Exergames Balance Program in Neurorehabilitation
1 other identifier
observational
84
1 country
1
Brief Summary
Exergames are games that require physical movements and are used with a therapeutic purpose, e.g. to improve strength, balance or flexibility. Exergames rely on technologies that track body movements and reaction, to perform exercises in a persuasive environment. Exergames are increasingly used in rehabilitation to improve motor function and independence of patients. Exergames are increasingly used for self-regulated exercise. However, usability of the MMGO is reduced by the fact that 1) therapists are needed to choose exercises and 2) adapt the exercise program depending on patients' ability level, and 3) patients' motivation reduces after about 5 sessions if exercises are not adapted and variation of exercises is low. The planned study aims to overcome the given limitations and thus improve usability. Using routine data of patients exercising with MMGO and clinical outcome measures this study will investigate the relationship between scores on the MMGO and on clinical outcome measures and how these scores change over time. In addition, the study will determine the relative difficulty levels of each exercise and its difficulty level in relation to participants' balance ability.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for all trials
Started Oct 2018
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
October 10, 2018
CompletedFirst Submitted
Initial submission to the registry
May 6, 2019
CompletedFirst Posted
Study publicly available on registry
June 20, 2019
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 15, 2020
CompletedStudy Completion
Last participant's last visit for all outcomes
January 15, 2020
CompletedMay 13, 2020
May 1, 2020
1.3 years
May 6, 2019
May 12, 2020
Conditions
Keywords
Outcome Measures
Primary Outcomes (7)
Game score of performed MindMotion GO Exergames
For each game the MindMotion GO device provides a score (0=poorest -100=best performance) after completion of the game.
3-4 weeks
Change in Balance (Berg Balance Scale)
The Berg Balance Scale measures stattic balance and fall risk in adults. It consists of The Berg Balance Scale is used to asses Balance. The Scale consists of 14 items, for each item the minimum score is 0 points, the maximum score is 4 points. A total amount of 56 points can be achieved on the Berg Balance Scale which indicates a normal balance for adults. A score lower than 45 points in elderly indicates that individuals may be at greater risk of falling.
Baseline, weekly, and after 3-4 weeks of training
Change in trunk control and sitting Balance (Trunk Impairment Scale)
The Trunk Impairment Scale assesses stattic and dynamic sitting balance and coordination of trunk movement. The test consists of 17 items with a minimum score of 0 and a maximum score of 23 points, which is calculated by adding up the scores from the subscales (0-7 Points for static sitting Balance, 0-10 Points for dynamic sitting Balance, 0-6 Points for coordination), with a higher scores for better trunk control.
Baseline and after 3-4 weeks of training
Change in mobility
The Timed Up and GO Test assess mobility, balance, walking abaility and fall risk. The patient is asked to stand up from a chair, walk a distance of 3 meters, turn, walk back to the chair and sit down again. The performance of the patient is measured by measuring the time it takes to perform this task. With a shorter time, representing better mobility.
Baseline and after 3-4 weeks of training
Change in dynamic balance during gait
The Dynamic Gait Index assesses the ability to modify balance while walking. Eight items are scored from 0 to 4 points, showing the amount of dysfunction the patient shows in executing the tasks. The Minimum score is 0 Points, the maximum score is 24 points, indicating a better balance while walking.
Baseline and after 3-4 weeks of training
Change in the perceived Walking ability
The MS Walking scale 12, is a 12-item questionnaire to assess the impact of MS on the walking ability. The questions are scored 1 to 5, with 1 meaning no limitation and 5 meaning extreme limitation on gait related activites. The total score is calculated into percentages, with a higher percentage meaning a higher perceived impact of the MS on walking ability.
Baseline and after 3-4 weeks of training
Subjective difficulty of performed MindMotion GO Exerames
The patient is asked to score how difficult it was to perform the MindMotion GO game in question. With 0 being verry easy, and 5 being impossible to execute this game.
3-4 weeks
Secondary Outcomes (2)
Change in Intrinsic Motivation during the treatment phase
Baseline and after 3-4 weeks of training
Montreal cognitive assessment
Baseline and after 3-4 weeks of training.
Study Arms (2)
Patients with Stroke
30 Patients suffering a stroke will be included in the study. After clinical measurements of balance, gait, trunk control and cognition, patients will train 2-3 times a week for on average 4 weeks with the MindMotion GO system. Afterwards, clinical measures will be repeated.
Patients with Multiple Sclerosis
50 Patients suffering multiple sclerosis will be included in the study. After clinical measurements of balance, gait, trunk control and cognition, patients will train 2-3 times a week for on average 3 weeks with the MindMotion GO system. Afterwards, clinical measures will be repeated.
Interventions
Patients will train trunk control and balance using the MindMotion GO device 2-3 times a week. They will perform exergames in sitting or standing, according to their balance level.
Eligibility Criteria
MS patients that come to the rehabiliation center for a minimum of 3 weeks rehabiliation. Patients have a EDSS score between 3.0 and 6.5 and have balance problems as shown by the BBS. Subacute stroke patients that come into Rehabiliation for a minimum of 4 weeks and show balance problems, according to the BBS.
You may qualify if:
- Patients with a Stroke or Multiple sclerosis (EDSS 3-6.5), confirmed by a neurologist
- Age \> 18 years
- Referred for a minimum of 3 weeks in-patient rehabilitation
- Reduced balance (\< 52/56 points on the Berg Balance Scale)
- Signed informed consent
You may not qualify if:
- Co-morbidities interfering with exergame performance, walking ability and balance (e.g. visual or cognitive impairments, psychiatric disorders, musculoskeletal problems)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Klinik Valenslead
- Mindmaze SAcollaborator
- KU Leuvencollaborator
Study Sites (1)
Rehazentrum Valens
Valens, Canton of St. Gallen, 7317, Switzerland
Related Publications (1)
Wiskerke E, Kool J, Hilfiker R, Sattelmayer KM, Verheyden G. Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy in Persons With Neurological Disorders Using a Rasch Analysis: Longitudinal Observational Study. JMIR Serious Games. 2022 Mar 22;10(1):e30366. doi: 10.2196/30366.
PMID: 35315785DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Jan Kool
Kliniken Valens
Study Design
- Study Type
- observational
- Observational Model
- CASE ONLY
- Time Perspective
- PROSPECTIVE
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Physiotherapist and Researcher, MSc
Study Record Dates
First Submitted
May 6, 2019
First Posted
June 20, 2019
Study Start
October 10, 2018
Primary Completion
January 15, 2020
Study Completion
January 15, 2020
Last Updated
May 13, 2020
Record last verified: 2020-05