NCT03672344

Brief Summary

The primary objective of this study is to evaluate changes in subject performance on social skills assessments after engaging in a gaze-controlled video game that leverages ABA principles of learning, in comparison to an alternative game. The secondary objectives of this study are to evaluate changes in subject gaze patterns during social skills assessments after engaging in the video game, including in comparison to an alternative game and to evaluate possible correlations in changes in social skills assessments with changes in subject game play performance.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
54

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Aug 2018

Geographic Reach
1 country

11 active sites

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

August 25, 2018

Completed
17 days until next milestone

First Submitted

Initial submission to the registry

September 11, 2018

Completed
3 days until next milestone

First Posted

Study publicly available on registry

September 14, 2018

Completed
1.4 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

February 19, 2020

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

February 19, 2020

Completed
2.4 years until next milestone

Results Posted

Study results publicly available

July 15, 2022

Completed
Last Updated

July 15, 2022

Status Verified

June 1, 2022

Enrollment Period

1.5 years

First QC Date

September 11, 2018

Results QC Date

May 20, 2022

Last Update Submit

June 22, 2022

Conditions

Outcome Measures

Primary Outcomes (2)

  • Ekman-60 Faces Test

    The Ekman-60 Faces Test is used to assesses emotion recognition using pictures. In this study, children were presented with 60 faces across 10 actors displaying six basic emotions (i.e., happiness, sadness, disgust, fear, surprise, and anger). Facial expressions are displayed on the computer for five seconds, after which the image disappears, and participants select from a list of emotions which best described the facial expression shown. Correct responses are summed to create a total score with a possible range from 0-60, and higher scores indicate better emotion recognition.

    6 Weeks

  • Social Responsiveness Scale

    The Social Responsiveness Scale is used to identify social impairment in children with autism spectrum disorder. The measure consists of five subscales: social motivation; social awareness; social cognition; social communication; and restricted interests and repetitive behavior, each with items scored on a scale from 1 to 4. A total score can be computed by summing scores across subscales, including, or excluding the restricted interests and repetitive behavior subscale. In this study, response options were re-coded from a scale of 1 to 4, to 0 to 3. Scores were then summed across four subscales, excluding the restrictive and repetitive behavior subscale. Possible scores ranged from 0 to 195, with higher scores meaning a better outcome.

    6 Weeks

Secondary Outcomes (1)

  • Childhood Joint Attention Rating Scale

    6 Weeks

Study Arms (2)

Lookware TM

ACTIVE COMPARATOR

Lookware TM computer-based video game that requires the subject to engage in social skills related exercises during simulated social interactions with game characters.

Device: Lookware TM

Lookware TM Control Module

PLACEBO COMPARATOR

Lookware TM Control Module is a version of the Lookware TM computer-based video game that excludes the social skills related exercises.

Device: Lookware TM Control Module

Interventions

Lookware TM is a computer-based video game that requires the subject engage in social skills related exercises that include certain visual behaviors. These exercises combine techniques from applied behavior analysis (ABA) and use of gaze-contingent eye tracking technology during simulated social interactions with 3D animated characters to target certain social skills deficits in children with autism spectrum disorder (ASD). The game is delivered through a laptop computer, eye tracker, and game controller.

Lookware TM

Lookware TM Control Module is a version of the Lookware TM computer-based video game that excludes the social skills related exercises. The game is delivered through a laptop computer, eye tracker, and game controller.

Lookware TM Control Module

Eligibility Criteria

Age4 Years - 14 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • Ages 4-14.
  • Meets diagnostic criteria for ASD.
  • Estimated intelligence standard score of at least 40 (can be substituted for a receptive language score such as PPVT or use of the Differential Ability Scales, 2nd Edition (DAS-II)).
  • Parent reports difficulty with at least one of two social skills (via modified questions from the Social Responsiveness Scale)
  • English as the child's primary/first language (key measures used in the study do not have alternate language versions).
  • Attains a score equal to or less than 75% correct on the Ekman 60 Faces Test
  • The parent who completes the questionnaires needs to be proficient in English.
  • Has successfully played a video game using a Microsoft Xbox game controller, Sony PlayStation game controller, or other comparable game controller.
  • Parental/guardian permission (informed consent) and if appropriate, child assent.
  • Wi-Fi internet connection at subject's home/school/therapy center/research organization available for use by study laptop computer.

You may not qualify if:

  • History of seizures.
  • History of traumatic brain injury or other significant medical or neurological abnormality affecting motor or higher cortical functioning.
  • Certain visual, auditory, DSM 5, or conduct disorders (see below).
  • A visual disorder that cannot be corrected through the use of corrective lenses to a level of 20-40 in both eyes.
  • Use of corrective visual lenses that would significantly impede the valid collection of visual attention and gaze pattern data during dyadic interaction tasks.
  • Auditory impairment (that cannot be corrected by a hearing aid) that would significantly impede the valid collection of test measures.
  • Profound intellectual disability or sensory-motor difficulties that would preclude valid use of diagnostic instruments and/or use of a computer or mobile computing device.
  • A DSM 5 disorder or other psychiatric symptoms that would interfere with the participant's ability to participate in the study (e.g., active psychosis), per parent report.
  • History of one or more psychiatric hospitalizations.
  • Presence of significant symptoms of a conduct disorder.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (11)

Milestones Behavioral Services

Orange, Connecticut, 06477, United States

Location

Els for Autism Foundation

Jupiter, Florida, 33458, United States

Location

Positive Behavior Supports Corporation

Melbourne, Florida, 32901, United States

Location

Positive Behavior Supports Corporation

Miami, Florida, 33173, United States

Location

Positive Behavior Supports Corporation

West Palm Beach, Florida, 33409, United States

Location

Nashoba Learning Group, Inc.

Bedford, Massachusetts, 01730, United States

Location

Y.A.L.E. School

Cherry Hill, New Jersey, 08002, United States

Location

Connect Plus Therapy, Inc.

Cherry Hill, New Jersey, 08003, United States

Location

Partners in Learning, Inc.

Clementon, New Jersey, 08021, United States

Location

Mary E. Keefe

Point Pleasant Beach, New Jersey, 08742, United States

Location

The Pathway School

Jeffersonville, Pennsylvania, 19403, United States

Location

MeSH Terms

Conditions

Autism Spectrum Disorder

Condition Hierarchy (Ancestors)

Child Development Disorders, PervasiveNeurodevelopmental DisordersMental Disorders

Results Point of Contact

Title
Michael Farber
Organization
BioStream Technologies, LLC

Publication Agreements

PI is Sponsor Employee
No
Restriction Type
OTHER
Restrictive Agreement
Yes

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
QUADRUPLE
Who Masked
PARTICIPANT, CARE PROVIDER, INVESTIGATOR, OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
INDUSTRY
Responsible Party
SPONSOR

Study Record Dates

First Submitted

September 11, 2018

First Posted

September 14, 2018

Study Start

August 25, 2018

Primary Completion

February 19, 2020

Study Completion

February 19, 2020

Last Updated

July 15, 2022

Results First Posted

July 15, 2022

Record last verified: 2022-06

Data Sharing

IPD Sharing
Will not share

Locations