NCT04917575

Brief Summary

This study will aim to assess the acceptability, usability and efficacy of using state-of-the-art video game technology to increase HIV testing among adolescents and young adults (AYA) ages 13-24. AYA often lack awareness of their personal risk of contracting HIV and where to go for testing and care. This lack of awareness has contributed to poor uptake of HIV testing among AYA despite engagement in high risk behaviors. The goal of this project is to harness this strong motivation to play games to increase HIV testing. Previous games for behavior change have yielded early success for increasing target behaviors among their sample populations, yet research on increasing HIV testing among AYA through gaming has been limited. This intervention builds on prior formative work and is designed to offer AYA personally-tailored risk messages and supports their accessibility to HIV testing and prevention services through an innovative gaming approach that is sharable over social media with in-game rewards for sharing the game with peers. The specific aim of this study is to determine the efficacy of a life-simulation game in changing HIV testing, knowledge, and risk behaviors among AYA at risk for HIV.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
300

participants targeted

Target at P50-P75 for not_applicable hiv

Timeline
Completed

Started Jun 2021

Typical duration for not_applicable hiv

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

May 20, 2021

Completed
19 days until next milestone

First Posted

Study publicly available on registry

June 8, 2021

Completed
16 days until next milestone

Study Start

First participant enrolled

June 24, 2021

Completed
3.4 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

October 31, 2024

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

October 31, 2024

Completed
Last Updated

August 13, 2025

Status Verified

August 1, 2025

Enrollment Period

3.4 years

First QC Date

May 20, 2021

Last Update Submit

August 12, 2025

Conditions

Keywords

HIV preventionHIV testingmHealthPre-exposure prophylaxis (PrEP)adolescentsinteractive technology

Outcome Measures

Primary Outcomes (1)

  • HIV testing

    Self-reported HIV testing in the past 6 months

    prior 6 months

Secondary Outcomes (12)

  • Intent to test for HIV

    baseline, 1, 3, 6 months

  • HIV knowledge

    baseline, 1, 3, 6 months

  • HIV risk perception and behaviors

    baseline, 1, 3, 6 months

  • Knowledge of PrEP

    baseline, 1, 3, 6 months

  • CDC risk estimator scores

    baseline, 1, 3, 6 months

  • +7 more secondary outcomes

Study Arms (2)

Mobile Game

EXPERIMENTAL

An enhanced life-simulation prototype of a playable interactive game to increase HIV testing, risk assessment tool, and HIV and pre-exposure prophylaxis (PrEP) locators embedded within the game.

Other: Mobile Game

Mobile Application

ACTIVE COMPARATOR

A mobile application that will include basic information on HIV basics (e.g., routes of transmission, data on the epidemiology of HIV among youth), prevention information on HIV testing and PrEP, as well as a link to the HIV risk estimator, and HIV testing and PrEP locators.

Other: Mobile Application

Interventions

An enhanced life-simulation prototype of a playable interactive game to increase HIV testing.

Mobile Game

A mobile application that will include basic information on HIV basics (e.g., routes of transmission, data on the epidemiology of HIV among youth), prevention information, and information on HIV testing and PrEP, as well as a link to the HIV risk estimator, and HIV testing and PrEP locators.

Mobile Application

Eligibility Criteria

Age13 Years - 24 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • age 13-24
  • self-reported HIV negative or unknown status
  • self-reported ever sexually active
  • resident of the DC metropolitan region which includes the District of Columbia, Maryland and Virginia for at least the next 6 months
  • Is able to provide informed consent or assent
  • able to complete all study procedures in English
  • has own mobile phones and be willing to use them for the study.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

George Washington University Milken School of Public Health

Washington D.C., District of Columbia, 20052, United States

Location

Related Publications (1)

  • Castel AD, Wilbourn B, Trexler C, D'Angelo LD, Greenberg D. A Digital Gaming Intervention to Improve HIV Testing for Adolescents and Young Adults: Protocol for Development and a Pilot Randomized Controlled Trial. JMIR Res Protoc. 2021 Jun 24;10(6):e29792. doi: 10.2196/29792.

    PMID: 34185022BACKGROUND

MeSH Terms

Conditions

Acquired Immunodeficiency Syndrome

Condition Hierarchy (Ancestors)

HIV InfectionsBlood-Borne InfectionsCommunicable DiseasesInfectionsSexually Transmitted Diseases, ViralSexually Transmitted DiseasesLentivirus InfectionsRetroviridae InfectionsRNA Virus InfectionsVirus DiseasesSlow Virus DiseasesGenital DiseasesUrogenital DiseasesImmunologic Deficiency SyndromesImmune System Diseases

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
SCREENING
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

May 20, 2021

First Posted

June 8, 2021

Study Start

June 24, 2021

Primary Completion

October 31, 2024

Study Completion

October 31, 2024

Last Updated

August 13, 2025

Record last verified: 2025-08

Locations