Exergaming for Better Physical Fitness
Effects of 8 Weeks of High-intensity Exergaming on Cardiorespiratory Fitness and Physical Activity Levels in Sedentary Adults
1 other identifier
interventional
29
1 country
1
Brief Summary
The purpose of this project is to assess if playing a newly developed videogame that require physical activity (e.g. exergame) can lead to increased physical activity, aerobic fitness and health benefits in sedentary adults. The project will include 28 sedentary adults, 18 years and above, who are not sufficiently active according to current guidelines defined as doing (\<150 minutes/week of moderate intensity physical activity or \<75 minutes/week of vigorous physical activity and/or do not do any regular endurance training ). The physical fitness (maximal oxygen consumption), blood pressure, body composition and objectively measured physical activity will be tested before and after the intervention period. Also, the participants gaming frequency will be registered throughout the 8 week period. Aim of this study is to investigate if access to this game can provide health benefits for adults who are not motivated to take part in regular physical activity.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Oct 2019
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
September 30, 2019
CompletedFirst Posted
Study publicly available on registry
October 2, 2019
CompletedStudy Start
First participant enrolled
October 14, 2019
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 1, 2020
CompletedStudy Completion
Last participant's last visit for all outcomes
March 1, 2020
CompletedMay 13, 2021
May 1, 2021
5 months
September 30, 2019
May 11, 2021
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
VO2max (Maximal Aerobic Capacity)
8 weeks
Secondary Outcomes (9)
Daily average energy expenditure
8 weeks
Daily average number of steps
8 weeks
Daily time in sedentary activity (< 3.0 metabolic equivalents = METs)
8 weeks
Daily time in moderate intensity activity (3.0-6.0 metabolic equivalents = METs)
8 weeks
Daily time in vigorous intensity activity (6.0-9.0 metabolic equivalents = METs)
8 weeks
- +4 more secondary outcomes
Study Arms (2)
Exergaming
EXPERIMENTALWill use the PlayPulse exergame for 45 minutes a minimum of two times per week for 8 weeks
Control
NO INTERVENTIONAsked to continue with their normal daily routine
Interventions
will use the PlayPulse exergame for 45 minutes a minimum of two times per week for 8 weeks.
Eligibility Criteria
You may qualify if:
- Sedentary (\<150 mins of moderate intensity physical activity/week) and/or do not regularly take part in endurance training.
- Able to ride a bike for up to 60 minutes
You may not qualify if:
- Known cardiovascular disease
- Taking beta-blockers or anti-arrhythmic drugs
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Department of Circulation and Medical Imaging
Trondheim, 7491, Norway
Related Publications (1)
Berg J, Haugen G, Wang AI, Moholdt T. High-intensity exergaming for improved cardiorespiratory fitness: A randomised, controlled trial. Eur J Sport Sci. 2022 Jun;22(6):867-876. doi: 10.1080/17461391.2021.1921852. Epub 2021 May 16.
PMID: 33944698RESULT
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- STUDY DIRECTOR
Øystein Risa
Norwegian University of Science and Technology
- PRINCIPAL INVESTIGATOR
Trine Moholdt, PhD
Norwegian University of Science and Technology
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
September 30, 2019
First Posted
October 2, 2019
Study Start
October 14, 2019
Primary Completion
March 1, 2020
Study Completion
March 1, 2020
Last Updated
May 13, 2021
Record last verified: 2021-05