Virtual Reality as a Distraction Technique for Performing Lumbar Punctures in Children and Young Adu
2 other identifiers
interventional
13
1 country
1
Brief Summary
The goal of this feasibility study is to determine if Virtual Reality (VR) can be adequately used as an alternative to General Anesthesia (GA) for Lumbar Punctures (LP).
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable leukemia
Started Sep 2019
Typical duration for not_applicable leukemia
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
June 11, 2019
CompletedStudy Start
First participant enrolled
September 9, 2019
CompletedFirst Posted
Study publicly available on registry
September 17, 2019
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 16, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
September 30, 2022
CompletedJuly 26, 2024
July 1, 2024
1.9 years
June 11, 2019
July 25, 2024
Conditions
Outcome Measures
Primary Outcomes (1)
Success of completion of the LP with VR
This is a feasibility study with the primary outcome defined as success of completion of the Lumbar Puncture with Virtual Reality.
4 months
Secondary Outcomes (3)
Pain Visual Analogue Scale (Pain VAS)
4 months
Child Anxiety Meter-State (CAM-S)
4 months
Children's Fear Scale (CFS)
4 months
Study Arms (2)
GA for LP
NO INTERVENTIONPatients who decline to undergo an LP with VR will be asked if they would be willing to participate by answering questionnaires specific to their pre procedure anxiety. This will include questionnaires 2 and 3 from above. The investigators will also plan to collect vital sign data if they agree to participate in that capacity.
VR for LP
EXPERIMENTALThe patients in this study will be presented the opportunity to use VR instead of undergo GA for a LP. Patients who agree to undergo an LP with VR will be assessed by a certified child life specialist (CCLS) to determine whether the patient is an appropriate candidate for using VR.The system includes a VR headset with VR software already loaded in to it. The VR software to be used is either a game called "Pebbles the Penguin" or "SpacePups" (Weightless Studios).
Interventions
The system includes a VR headset with VR software already loaded in to it.
Eligibility Criteria
You may qualify if:
- Pediatric and young adult patients 10-25 years of age
- Lumbar puncture for chemotherapy per leukemia therapy
- Cognitively appropriate
- Assessed by child life specialist as appropriate to use VR
- Previous LP with GA
- Tested negative for COVID-19
You may not qualify if:
- History of seizures
- Active headache
- Active nausea or vomiting
- ASA (American Society of Anesthesiologists) greater than 4
- Allergy to lidocaine, procaine, or propofol
- Developmental delay
- No previous LP with GA
- Tested positive for COVID-19, or opted out of of COVID-19 testing
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of Colorado, Denverlead
- National Cancer Institute (NCI)collaborator
Study Sites (1)
Children's Hospital Colorado
Aurora, Colorado, 80045, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
James Thomas, MD
Physician
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
June 11, 2019
First Posted
September 17, 2019
Study Start
September 9, 2019
Primary Completion
August 16, 2021
Study Completion
September 30, 2022
Last Updated
July 26, 2024
Record last verified: 2024-07
Data Sharing
- IPD Sharing
- Will not share