An Augmented Reality Videogame for Alcohol Use Prevention and Harm Reduction in Teens
2 other identifiers
interventional
20
1 country
1
Brief Summary
The goal of this research study is to develop the AR-based alcohol use prevention and harm reduction intervention, "No Time Wasted", with the further aim of conducting a pre-post pilot study to assess whether the game reduce risk behaviors associated with alcohol use, whilst also increasing knowledge about some of the following topics: BAC, standard drink sizes, signs of alcohol poisoning. The intervention will also seek to encourage bystander intervention to assist fictional characters in need of help due to overdrinking.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Sep 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
February 20, 2020
CompletedFirst Posted
Study publicly available on registry
April 17, 2020
CompletedStudy Start
First participant enrolled
September 12, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 1, 2026
CompletedStudy Completion
Last participant's last visit for all outcomes
February 1, 2026
CompletedNovember 18, 2025
November 1, 2025
5 months
February 20, 2020
November 14, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
To determine participants' satisfaction and gameplay experience
Participants will complete a post-survey through a secured, data collection website (Qualtrics Data Collection Software). The survey includes 5 items on game experience and satisfaction from items designed for a previous videogame study on sexual risk reduction in young adolescents (e.g., "I would tell my friends to play this game," Questions have 5-point Likert-type choices ranging from strongly disagree to strongly agree or definitely yes to definitely not, or 5 response choices ranging from very unlikely to very likely.
End of gameplay - 2 hours
Secondary Outcomes (7)
Behaviors with alcohol pretest
Baseline
Knowledge of alcohol pre-test
Baseline
Knowledge of alcohol post-test
End of gameplay - 2 hours
Intentions, attitudes, and social norms pre-test
Baseline
Intentions, attitudes, and social norms post-test
End of gameplay - 2 hours
- +2 more secondary outcomes
Study Arms (1)
Augmented Reality ("No Time Wasted")
EXPERIMENTALInterventions
"No Time Wasted" will be an innovative, immersive intervention using novel technology that will captivate the target audience with narrative and gaming elements to scaffold the educational message.
Eligibility Criteria
You may qualify if:
- Participants must be 16-18 years of age and currently enrolled in high school
- Speak English
- Able to play an AR videogame (willing use an AR headset for 30-45 minutes/session to play the game for the pilot study).
- Eligibility will be determined by the research team.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Yale Universitylead
Study Sites (1)
Yale School of Medicine
New Haven, Connecticut, 06510, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Kimberly Hieftje, PhD
Yale University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
February 20, 2020
First Posted
April 17, 2020
Study Start
September 12, 2025
Primary Completion
February 1, 2026
Study Completion
February 1, 2026
Last Updated
November 18, 2025
Record last verified: 2025-11