Telerehabilitation Upper Extremity for Neurological Disorders
Telerehab
Serious Games for Upper Extremity Rehabilitation for Patients With Neurological Disorders: A Pilot Study
1 other identifier
interventional
20
0 countries
N/A
Brief Summary
The aims of the present study were to:
- Investigate the feasibility of using a therapeutic gaming system (REHAB@HOME), based on Kinect, to augment upper extremity neurorehabilitation services.
- Provide preliminary evidence of clinical efficacy of the approach in increasing arm activity and health related quality of life of persons post stroke or with MS. Main results suggest that the serious games approach was positively received in terms of user experience and motivation to use, with the participants showing also improvements in functional abilities of the treated arm.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for phase_1 multiple-sclerosis
Started Jul 2015
Shorter than P25 for phase_1 multiple-sclerosis
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
July 1, 2015
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 1, 2016
CompletedStudy Completion
Last participant's last visit for all outcomes
April 1, 2016
CompletedFirst Submitted
Initial submission to the registry
May 3, 2016
CompletedFirst Posted
Study publicly available on registry
May 6, 2016
CompletedMay 6, 2016
May 1, 2016
8 months
May 3, 2016
May 5, 2016
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
9 Hole peg test
Testing pre and post intervention
10 months
Box and Block test
Testing pre and post intervention
10 months
Secondary Outcomes (2)
Short Form 12
10 months
the EQ-5D visual analogue scale (EQ-VAS)
10 months
Study Arms (2)
Serious games
EXPERIMENTALThe experimental group received Serious Games-based upper extremity therapy through Kinect
Exergames
ACTIVE COMPARATORThe control played the same amount of time with commercial exergames of the Wii
Interventions
Participants played serious games developed for Kinect in the the EU FP7 STREP Project REHAB@HOME N. 306113
Participants played exergames existent in the Wii game console
Eligibility Criteria
You may qualify if:
- Persons Post stroke or with MS with resultant upper extremity motor deficits.
- Range of motion of shoulder and elbow equal or higher than 45 degrees.
- Able to comprehend and follow directions.
You may not qualify if:
- Wearing pace maker
- Comorbidities affecting arm use
- Not able to comprehend and follow directions
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Fondazione Don Carlo Gnocchi Onluslead
- University of Bremencollaborator
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- phase 1
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
May 3, 2016
First Posted
May 6, 2016
Study Start
July 1, 2015
Primary Completion
March 1, 2016
Study Completion
April 1, 2016
Last Updated
May 6, 2016
Record last verified: 2016-05