scale] (self esteem)
18-20 weeks
SRQ [State Rumination Questionnaire] (rumination)
18-20 weeks
Study Arms (2)
CCT (standard)
ACTIVE COMPARATORThis arm consists of the CCT in a standard variant that provides the basic training experience without any added gaming elements.
CCT (game)
EXPERIMENTALThis arm consists of the same CCT as the standard version, however pre-defined gaming elements that are thought to increase usability as well as interest in the intervention have been added.
Interventions
Evaluation of the usability of the provided training.
Evaluation of depressive symptoms and whether they change in regards to the provided training.
Eligibility Criteria
You may qualify if:
- Full age (\> 18 years old)
- Consent
- German mother tongue
- Presence of mild-to-moderate depressive symptoms (MADRS \> 10 and \< 34 and confirmation of depressive symptoms in M.I.N.I. diagnostic interview)
- Stable or no medication with antidepressant drugs or other psychoactive agents (at least for 6 weeks)
- No or current psychotherapy
You may not qualify if:
- Presence of schizophrenia / psychotic disorder (according to M.I.N.I. diagnostic interview)
- Cognitive impairment
- Epilepsy
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Department of Psychiatry and Psychotherapy, University of Tübingen
Tübingen, 72076, Germany
Related Publications (1)
Weller S, Schroeder PA, Plewnia C. Gamification improves antidepressant effects of cognitive control training-A pilot trial. Front Digit Health. 2022 Oct 21;4:994484. doi: 10.3389/fdgth.2022.994484. eCollection 2022.
PMID: 36339520DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Christian Plewnia, MD
University Hospital Tübingen
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Doctor of Psychiatry and Psychotherapy
Study Record Dates
First Submitted
January 9, 2020
First Posted
May 22, 2020
Study Start
May 14, 2020
Primary Completion
December 31, 2020
Study Completion
March 15, 2021
Last Updated
April 28, 2021
Record last verified: 2021-04