Virtual Reality Alcohol Avoidance Training
A Randomized Controlled Trial of a Virtual Reality Based, Approach-avoidance Training Program for Alcohol Use Disorder
1 other identifier
interventional
135
0 countries
N/A
Brief Summary
The approach-avoidance training program (AATP) has shown preliminary promise as an add-on to standard treatment for alcohol dependence. However, knowledge is lacking as to whether the effectiveness of AATP can be enhanced further when performed in a typical drinking situation. The main aim of this study is to investigate whether approach-avoidance training implemented in a virtual reality bar environment is superior to the classical joystick PC-version of the AATP.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Mar 2020
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
February 14, 2020
CompletedFirst Posted
Study publicly available on registry
February 25, 2020
CompletedStudy Start
First participant enrolled
March 1, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 31, 2020
CompletedStudy Completion
Last participant's last visit for all outcomes
July 31, 2021
CompletedFebruary 25, 2020
February 1, 2020
10 months
February 14, 2020
February 22, 2020
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Changes in alcohol consumption
Alcohol consumption measures will be derived from the Timeline Followback (TLFB). The TLFB method involves using a calendar to identify alcohol consumption patterns in terms of number of drinks per day during the last 30 days. One drink is defined as 12 grams of ethanol. The Visual Analogue Scale (VAS) comprises single items used to measure the degree of alcohol cravings on scales ranging from 0-100, with 0 representing no cravings and 100 an extreme degree of cravings. The scale is presented visually on a ruler, and the individual will be requested to report the frequency, mean level and the peak level of cravings experienced during the last 30 days.
at baseline (day 0), at post-test (right after 14 days training period) and at follow up (84 days after post-test)
Secondary Outcomes (4)
Changes in alcohol-related craving
at baseline (day 0), at post-test (right after 14 days training period) and at follow up (84 days after post-test)
Changes in alcohol abstinence self-efficacy
at baseline (day 0), at post-test (right after 14 days training period) and at follow up (84 days after post-test)
Changes in impulsivity
at baseline (day 0), at post-test (right after 14 days training period) and at follow up (84 days after post-test)
Changes in depression severity
at baseline (day 0), at post-test (right after 14 days training period) and at follow up (84 days after post-test)
Other Outcomes (3)
Changes in Alcohol related Approach Bias
at baseline (day 0), at post-test (right after 14 days training period) and at follow up (84 days after post-test)
Changes in cue-induced cravings
at baseline (day 0), at post-test (right after 14 days training period) and at follow up (84 days after post-test)
Changes in alcohol-related response inhibition
at baseline (day 0), at post-test (right after 14 days training period) and at follow up (84 days after post-test)
Study Arms (3)
Virtual reality approach avoidance training
EXPERIMENTALParticipants will receive six sessions (three sessions per week for two weeks; session duration = 30 mins) of approach-avoidance training in the virtual reality. Alcoholic beverages are pushed away with a controller and soft-drinks will be pulled towards oneself. Training will begin approximately three weeks before discharge from the inpatient clinics to measure the add-on effect and to ensure that the add-on treatment does not extend the treatment period.
Computer-based approach avoidance training
ACTIVE COMPARATORParticipants will receive six sessions (three sessions per week for two weeks; session duration = 30 mins) of approach-avoidance training on the computer. Alcoholic beverages are pushed away with a joystick and soft-drinks will be pulled towards oneself. Training will begin approximately three weeks before discharge from the inpatient clinics to measure the add-on effect and to ensure that the add-on treatment does not extend the treatment period.
Treatment as usual
NO INTERVENTIONParticipants will receive treatment as usual on the wards. For ethical reasons, participants in this condition will get the offer to undertake the already scientifically validated computer-based approach avoidance training after their completion of the study.
Interventions
In the VR-based AAT, patients are situated in a bar environment where drinks appear on a bar table in front of them. Patients are instructed to react to 100% of the alcoholic beverages with a push response with a controller, and to non-alcoholic drinks in 100% of the trials with a pull response. The stimuli set consists of 50 different beverages, which are displayed three times in total.
In the computer-based AAT, patients are situated in front of a computer where drinks appear on the screen in front of them. Patients are instructed to react to 100% of the alcoholic beverages with a push response with a joystick, and to non-alcoholic drinks in 100% of the trials with a pull response. The stimuli set consists of 50 different beverages, which are displayed three times in total.
Eligibility Criteria
You may qualify if:
- signed written informed consent
- meeting the diagnostic criteria for alcohol use disorder
- fluent in language of the participating country (German, Polish or Danish)
- completion of detoxification (if needed)
- enrolled in standard treatment within two weeks
You may not qualify if:
- any sensory or motor deficits complicating the provision of the AAT (e.g. color-blindness, fine or gross motor deficits in upper extremities)
- meeting diagnostic criteria for other substance use disorders
- severe psychiatric or neurological illness (e.g. psychotic disorders, mental retardation, dementia) or terminal somatic illness
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Universitätsklinikum Hamburg-Eppendorflead
- Odense University Hospitalcollaborator
- Pomeranian Medical University Szczecincollaborator
- European Regional Development Fundcollaborator
- Hochschule für Techink und Wirtschaft Berlincollaborator
Related Publications (1)
Mellentin AI, Nielsen AS, Ascone L, Wirtz J, Samochowiec J, Kucharska-Mazur J, Schadow F, Lebiecka Z, Skoneczny T, Mistarz N, Bremer T, Kuhn S. A randomized controlled trial of a virtual reality based, approach-avoidance training program for alcohol use disorder: a study protocol. BMC Psychiatry. 2020 Jun 30;20(1):340. doi: 10.1186/s12888-020-02739-1.
PMID: 32605614DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
February 14, 2020
First Posted
February 25, 2020
Study Start
March 1, 2020
Primary Completion
December 31, 2020
Study Completion
July 31, 2021
Last Updated
February 25, 2020
Record last verified: 2020-02
Data Sharing
- IPD Sharing
- Will not share