NCT03738254

Brief Summary

Self-reports, especially for patients with chronic physical or mental diseases, are critical for disease research and drug development. Historically, it has been very difficult to collect self-reported data for long periods of time as it is an unpleasant and inconvenient task. Paper and digital surveys are the traditional way of collecting self-reports and have been around for a long time, but still suffer from lack of adherence despite the best efforts of researchers to remind and motivate individuals to fill them out. Mobile games, on the other hand, benefit from an enormous amount of human adherence. These video games can be played on a smartphone and have captured the attention of a wide variety of demographics. The investigators have used established game design principles to develop a mobile game to motivate individuals to fill out a daily survey. The purpose of this study is to determine which method of survey administration (paper, digital survey, or game- motivated survey) leads to the highest adherence rates for daily surveys.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
232

participants targeted

Target at P75+ for not_applicable

Timeline
Completed

Started Oct 2017

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

October 9, 2017

Completed
1 month until next milestone

Primary Completion

Last participant's last visit for primary outcome

November 11, 2017

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

January 11, 2018

Completed
10 months until next milestone

First Submitted

Initial submission to the registry

November 7, 2018

Completed
6 days until next milestone

First Posted

Study publicly available on registry

November 13, 2018

Completed
Last Updated

February 22, 2019

Status Verified

February 1, 2019

Enrollment Period

1 month

First QC Date

November 7, 2018

Last Update Submit

February 20, 2019

Conditions

Outcome Measures

Primary Outcomes (1)

  • Adherence Rates to various methods of daily survey administration

    For each study arm, the average adherence rate (computed as the percent of days (out of 35 total) a participant completed 100% of the daily survey questions, averaged over all participants in the study arm) will be computed and compared

    35 days

Study Arms (3)

Paper PRO

ACTIVE COMPARATOR

Participants in the Paper PRO arm completed daily patient reported outcome diaries on paper

Other: Paper Survey

ePRO

ACTIVE COMPARATOR

Participants in the ePRO arm completed daily patient reported outcome diaries online via a smartphone app.

Other: Electronic Survey

Game-Motivated ePRO

EXPERIMENTAL

Participants in the Game-Motivated ePRO arm completed daily patient reported outcome diaries online via a smartphone app. These participants were also given access to a game that rewarded the participant with an in-game reward that helped the participant complete various in-game quests.

Other: The Guardians: A smartphone game

Interventions

"The Guardians" is a mix of two popular game genres: idle games (a game that doesn't require constant player input in order to progress in the game, but often progresses exponentially in response to a few user inputs, e.g., Cookie Clicker and Adventure Capitalist) and pet collection games (a game where the player seeks to collect all of the pets in a set, e.g., Pokemon or Neko Atsume). The game gives the player an in-game reward for completing a survey.

Game-Motivated ePRO

Paper version of daily survey

Paper PRO

Electronic version of daily survey administered via a smartphone app.

ePRO

Eligibility Criteria

Age6 Years - 24 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • Aged 6-24
  • Own and use either an iPhone or Android smartphone
  • Access to US Apple App Store or US GooglePlayStore

You may not qualify if:

  • N/A

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Massachusetts Institute of Technology

Cambridge, Massachusetts, 02142, United States

Location

Related Publications (1)

  • Taylor S, Ferguson C, Peng F, Schoeneich M, Picard RW. Use of In-Game Rewards to Motivate Daily Self-Report Compliance: Randomized Controlled Trial. J Med Internet Res. 2019 Jan 3;21(1):e11683. doi: 10.2196/11683.

MeSH Terms

Conditions

Patient Compliance

Condition Hierarchy (Ancestors)

Patient Acceptance of Health CareTreatment Adherence and ComplianceHealth BehaviorBehavior

Study Officials

  • Rosalind W Picard, ScD

    Massachusetts Institute of Technology

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
SUPPORTIVE CARE
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

November 7, 2018

First Posted

November 13, 2018

Study Start

October 9, 2017

Primary Completion

November 11, 2017

Study Completion

January 11, 2018

Last Updated

February 22, 2019

Record last verified: 2019-02

Data Sharing

IPD Sharing
Will not share

Locations