Role of Virtual Reality in Improving Balance in Patients With Myelopathy
1 other identifier
interventional
33
1 country
1
Brief Summary
Balance of the body is achieved by the coordination of three major systems, visual, vestibular and proprioceptive sensation and by the reflexive control of the limbs. In myelopathy, factors like balance and posture, range of motion, muscle strength, coordinated motor control, muscle tone and proprioception are affected. Balance and gait rehabilitation is an important goal in myelopathy. Virtual reality (VR) is a computer based technology that is used for task oriented biofeedback therapy in rehabilitation. This study was envisioned to observe the utility of VR in rehabilitation for improving balance in patients of myelopathy.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Feb 2018
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
February 1, 2018
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 30, 2018
CompletedStudy Completion
Last participant's last visit for all outcomes
May 30, 2018
CompletedFirst Submitted
Initial submission to the registry
June 20, 2018
CompletedFirst Posted
Study publicly available on registry
July 19, 2018
CompletedJuly 19, 2018
July 1, 2018
4 months
June 20, 2018
July 7, 2018
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
Change in Berg Balance Scale (BBS)
Scale is used to measure balance during functional activities. It is a 14 item scale. A 5 point scale is used for each item (0-4). "0" indicates the lowest level of function and "4" the highest level of function. Total Score = 56. Total score is obtained by adding the individual scores.
At admission and at discharge from hospital or 24 weeks, whichever is earlier.
Change in Tinetti performance oriented mobility assessment (POMA)
Balance section of Tinetti Performance Oriented Mobility Assessment (Tinetti Performance Oriented Mobility Assessment has two subscales, Balance and Gait section.) Balance section has 9 items. Each item can be scored in a 3 point ordinal scale (0-2). "0" indicates the lowest level of function and "2" the highest level of function. Total Score = 16. Total score is obtained by adding the individual scores.
At admission and at discharge from hospital or 24 weeks, whichever is earlier.
Change in Functional reach test (forward and lateral)
Functional reach score. It is used to measure postural stability and dynamic balance in sitting position. It has three subsections. Right lateral reach, left lateral reach and forward lateral reach. The value of each is obtained by measuring the distance in centimeter. The total score is obtained by adding the scores of the three subsections. Lower value indicates the lower level of function and higher value the higher level of function.
At admission and at discharge from hospital or 24 weeks, whichever is earlier.
Secondary Outcomes (6)
Difference in Berg Balance Scale (BBS) between groups
At admission and at discharge from hospital or 24 weeks, whichever is earlier.
Difference in Tinetti performance oriented mobility assessment (POMA) between groups
At admission and at discharge from hospital or 24 weeks, whichever is earlier.
Difference in Functional reach test (forward and lateral) between groups
At admission and at discharge from hospital or 24 weeks, whichever is earlier.
Difference in Hospital anxiety and depression scale (HADS) between groups
At admission and at discharge from hospital or 24 weeks, whichever is earlier.
Difference in Spinal cord independence measurement scale (SCIM) between groups
At admission and at discharge from hospital or 24 weeks, whichever is earlier.
- +1 more secondary outcomes
Study Arms (2)
Intervention Group
EXPERIMENTALInstrument to be used: Software Neuro@home (semi immersive virtual reality system for neurological rehabilitation) was used. In each of the sessions, an avatar on screen that representing the patient was regulated by the patient to perform a virtual task that focused on the training of a specific body part. Programme schedule: Each session of virtual reality therapy lasted for thirty minutes. Day 0 included an orientation to the machine with five minutes of gaming. This was followed by virtual reality therapy for five days a week at the same time of the day for three consecutive weeks.
Control Group
NO INTERVENTIONVirtual reality sessions were not provided.
Interventions
Eligibility Criteria
You may qualify if:
- Patients with myelopathy with neurological level of injury below C4.
- Both traumatic and non-traumatic myelopathy.
- Duration of illness less than 6 months.
You may not qualify if:
- Severe orthopedic or medical impairment that interfered with sitting.
- Upper limb muscle power \<3/5.
- Cognitive or visual impairment.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
National Institute of Mental Heath and Neurosciences
Bangalore, Karnataka, 560029, India
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor
Study Record Dates
First Submitted
June 20, 2018
First Posted
July 19, 2018
Study Start
February 1, 2018
Primary Completion
May 30, 2018
Study Completion
May 30, 2018
Last Updated
July 19, 2018
Record last verified: 2018-07
Data Sharing
- IPD Sharing
- Will not share