The Jintronix Interactive System for Upper Extremity Rehabilitation Training Post Stroke
1 other identifier
interventional
18
1 country
1
Brief Summary
Stroke is a leading cause of death and disability worldwide.Hemiplegia, weakness of one side of the body, is a common consequence of stroke that can lead to significant functional impairments. Loss of arm function occurs in up to 85% of stroke survivors. The impact of arm-related limitations on activities of daily living, leisure activities or work is significant as the arm plays a central role in a person's life from the ability to perform basic activities of daily life to carrying out family and social roles. Guidelines indicate that rehabilitation can improve upper extremity (UE) motor control and functional status post stroke. Virtual reality (VR) and computer games are recent technologies that, as they become more accessible and affordable,are increasingly being used in rehabilitation to allow patients to engage in repetitive practice of specific tasks. A number of published reviews and meta-analyses have examined the use of VR and video games for post-stroke rehabilitation, focusing on or including UE rehabilitation. The authors agree that there is limited but promising findings that VR and video-games, when combined with traditional rehabilitation, have a positive impact on recovery post-stroke.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable stroke
Started Mar 2014
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
March 1, 2014
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 1, 2016
CompletedStudy Completion
Last participant's last visit for all outcomes
January 1, 2016
CompletedFirst Submitted
Initial submission to the registry
November 27, 2018
CompletedFirst Posted
Study publicly available on registry
November 29, 2018
CompletedNovember 30, 2018
November 1, 2018
1.8 years
November 27, 2018
November 28, 2018
Conditions
Keywords
Outcome Measures
Primary Outcomes (11)
number of sessions (feasibility)
number of sessions the participant used the system during the study period
4 week period
duration of sessions
the average duration of sessions (minutes)
4 week period (ongoing)
time spent by therapist assisting the participant
time during the sessions that the therapist spent assisting the participant (minutes)
4 week period (ongoing)
time spent on each exergame
the time spent on each exergame (minutes)
4 week period (ongoing)
adverse event (counts)
occurrence of adverse events such as falls, motion sickness, dizziness and headaches
4 week period (ongoing)
adverse event (borg exertion scale, self-reported scale 6-20, (Borg Exertion Scale scored from 6-20, no exertion to maximal exertion)
exertion after playing the exergame reported using the Borg Exertion Scale
4 week period (ongoing)
adverse event (pain self reported on visual analog scale 0-10)
pain after playing the exergame reported using visual analog scale 0-10, 0 is no pain, 10 is the worse pain imaginable.
4 week period (ongoing)
Stroke-specific measure of quality of life - Stroke Impact Scale
Stroke Impact Scale is a questionnaire of the impact that the stroke is having on function, mood, emotional status, total score 0-100, with with higher scores indicating better self-reported health.
4 week period (per-post)
upper limb function assessed using the Motor Activity Log
The Motor Activity Log is a questionnaire that the participant completes reporting how much the impaired upper limb is used for various daily tasks, each task is scored from 0-5 (ordinal scale, 0=do not use arm - 6=use as much as before), total score is mean of the scores.
4 week period (per-post)
upper limb function assessed using the Box and Block test
upper limb function is assessed using the box and block test where participants are timed while picking up and placing wooden cubes
4 week period (per-post)
upper limb motor control assessed using the Fugl-Meyer Assessment-upper extremity
Upper limb motor control is assessed using a valid and reliable outcome, measure consisting of tasks to be performed by the participant, scores between 0-66, higher scores indicating better motor control.
4 week period (per-post)
Study Arms (2)
Intervention arm, usual rehabilitation + Jintronix exergame
EXPERIMENTALOn top of the usual out-patient rehabilitation sessions planned for the participant, participants attend sessions to use the Jintronix system for up 30 minutes up to 3 times per week
Control group
OTHERParticipants continue their prescribed rehabilitation sessions
Interventions
Participants use exergame with the therapist in the rehabilitation center. Several games are available, the therapist adjusts the choice of game and level of difficulty according to the participant's abilities and interests.
Eligibility Criteria
You may qualify if:
- having had an ischemic or hemorrhagic stroke for the first time;
- having residual mild to moderate UE impairment (score 3-6 on the Chedoke-McMaster arm component, as long as exergames can be played);
- being in subacute stage (within 6 months post-stroke);
- receiving usual out-patient rehabilitation services at one of the two selected rehabilitation sites, located in the greater Montreal area in Canada.
You may not qualify if:
- being medically unstable;
- having severe cognitive or communication deficits;
- having visual impairments limiting use of the exergame;
- having any medical contraindication for shoulder movements;
- having severe balance deficits limiting sitting safely independently;
- having previous upper limb impairment limiting potential recovery;
- having any other impairment that limited use of the exergame.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Université de Montréal
Montreal, Quebec, H3N 1X7, Canada
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate professor
Study Record Dates
First Submitted
November 27, 2018
First Posted
November 29, 2018
Study Start
March 1, 2014
Primary Completion
January 1, 2016
Study Completion
January 1, 2016
Last Updated
November 30, 2018
Record last verified: 2018-11
Data Sharing
- IPD Sharing
- Will not share