NCT04236024

Brief Summary

Background: Maintaining patient safety is one of the primary tasks of a professional nurse. Correct identification of medicine, understanding of pharmacological mechanisms and side effects are the basic academic knowledge that each nurse must possess. Therefore, it is an important duty for nursing teachers to teach students the knowledge of drugs and use them correctly in clinical practice. In this way, the safety of patients can be guaranteed and the quality of care can be improved. Board games have been used for study in different subjects, and they all have visible effects. Their competitive and entertaining qualities make learning more interesting and allow students to learn in a pleasant atmosphere. Therefore, the purpose of this study is to examine the effectiveness of using board games to teach medication knowledge to nursing students. Methodology: This is a randomized controlled trial study. Convenience sampling will be applied in one university in Northern Taiwan.It is expected that 60-100 participants will be recruited and randomly assigned to the experimental group and comparison group by computer. The experimental group will use board game to learn medication, while the comparison group will be taught in a traditional way. The questionnaires will be conducted before the intervention, after the intervention, and one month later. The time for completing questionnaire is about 5\~15 minutes. The questionnaires include demographic information, medication knowledge questionnaire, and learning satisfaction questionnaire. This study will use SPSS 22.0 software for data analysis, including frequency, percentage, mean, standard deviation, t-test, chi-square, and generalized estimation equation (GEE). Expected results: This study will be able to understand the effects of board games in learning medication among nursing students.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
69

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Sep 2020

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

January 12, 2020

Completed
10 days until next milestone

First Posted

Study publicly available on registry

January 22, 2020

Completed
8 months until next milestone

Study Start

First participant enrolled

September 29, 2020

Completed
3 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 29, 2020

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

February 28, 2021

Completed
Last Updated

March 3, 2021

Status Verified

December 1, 2020

Enrollment Period

3 months

First QC Date

January 12, 2020

Last Update Submit

March 1, 2021

Conditions

Keywords

Nursing studentsBoard gameMedication knowledge

Outcome Measures

Primary Outcomes (1)

  • Change from Baseline Medication knowledge at 1 month

    This self-developed questionnaire which was validated by 5 experts will be used to understand students' medication knowledge level. The questionnaire includes 20 questions, 1 point for correct answers, 0 points for incorrect answers or not knowing, the total score is between 0 and 20 points, the higher the score represent the higher understanding of medical knowledge.

    The data will be collected at baseline,immediately after the intervention, and one month after the intervention.

Secondary Outcomes (1)

  • Learning satisfaction questionnaire

    The data will be collected immediately after the intervention.

Study Arms (2)

Experimental group

EXPERIMENTAL

The students in this group will learn medication knowledge by using board game.

Other: Board game

Comparison group

ACTIVE COMPARATOR

The students in this group will learn medication knowledge through tradition lecture.

Other: Traditional lecture

Interventions

The students in the experimental group will play board game to learn medication about 30-60 minutes.

Experimental group

The students in the comparison group will receive medication lecture using PPT slides about 30-60 minutes.

Comparison group

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Nursing student The student who has not yet taken a practicum course

You may not qualify if:

  • The student who had already taken a pharmacology course or is taking a pharmacology course.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Taipei Medical University

Taipei, 10675, Taiwan

Location

Study Officials

  • Yeu-Hui Chuang, PhD

    Taipei Medical University

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
OTHER
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

January 12, 2020

First Posted

January 22, 2020

Study Start

September 29, 2020

Primary Completion

December 29, 2020

Study Completion

February 28, 2021

Last Updated

March 3, 2021

Record last verified: 2020-12

Data Sharing

IPD Sharing
Will not share

Every information of the participants are classified, only the result of the research can be accessed to.

Locations