NCT04319744

Brief Summary

Video games are activities that require actively hand-eye coordination and where 3D thinking is at the forefront. During the teaching of both laparoscopic surgery and robotic surgery techniques, it was revealed by the studies that the participants who played video games completed the trainings more easily and the success rate increased. In a study comparing fiberoptic intubation success, anesthesia assistants playing video games had higher successful intubation rates and shorter intubation times in the first attempt. Video stylets are newly developed devices that allow the use of video technology in airway management. It has a camera at the end and a monitor to which the image is transferred. By transferring the real-time view of the airway structures, tracheal intubation increases the success rate and shortens the intubation time. In order to determine whether video game playing has positive effects on videostylet use,ıt was aimed to compare the performances of the assistants who did play with the video game assistants.

Trial Health

35
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
30

participants targeted

Target at below P25 for all trials

Timeline
Completed

Started May 2020

Shorter than P25 for all trials

Status
unknown

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

March 8, 2020

Completed
16 days until next milestone

First Posted

Study publicly available on registry

March 24, 2020

Completed
2 months until next milestone

Study Start

First participant enrolled

May 15, 2020

Completed
1 month until next milestone

Primary Completion

Last participant's last visit for primary outcome

June 25, 2020

Completed
5 days until next milestone

Study Completion

Last participant's last visit for all outcomes

June 30, 2020

Completed
Last Updated

May 12, 2020

Status Verified

May 1, 2020

Enrollment Period

1 month

First QC Date

March 8, 2020

Last Update Submit

May 10, 2020

Conditions

Keywords

video styletairwayvideo game

Outcome Measures

Primary Outcomes (1)

  • The effectiveness of video game playing habit in gaining videostyle-mediated intubation skill

    tracheal intubation time

    2 months

Study Arms (2)

Assistants who have a habit of playing video

Group I:Anesthesia assistants who have a habit of playing video games before Video game will be played for 5 days a day with 0.5 hours mobile phone (Pubg mobile) for those who have previous game experience. Intubation training will be provided with video style.Within the scope of this training, 1-All participants will watch videos about Video style application. 2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first 4-Responsible investigators will practice and show on the real patient. 5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators. Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators.

Other: other

Assistants who do not have the habit of playing video

Group II:Anesthesia assistants who do not have the habit of playing video games No video game will be played before intubation with video style for this group. Intubation training will be provided with video style. Within the scope of this training, 1-All participants will watch videos about Video style application. 2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first 4-Responsible investigators will practice and show on the real patient. 5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators. Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators.

Other: other

Interventions

otherOTHER

Our hypothesis is that playing video games may have positive effects on videostile use, but there is no research on this subject Our goal is to compare the performances of anesthesia assistants who have played video games with those who did not.

Assistants who do not have the habit of playing videoAssistants who have a habit of playing video

Eligibility Criteria

Age18 Years - 65 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)
Sampling MethodNon-Probability Sample
Study Population

Patients who will undergo general anesthesia under elective conditions and have endotracheal intubation and who do not meet difficult intubation criteria will be included in the study.

You may qualify if:

  • Mallampati score I-II
  • Cormack-Lehane score I-II
  • ASA physical status I-II
  • who required endotracheal intubation for elective surgery

You may not qualify if:

  • Pregnancy
  • Mallampati score III-IV
  • Cormack-Lehane score III-IV
  • ASA physical score III-IV
  • sternomental distance \< 12.5 cm
  • mandibular-hyoid distance \< 6 cm

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Design

Study Type
observational
Observational Model
OTHER
Time Perspective
OTHER
Sponsor Type
OTHER GOV
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Anesthesiology and Reanimation specialist

Study Record Dates

First Submitted

March 8, 2020

First Posted

March 24, 2020

Study Start

May 15, 2020

Primary Completion

June 25, 2020

Study Completion

June 30, 2020

Last Updated

May 12, 2020

Record last verified: 2020-05

Data Sharing

IPD Sharing
Will not share