NCT03759145

Brief Summary

Stroke is a leading cause of death and disability worldwide.Hemiplegia, weakness of one side of the body, is a common consequence of stroke that can lead to significant functional impairments. Loss of arm function occurs in up to 85% of stroke survivors. The impact of arm-related limitations on activities of daily living, leisure activities or work is significant as the arm plays a central role in a person's life from the ability to perform basic activities of daily life to carrying out family and social roles. Guidelines indicate that rehabilitation can improve upper extremity (UE) motor control and functional status post stroke. Virtual reality (VR) and computer games are recent technologies that, as they become more accessible and affordable,are increasingly being used in rehabilitation to allow patients to engage in repetitive practice of specific tasks. A number of published reviews and meta-analyses have examined the use of VR and video games for post-stroke rehabilitation, focusing on or including UE rehabilitation. The authors agree that there is limited but promising findings that VR and video-games, when combined with traditional rehabilitation, have a positive impact on recovery post-stroke.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
18

participants targeted

Target at below P25 for not_applicable stroke

Timeline
Completed

Started Mar 2014

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

March 1, 2014

Completed
1.8 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

January 1, 2016

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

January 1, 2016

Completed
2.9 years until next milestone

First Submitted

Initial submission to the registry

November 27, 2018

Completed
2 days until next milestone

First Posted

Study publicly available on registry

November 29, 2018

Completed
Last Updated

November 30, 2018

Status Verified

November 1, 2018

Enrollment Period

1.8 years

First QC Date

November 27, 2018

Last Update Submit

November 28, 2018

Conditions

Keywords

virtual realityexergamestroke rehabilitation

Outcome Measures

Primary Outcomes (11)

  • number of sessions (feasibility)

    number of sessions the participant used the system during the study period

    4 week period

  • duration of sessions

    the average duration of sessions (minutes)

    4 week period (ongoing)

  • time spent by therapist assisting the participant

    time during the sessions that the therapist spent assisting the participant (minutes)

    4 week period (ongoing)

  • time spent on each exergame

    the time spent on each exergame (minutes)

    4 week period (ongoing)

  • adverse event (counts)

    occurrence of adverse events such as falls, motion sickness, dizziness and headaches

    4 week period (ongoing)

  • adverse event (borg exertion scale, self-reported scale 6-20, (Borg Exertion Scale scored from 6-20, no exertion to maximal exertion)

    exertion after playing the exergame reported using the Borg Exertion Scale

    4 week period (ongoing)

  • adverse event (pain self reported on visual analog scale 0-10)

    pain after playing the exergame reported using visual analog scale 0-10, 0 is no pain, 10 is the worse pain imaginable.

    4 week period (ongoing)

  • Stroke-specific measure of quality of life - Stroke Impact Scale

    Stroke Impact Scale is a questionnaire of the impact that the stroke is having on function, mood, emotional status, total score 0-100, with with higher scores indicating better self-reported health.

    4 week period (per-post)

  • upper limb function assessed using the Motor Activity Log

    The Motor Activity Log is a questionnaire that the participant completes reporting how much the impaired upper limb is used for various daily tasks, each task is scored from 0-5 (ordinal scale, 0=do not use arm - 6=use as much as before), total score is mean of the scores.

    4 week period (per-post)

  • upper limb function assessed using the Box and Block test

    upper limb function is assessed using the box and block test where participants are timed while picking up and placing wooden cubes

    4 week period (per-post)

  • upper limb motor control assessed using the Fugl-Meyer Assessment-upper extremity

    Upper limb motor control is assessed using a valid and reliable outcome, measure consisting of tasks to be performed by the participant, scores between 0-66, higher scores indicating better motor control.

    4 week period (per-post)

Study Arms (2)

Intervention arm, usual rehabilitation + Jintronix exergame

EXPERIMENTAL

On top of the usual out-patient rehabilitation sessions planned for the participant, participants attend sessions to use the Jintronix system for up 30 minutes up to 3 times per week

Other: Exergame

Control group

OTHER

Participants continue their prescribed rehabilitation sessions

Other: usual care

Interventions

Participants use exergame with the therapist in the rehabilitation center. Several games are available, the therapist adjusts the choice of game and level of difficulty according to the participant's abilities and interests.

Intervention arm, usual rehabilitation + Jintronix exergame

participants continued their planned rehabilitation sessions

Control group

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • having had an ischemic or hemorrhagic stroke for the first time;
  • having residual mild to moderate UE impairment (score 3-6 on the Chedoke-McMaster arm component, as long as exergames can be played);
  • being in subacute stage (within 6 months post-stroke);
  • receiving usual out-patient rehabilitation services at one of the two selected rehabilitation sites, located in the greater Montreal area in Canada.

You may not qualify if:

  • being medically unstable;
  • having severe cognitive or communication deficits;
  • having visual impairments limiting use of the exergame;
  • having any medical contraindication for shoulder movements;
  • having severe balance deficits limiting sitting safely independently;
  • having previous upper limb impairment limiting potential recovery;
  • having any other impairment that limited use of the exergame.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Université de Montréal

Montreal, Quebec, H3N 1X7, Canada

Location

MeSH Terms

Conditions

Stroke

Interventions

Exergaming

Condition Hierarchy (Ancestors)

Cerebrovascular DisordersBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesVascular DiseasesCardiovascular Diseases

Intervention Hierarchy (Ancestors)

ExerciseMotor ActivityMovementMusculoskeletal Physiological PhenomenaMusculoskeletal and Neural Physiological Phenomena

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Associate professor

Study Record Dates

First Submitted

November 27, 2018

First Posted

November 29, 2018

Study Start

March 1, 2014

Primary Completion

January 1, 2016

Study Completion

January 1, 2016

Last Updated

November 30, 2018

Record last verified: 2018-11

Data Sharing

IPD Sharing
Will not share

Locations