Motivating Survey Compliance: Game Play Study 1
1 other identifier
interventional
232
1 country
1
Brief Summary
Self-reports, especially for patients with chronic physical or mental diseases, are critical for disease research and drug development. Historically, it has been very difficult to collect self-reported data for long periods of time as it is an unpleasant and inconvenient task. Paper and digital surveys are the traditional way of collecting self-reports and have been around for a long time, but still suffer from lack of adherence despite the best efforts of researchers to remind and motivate individuals to fill them out. Mobile games, on the other hand, benefit from an enormous amount of human adherence. These video games can be played on a smartphone and have captured the attention of a wide variety of demographics. The investigators have used established game design principles to develop a mobile game to motivate individuals to fill out a daily survey. The purpose of this study is to determine which method of survey administration (paper, digital survey, or game- motivated survey) leads to the highest adherence rates for daily surveys.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Oct 2017
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
October 9, 2017
CompletedPrimary Completion
Last participant's last visit for primary outcome
November 11, 2017
CompletedStudy Completion
Last participant's last visit for all outcomes
January 11, 2018
CompletedFirst Submitted
Initial submission to the registry
November 7, 2018
CompletedFirst Posted
Study publicly available on registry
November 13, 2018
CompletedFebruary 22, 2019
February 1, 2019
1 month
November 7, 2018
February 20, 2019
Conditions
Outcome Measures
Primary Outcomes (1)
Adherence Rates to various methods of daily survey administration
For each study arm, the average adherence rate (computed as the percent of days (out of 35 total) a participant completed 100% of the daily survey questions, averaged over all participants in the study arm) will be computed and compared
35 days
Study Arms (3)
Paper PRO
ACTIVE COMPARATORParticipants in the Paper PRO arm completed daily patient reported outcome diaries on paper
ePRO
ACTIVE COMPARATORParticipants in the ePRO arm completed daily patient reported outcome diaries online via a smartphone app.
Game-Motivated ePRO
EXPERIMENTALParticipants in the Game-Motivated ePRO arm completed daily patient reported outcome diaries online via a smartphone app. These participants were also given access to a game that rewarded the participant with an in-game reward that helped the participant complete various in-game quests.
Interventions
"The Guardians" is a mix of two popular game genres: idle games (a game that doesn't require constant player input in order to progress in the game, but often progresses exponentially in response to a few user inputs, e.g., Cookie Clicker and Adventure Capitalist) and pet collection games (a game where the player seeks to collect all of the pets in a set, e.g., Pokemon or Neko Atsume). The game gives the player an in-game reward for completing a survey.
Eligibility Criteria
You may qualify if:
- Aged 6-24
- Own and use either an iPhone or Android smartphone
- Access to US Apple App Store or US GooglePlayStore
You may not qualify if:
- N/A
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Massachusetts Institute of Technology
Cambridge, Massachusetts, 02142, United States
Related Publications (1)
Taylor S, Ferguson C, Peng F, Schoeneich M, Picard RW. Use of In-Game Rewards to Motivate Daily Self-Report Compliance: Randomized Controlled Trial. J Med Internet Res. 2019 Jan 3;21(1):e11683. doi: 10.2196/11683.
PMID: 30609986DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Rosalind W Picard, ScD
Massachusetts Institute of Technology
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
November 7, 2018
First Posted
November 13, 2018
Study Start
October 9, 2017
Primary Completion
November 11, 2017
Study Completion
January 11, 2018
Last Updated
February 22, 2019
Record last verified: 2019-02
Data Sharing
- IPD Sharing
- Will not share