NCT03589859

Brief Summary

Disorders of vestibular function and balance are an important component of many conditions that commonly affect veterans, such as inner ear diseases, diabetes, and traumatic brain injury. Veterans with vestibular impairment have reduced quality of life, limitations on work and physical activities, and an increased risk of falls. The goal of this research is to develop a more engaging and effective interactive tool for vestibular rehabilitation to improve the lives of affected veterans. The first steps in this process will be to test the ability of the application to facilitate vestibular learning and to test its feasibility in vestibular patients. The hypothesis is that computer-game-based adaptation will induce robust VOR motor learning and will provide an engaging platform for vestibular rehabilitation. Ultimately, our application has the potential to provide more flexible vestibular exercises that will allow therapy to be customized for each patient. It will also have the ability to track a patient's progress over time and to advance exercises as function improves.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
24

participants targeted

Target at below P25 for all trials

Timeline
Completed

Started Dec 2018

Longer than P75 for all trials

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

July 6, 2018

Completed
12 days until next milestone

First Posted

Study publicly available on registry

July 18, 2018

Completed
5 months until next milestone

Study Start

First participant enrolled

December 1, 2018

Completed
4 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

November 30, 2022

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

November 30, 2022

Completed
2 years until next milestone

Results Posted

Study results publicly available

November 26, 2024

Completed
Last Updated

November 26, 2024

Status Verified

October 1, 2024

Enrollment Period

4 years

First QC Date

July 6, 2018

Results QC Date

December 13, 2023

Last Update Submit

October 31, 2024

Conditions

Keywords

neurologic rehabilitationcomputer games

Outcome Measures

Primary Outcomes (1)

  • Vestibulo-ocular Reflex Gain Ratio

    The vestibulo-ocular reflex gain is the relationship between a rotation of the head and the evoked eye movement. The outcome measure is the ratio of the VOR gain after training to that before training. VOR gain is determined by a scaled fit of eye speed to evoking head speed (normal gain is 1). Note that this experiment was not a treatment of impairment but a test of the ability of the vestibular game to elicit motor learning (away from normal) in individuals with intact motor learning. In that context, an increase in the gain to a value greater than unity (faster eye movement relative to the head movement) is "better" with respect to the training goal, but it is not "better" with respect to real-world visual function, for which a gain of one is the goal. There is no threshold value for this type of motor learning experiment. Instead, the question is whether the gain is increased after training, and if so, by what percentage relative to the training goal.

    VOR measurements to determine gain were performed immediately before and after each approximately 30 minute training session. Pre- and post-training gains were then combined in the VOR gain ratio to determine the training effect.

Other Outcomes (1)

  • Nausea Scale

    Immediately after each 10-minute game block, median value calculated for each participant

Study Arms (2)

Normal Volunteers

Testing motor learning

Diagnostic Test: VOR TestOther: Computer Game

Vestibular hypofunction

Testing feasibility of rehabilitation game

Diagnostic Test: VOR TestOther: Computer GameOther: Nausea Scale

Interventions

VOR TestDIAGNOSTIC_TEST

Video-oculography is used to record the vestibulo-ocular reflex during active and passive turns of the head.

Normal VolunteersVestibular hypofunction

Participants play a custom computer game that is designed to produce motor learning in the vestibulo-ocular reflex

Normal VolunteersVestibular hypofunction

Participants asked to rate their subjective nausea on a numeric scale after playing units of the computer game

Vestibular hypofunction

Eligibility Criteria

Age18 Years - 75 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)
Sampling MethodNon-Probability Sample
Study Population

Normal volunteers and patients with vestibular hypofunction

You may qualify if:

  • GROUP 1: Healthy volunteers: Static visual acuity of at least 20/30 at testing distance
  • GROUP 2: Vestibular patients: Unilateral or bilateral vestibular hypofunction, No central vestibular disorder, Static Visual Acuity of at least 20/30 at testing distance

You may not qualify if:

  • GROUP 1: Peripheral or central vestibular disorder
  • GROUP 2: Central vestibular disorder

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Louis Stokes VA Medical Center, Cleveland, OH

Cleveland, Ohio, 44106, United States

Location

Biospecimen

Retention: NONE RETAINED

No biological specimens will be retained.

MeSH Terms

Conditions

Vestibular Diseases

Condition Hierarchy (Ancestors)

Labyrinth DiseasesEar DiseasesOtorhinolaryngologic Diseases

Limitations and Caveats

No conclusions can be made regarding the therapeutic efficacy of the computer game for treatment of vestibular hypofunction, because the study was not designed to test that. Instead, its objectives were, first, to test the game's ability to induce motor learning, to establish a physiological basis for therapeutic use, and, second, to test feasibility and playability by individuals with vestibular disorders.

Results Point of Contact

Title
Dr. Mark Walker
Organization
VA Northeast Ohio Healthcare System

Study Officials

  • Mark F. Walker, MD

    Louis Stokes VA Medical Center, Cleveland, OH

    PRINCIPAL INVESTIGATOR

Publication Agreements

PI is Sponsor Employee
No
Restrictive Agreement
No

Study Design

Study Type
observational
Observational Model
COHORT
Time Perspective
CROSS SECTIONAL
Sponsor Type
FED
Responsible Party
SPONSOR

Study Record Dates

First Submitted

July 6, 2018

First Posted

July 18, 2018

Study Start

December 1, 2018

Primary Completion

November 30, 2022

Study Completion

November 30, 2022

Last Updated

November 26, 2024

Results First Posted

November 26, 2024

Record last verified: 2024-10

Data Sharing

IPD Sharing
Will share

A limited set of de-identified data supporting published results will be made available on request, pursuant to a Data Use Agreement.

Time Frame
Pursuant to Data Use Agreement
Access Criteria
Pursuant to Data Use Agreement

Locations