Sensorimotor Training for Injury Prevention in Collegiate Soccer Players II
1 other identifier
interventional
130
1 country
1
Brief Summary
The purpose of this project is to evaluate the effectiveness of an injury prevention intervention delivered primarily using headset virtual reality for collegiate soccer players. The hypothesis is that measures of sensorimotor control will improve, injury incidence rate will decrease and on-field soccer performance will improve.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Aug 2019
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
July 23, 2019
CompletedFirst Posted
Study publicly available on registry
July 30, 2019
CompletedStudy Start
First participant enrolled
August 12, 2019
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 10, 2019
CompletedStudy Completion
Last participant's last visit for all outcomes
December 10, 2019
CompletedMarch 24, 2020
March 1, 2020
4 months
July 23, 2019
March 23, 2020
Conditions
Keywords
Outcome Measures
Primary Outcomes (9)
Injury incidence rate
Traumatic injuries (concussion and leg injuries) across the 2019 soccer season/ number of countable athletic exposures
approximately 16 weeks
Game Performance
Game performance will be analyzed through video recording of the 2019 season's games and analysis of performance metrics (performed by InStat). Key performance indices (with higher scores reflecting better performance during game play) will be used as the metric of game performance.
approximately 16 weeks
Standing Balance
Standing balance (as measured on the Sway balance app 0 - 100 scale)
Pre to post-intervention (approximately 6 weeks)
Reaction Time
Reaction time (as measured on the Sway balance app) including impulse control; inspection time; and simple reaction time
Pre to post-intervention (approximately 6 weeks)
Oculomotor Control
Accuracy and latency of saccadic eye movements and smooth pursuit eye movements in response to an object presented to the participant on a computer screen (as measured by the Tobii eye tracker)
Pre to post-intervention (approximately 6 weeks)
Near-Point Convergence
Distance of point of near-binocular convergence (as measured in centimeters)
Pre to post-intervention (approximately 6 weeks)
Cranial Cervical Flexion Test
Cranial-cervical flexion neuromotor control (as measured by performance on the Cranial Cervical Flexion Test, mmHg level of control with a 3 second hold on a biofeedback pressure cuff)
Pre to post-intervention (approximately 6 weeks)
Deep Neck Flexor Endurance Test
Cranial Cervical flexion endurance (measured in seconds)
Pre to post-intervention (approximately 6 weeks)
Isometric Neck Strength
Measured by a dynamometer in flexion, extension, rotation and side-bending, recorded as force produced in each direction
Pre to post-intervention (approximately 6 weeks)
Secondary Outcomes (9)
Score on Smooth Pursuit VR Game
Pre to post-intervention (approximately 6 weeks)
Score on Saccades VR Game
Pre to post-intervention (approximately 6 weeks)
Score on Near Point Convergence VR Game
Pre to post-intervention (approximately 6 weeks)
Score on Joint Position Error VR Game
Pre to post-intervention (approximately 6 weeks)
Score on Cervical Neuromotor Control VR Game
Pre to post-intervention (approximately 6 weeks)
- +4 more secondary outcomes
Study Arms (2)
Virtual Reality Training (Experimental)
EXPERIMENTALParticipants will receive multi-modal sensorimotor training interventions, including activities training the vestibular system, oculomotor control and visual perception, neuromotor control and strengthening of the cervical spine, postural control/ balance exercises, and exercises integrating the use of multiple types of sensory information for controlled motor output, including speed and accuracy. Novel headset virtual reality (VR) games/activities; compliant balance surfaces; resistance bands/weight; and biofeedback devices will be utilized to deliver the training intervention. The exercises delivered at each intervention will be delivered in a group format, using a circuit of exercises that each athlete will complete in a session. Subsequent sessions will build upon previous sessions to work the sensorimotor control system in progressively more challenging and sport-specific scenarios. This present study will complete 12 sessions over 6 weeks.
No Virtual Reality Training (Control)
NO INTERVENTIONTrue control.
Interventions
Games/activities specifically developed to train the sensorimotor system in headset virtual reality + strengthening of the neck
Eligibility Criteria
You may qualify if:
- Male and female athletes
- years of age or older
- on the soccer roster who are eligible to play in the fall 2019 season at the participating institutions.
You may not qualify if:
- Current diagnosis of concussion (i.e. a non-medically cleared concussion)
- Current lower-extremity musculoskeletal injury,
- Seizure disorder with photo sensitivity
- Other medical diagnosis that will prevent participation in the intervention.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of Mississippi Medical Centerlead
- University of West Alabamacollaborator
- Mississippi Collegecollaborator
Study Sites (1)
University of Mississippi Medical Center
Jackson, Mississippi, 39216, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Jennifer C Reneker, PT, PhD
University of Mississippi Medical Center
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor
Study Record Dates
First Submitted
July 23, 2019
First Posted
July 30, 2019
Study Start
August 12, 2019
Primary Completion
December 10, 2019
Study Completion
December 10, 2019
Last Updated
March 24, 2020
Record last verified: 2020-03
Data Sharing
- IPD Sharing
- Will not share
I will have to obtain institutional approval prior to any data being shared externally. This has not been discussed.