Efficacy Trial of Life Simulation Game to Routinize Adolescent HIV Testing
1 other identifier
interventional
300
1 country
1
Brief Summary
This study will aim to assess the acceptability, usability and efficacy of using state-of-the-art video game technology to increase HIV testing among adolescents and young adults (AYA) ages 13-24. AYA often lack awareness of their personal risk of contracting HIV and where to go for testing and care. This lack of awareness has contributed to poor uptake of HIV testing among AYA despite engagement in high risk behaviors. The goal of this project is to harness this strong motivation to play games to increase HIV testing. Previous games for behavior change have yielded early success for increasing target behaviors among their sample populations, yet research on increasing HIV testing among AYA through gaming has been limited. This intervention builds on prior formative work and is designed to offer AYA personally-tailored risk messages and supports their accessibility to HIV testing and prevention services through an innovative gaming approach that is sharable over social media with in-game rewards for sharing the game with peers. The specific aim of this study is to determine the efficacy of a life-simulation game in changing HIV testing, knowledge, and risk behaviors among AYA at risk for HIV.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable hiv
Started Jun 2021
Typical duration for not_applicable hiv
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
May 20, 2021
CompletedFirst Posted
Study publicly available on registry
June 8, 2021
CompletedStudy Start
First participant enrolled
June 24, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 31, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
October 31, 2024
CompletedAugust 13, 2025
August 1, 2025
3.4 years
May 20, 2021
August 12, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
HIV testing
Self-reported HIV testing in the past 6 months
prior 6 months
Secondary Outcomes (12)
Intent to test for HIV
baseline, 1, 3, 6 months
HIV knowledge
baseline, 1, 3, 6 months
HIV risk perception and behaviors
baseline, 1, 3, 6 months
Knowledge of PrEP
baseline, 1, 3, 6 months
CDC risk estimator scores
baseline, 1, 3, 6 months
- +7 more secondary outcomes
Study Arms (2)
Mobile Game
EXPERIMENTALAn enhanced life-simulation prototype of a playable interactive game to increase HIV testing, risk assessment tool, and HIV and pre-exposure prophylaxis (PrEP) locators embedded within the game.
Mobile Application
ACTIVE COMPARATORA mobile application that will include basic information on HIV basics (e.g., routes of transmission, data on the epidemiology of HIV among youth), prevention information on HIV testing and PrEP, as well as a link to the HIV risk estimator, and HIV testing and PrEP locators.
Interventions
An enhanced life-simulation prototype of a playable interactive game to increase HIV testing.
A mobile application that will include basic information on HIV basics (e.g., routes of transmission, data on the epidemiology of HIV among youth), prevention information, and information on HIV testing and PrEP, as well as a link to the HIV risk estimator, and HIV testing and PrEP locators.
Eligibility Criteria
You may qualify if:
- age 13-24
- self-reported HIV negative or unknown status
- self-reported ever sexually active
- resident of the DC metropolitan region which includes the District of Columbia, Maryland and Virginia for at least the next 6 months
- Is able to provide informed consent or assent
- able to complete all study procedures in English
- has own mobile phones and be willing to use them for the study.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- George Washington Universitylead
- Media Rezcollaborator
Study Sites (1)
George Washington University Milken School of Public Health
Washington D.C., District of Columbia, 20052, United States
Related Publications (1)
Castel AD, Wilbourn B, Trexler C, D'Angelo LD, Greenberg D. A Digital Gaming Intervention to Improve HIV Testing for Adolescents and Young Adults: Protocol for Development and a Pilot Randomized Controlled Trial. JMIR Res Protoc. 2021 Jun 24;10(6):e29792. doi: 10.2196/29792.
PMID: 34185022BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- SCREENING
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
May 20, 2021
First Posted
June 8, 2021
Study Start
June 24, 2021
Primary Completion
October 31, 2024
Study Completion
October 31, 2024
Last Updated
August 13, 2025
Record last verified: 2025-08