A Digital Intervention for HIV Prevention in Black Adolescent Girls
2 other identifiers
interventional
117
1 country
1
Brief Summary
The purpose of this study is to develop and evaluate an innovative behavioral HIV prevention videogame intervention to bolster motivation and provide skill-building opportunities to improve Black adolescent girls' ability to negotiate around risk including advocating for partner HIV/sexually transmitted infection (STI) testing, increasing their knowledge and awareness of HIV/STIs, and for reducing sexual risk-taking behaviors.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable hiv
Started Feb 2022
Shorter than P25 for not_applicable hiv
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
September 26, 2019
CompletedFirst Posted
Study publicly available on registry
September 30, 2019
CompletedStudy Start
First participant enrolled
February 1, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
September 24, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
September 24, 2022
CompletedResults Posted
Study results publicly available
November 8, 2023
CompletedNovember 8, 2023
October 1, 2023
8 months
September 26, 2019
September 20, 2023
October 16, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (6)
Feasibility Assessed Using Change in Retention Rates
Feasibility of this intervention is assessed by the percent of total questionnaires returned out of all distributed at each time point to assess retention rates. Rates \>80% indicate high retention.
Baseline, 1 month and 4 months
Acceptability Assessed Via Self-reported Survey
Acceptability of the intervention condition is assessed via self-reported survey at the post gameplay time point using the game experience and satisfaction questionnaire, which is a 10-item scale with 4-point Likert-type responses ranging from 1 (strongly disagree) to 4 (strongly agree). Total score range 10-40. Data were collected from participants in the experimental group only. Higher scores indicate stronger agreement with the statement.
1 month
Acceptability Assessed by Favorite Investidate Activities
Participants were asked to indicate (from a list) their favorite activity in the game. The data presented here indicates the total number of participants in the experimental group that selected each activity as their favorite.
Month 4
Total Time Playing
The mean total time spent playing the videogame
Month 4
Change From Baseline at 4 Months: HIV/STI Testing- Self
HIV/STI Testing- self will be used to determine if individuals who play InvestiDate will report more HIV/STI testing and partner testing in comparison to the control condition. Investigators will conduct a longitudinal analysis using a hierarchical linear mixed models approach to compare participants in the intervention group to participants in the control group on reported participant and partner HIV/STI testing from baseline across all follow-up assessments. Data presented here shows the number of participants who said YES they had been tested out of the total number of participants in each group that responded to the question.
Baseline, 1 month and 4 months
Change From Baseline at 4 Months: HIV/STI Testing- Partner
HIV/STI Testing- partner will be used to test the hypothesis that individuals who play InvestiDate will report more HIV/STI testing and partner testing in comparison to the control condition. The investigators will conduct a longitudinal analysis using a hierarchical linear mixed models approach to compare participants in the intervention group to participants in the control group on reported participant and partner HIV/STI testing from baseline across all follow-up assessments.
Baseline, 1 month and 4 months
Secondary Outcomes (25)
Change in Use of Condoms
Baseline, 1 month and 4 months
Change in Self-Efficacy to Use Condoms (SECU) Using the Condom Use Self-Efficacy Scale (CUSES)
Baseline, 1 month, 4 months
Change in SECU Using Sexual Risk Behavior Beliefs and Self-efficacy (SRBBS)
Baseline, 1 month, 4 months
Change in Self-efficacy in Refusing Sex (SER) Using the SER Subscale of the SRBBS
Baseline, 1 month and 4 months
Change in Self-efficacy in Communication Using the Self-efficacy for Communication (SECM) Subscale of the SRBBS
Baseline, 1 month and 4 months
- +20 more secondary outcomes
Study Arms (2)
InvestiDate Intervention
EXPERIMENTALOne Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group.
Non-Health Related Game
PLACEBO COMPARATORParticipants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate.
Interventions
Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Eligibility Criteria
You may qualify if:
- Both phases (includes focus groups- Phase 1)
- Black (race)
- Heterosexual
- Currently enrolled in high school
- Pilot Test (Phase 2)
- Ability to participate in web-based videogame
- Willing to sit for at least 60 minutes (to play the game)
- No HIV testing in the last 12 months
- Ability to provide assent or parental/guardian consent
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Kimberly Hieftje
New Haven, Connecticut, 06510, United States
Related Publications (2)
Budge M, Opara I, Weser VU, Sands BE, Hieftje KD. Black Adolescent Females' Perceptions of PrEP for HIV Risk Reduction. J Int Assoc Provid AIDS Care. 2023 Jan-Dec;22:23259582231206934. doi: 10.1177/23259582231206934.
PMID: 37853731DERIVEDWeser V, Opara I, Budge M, Duncan L, Fernandes CF, Hussett-Richardson S, Sands B, Hieftje K. Pilot-testing a Multiplayer HIV and Sexually Transmitted Infection Prevention Video Game Intervention for Black Adolescent Girls: Protocol for a Randomized Controlled Trial. JMIR Res Protoc. 2023 Jan 23;12:e43666. doi: 10.2196/43666.
PMID: 36689272DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Results Point of Contact
- Title
- Dr. Kimberly Hieftje
- Organization
- Yale School of Medicine
Study Officials
- PRINCIPAL INVESTIGATOR
Kimberly Hieftje, PhD
Yale University
Publication Agreements
- PI is Sponsor Employee
- Yes
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
September 26, 2019
First Posted
September 30, 2019
Study Start
February 1, 2022
Primary Completion
September 24, 2022
Study Completion
September 24, 2022
Last Updated
November 8, 2023
Results First Posted
November 8, 2023
Record last verified: 2023-10