An Accessible Digital Intervention to Promote HIV Testing/Counseling and Prevention Among Adolescents
2 other identifiers
interventional
296
1 country
1
Brief Summary
This is Phase II of a study previously registered on ClinicalTrials.gov (NCT02812329). Phase II focuses on adapting and expanding the reach of a previously developed video game aimed at HIV prevention. The game will be adapted to include web access/distribution and be evaluated using a randomized controlled trial.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Nov 2018
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
October 17, 2018
CompletedFirst Posted
Study publicly available on registry
October 19, 2018
CompletedStudy Start
First participant enrolled
November 1, 2018
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 1, 2020
CompletedStudy Completion
Last participant's last visit for all outcomes
October 1, 2020
CompletedResults Posted
Study results publicly available
January 18, 2022
CompletedFebruary 15, 2024
February 1, 2024
1.9 years
October 17, 2018
October 1, 2021
February 13, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Attitudes Around HIV Testing and Counseling
HTC attitudes were assessed with 7 items (e.g., "I feel it is important for me to get tested for HIV"). The items were scored on a 5-point scale ranging from - 2 (strongly disagree) to +2 (strongly agree) with positive values indicating healthier attitudes towards HTC. Participants had the option to respond "not sure" which was given a neutral score of 0. A mean of the seven items was calculated for each participant. A few items were reverse coded, because the lower value was indicating healthier attitudes. Not sure was coded as a neutral option. Higher scores equal more positive attitudes toward HIV testing and counseling.
Baseline, 4 weeks, 3 months and 6 months
Secondary Outcomes (19)
Intentions to Get Tested for HIV
Baseline, 4 weeks, 3 months and 6 months
Number of Students Tested for HIV at Month 1
Month 1
Number of Students Tested for HIV at Month 2
Month 2
Number of Students Tested for HIV at Month 3
Month 3
Number of Students Tested for HIV at Month 4
month 4
- +14 more secondary outcomes
Study Arms (2)
Active Game
EXPERIMENTALPlayTest! is an interactive world in which the player, using an avatar they have created, "travels" through life in high school. They face challenges that bring different risks and benefits, requiring them to practice decision-making skills. The player learns skills that aim to empower them to make safe choices in situations that may otherwise increase their risk for HIV/STI infection. The game also provides opportunities for the player to practice advocating for their health by modeling a conversation with a medical professional. PlayTest! incorporates evidence-based tools for behavior change including social learning theory and self-efficacy. message framing, motivational interviewing to identify the variables that must be targeted to increase HTC among adolescents.
Control Game
ACTIVE COMPARATORSome examples of control games that participants could play are: The Sims, Harry Potter, Subway Surfer, Tetris. The control games contained not relevant content related to HIV Testing and Counseling.
Interventions
Participants in the PlayTest! intervention arm played the game on their assigned iPads once per week for an hour over the course of 4-5 weeks.
Participants in the control arm played the games on their assigned iPads once per week for an hour over the course of 4-5 weeks.
Eligibility Criteria
You may qualify if:
- Ability to participate in a web-based videogame (willing to sit for 60 minutes/session to play the game)
- Have not been tested for HIV in the past year
- Ability to provide assent/parental/guardian consent+
- Have a completed and signed enrollment form for their school's health clinic allowing them, if they choose, to access the clinic for testing and health care
- Students can be older than 18 as long as they were 18 or younger at the time of signing consent
You may not qualify if:
- Failure to meet any of the eligibility criteria
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Yale School of Medicine
New Haven, Connecticut, 06510, United States
Limitations and Caveats
This study was impacted by COVID. Please refer to attached data analysis document that highlights how COVID impacted the project and data collection.
Results Point of Contact
- Title
- Tyra Pendergrass Boomer
- Organization
- Yale University
Study Officials
- PRINCIPAL INVESTIGATOR
Lynn Fiellin, MD
Associate Professor of Medicine (General Medicine) and in the Child Study Center; Director, Yale Center for Health & Learning Games; Director, play2PREVENT Lab at Yale
Publication Agreements
- PI is Sponsor Employee
- Yes
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- INVESTIGATOR, OUTCOMES ASSESSOR
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
October 17, 2018
First Posted
October 19, 2018
Study Start
November 1, 2018
Primary Completion
October 1, 2020
Study Completion
October 1, 2020
Last Updated
February 15, 2024
Results First Posted
January 18, 2022
Record last verified: 2024-02