Good Shepherd: Back to Reality Series
Back to Reality Series - Harry's Journey: A Video Game About Under Age
1 other identifier
interventional
55
1 country
1
Brief Summary
The purpose of this pilot study is to explore whether the Back to Reality series of video games - Harry's Journey, Harry's Journal, and Pathways to care map - increase knowledge of the emotional, social, and psychiatric sequelae of problematic underage marijuana use among homeless and street involved youth. Additional objectives were to explore whether the video games promote awareness of the risk of psychosis associated with regular marijuana use among vulnerable youth.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started May 2016
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
February 26, 2016
CompletedFirst Posted
Study publicly available on registry
March 16, 2016
CompletedStudy Start
First participant enrolled
May 5, 2016
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 18, 2017
CompletedStudy Completion
Last participant's last visit for all outcomes
April 18, 2017
CompletedNovember 9, 2020
September 1, 2018
12 months
February 26, 2016
November 5, 2020
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
Psychosis and Cannabis Quiz
Assess for significant differences in the responses between randomized intervention (Back to Reality series) group versus a control game group with respect to Psychosis and Cannabis Quiz measure. Effect will be tested at a 2-sided α level of 0.05.
1.5 hour -Post video game playing
Early Psychosis Literacy
Assess for significant differences in the responses between randomized intervention (Back to Reality series) group versus a control game group with respect to Early Psychosis Literacy measure. Effect will be tested at a 2-sided α level of 0.05.
1.5 hour -Post video game playing
Video Game Frequency
Assess for significant differences in the responses between randomized intervention (Back to Reality series) group versus a control game group with respect to Video Game Frequency measure. Effect will be tested at a 2-sided α level of 0.05.
1.5 hour -Post video game playing
Study Arms (2)
Psychoeducational video games
EXPERIMENTALParticipants in this group will play the Back to Reality Series video games: (1) Harry's Journey which delivers experiential knowledge about psychosis and marijuana use; (2) Harry's Journal which challenges their understanding of 12 psychiatric symptoms associated with psychosis and (3) the PathwaysToCare Map which uses colourful 3D images and voice-overs to depict actual mental health and addictions services for youth available in Hamilton. These in
Control video game
OTHERThe control video game is a spelling/memory quiz involving with themes from pop culture. The control game will not provide any education about mental health and addictions issues It should be noted that all participants will play both sets of games during their initial and only visit. Participants are randomized to determine which game they will play first during this visit. This is not an RCT or a crossover design. There is no follow up or clinical assessments.
Interventions
Back to Reality Series are a psycho-educational video games that provide information about psychosis and marijuana use from the perspective of 'Harry': a character who experiences problems with both issues. The aim is for players to learn how to detect some signs of psychosis and where to seek help for mental health and addictions problems.
The control video game consists of digital puzzles and spelling game about pop culture. The control games does not have any content related to mental health and addictions problems
Eligibility Criteria
You may qualify if:
- Homeless or street involved youth
- Registered at any of the Good Shepherd Hamilton Youth programs
- Male, female, or transgender youth from 16-19 years of age as of visit 1.
- Outpatient status
- Each youth must understand the nature this study and sign informed consent
You may not qualify if:
- Youth judged by Good Shepherd staff to be at serious suicidal risk.
- Youth who are being discharged from Good Shepherd programming.
- Youth who are currently admitted in an in-patient unit at a hospital.
- Youth who scores 5 or more on the Video Game Playing Problems questionnaire (Teijeiro Salguero \& Bersabé-Morán, 2002).
- Youth who do not have the capacity to provide informed consent.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- McMaster Universitylead
- Good Shepherd Health Centrecollaborator
Study Sites (1)
Good Shepherd
Hamilton, Ontario, L8R 2B3, Canada
Related Publications (1)
Roberts MT, Lloyd J, Valimaki M, Ho GW, Freemantle M, Bekefi AZ. Video games for people with schizophrenia. Cochrane Database Syst Rev. 2021 Feb 4;2(2):CD012844. doi: 10.1002/14651858.CD012844.pub2.
PMID: 33539561DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Suzanne Archie, MD
McMaster University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
February 26, 2016
First Posted
March 16, 2016
Study Start
May 5, 2016
Primary Completion
April 18, 2017
Study Completion
April 18, 2017
Last Updated
November 9, 2020
Record last verified: 2018-09
Data Sharing
- IPD Sharing
- Will not share