Digital Cognition in Multiple Sclerosis
DigCog
Effect of a Digital Therapeutic on Processing Speed in Adults With Multiple Sclerosis
1 other identifier
interventional
44
1 country
1
Brief Summary
A DIGITAL THERAPEUTIC TO IMPROVE THINKING IN MULTIPLE SCLEROSIS WHO: 65 participants with a confirmed diagnosis of Multiple Sclerosis (MS) WHY: Purpose of the study is to compare the effect of 2 tablet-based brain training digital tools on important components of thinking (cognition). WHAT: Complete a set of tests (physical and cognitive) at baseline, 6 weeks and 14 weeks, and use one of two brain training tools on an iPad in your home, for 25 minutes a day, 5 days a week, for 6 weeks. WHERE: UCSF WEILL INSTITUTE FOR NEUROSCIENCES (675 Nelson Rising Lane, San Francisco, CA)
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable multiple-sclerosis
Started Apr 2018
Shorter than P25 for not_applicable multiple-sclerosis
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
March 13, 2018
CompletedStudy Start
First participant enrolled
April 1, 2018
CompletedFirst Posted
Study publicly available on registry
June 26, 2018
CompletedPrimary Completion
Last participant's last visit for primary outcome
November 1, 2018
CompletedStudy Completion
Last participant's last visit for all outcomes
January 15, 2019
CompletedResults Posted
Study results publicly available
October 26, 2020
CompletedOctober 26, 2020
October 1, 2020
7 months
March 13, 2018
December 11, 2019
October 23, 2020
Conditions
Outcome Measures
Primary Outcomes (1)
Change in Processing Speed After 6 Weeks of Treatment With a Digital Therapeutic 'Game 1', vs. 'Game 2'.
Processing speed is being measured by the Symbol Digit Modalities Test (SDMT) score. SDMT measures the time to pair abstract symbols with specific numbers. The test requires visuoperceptual processing, working memory, and psychomotor speed. The score is the number of correctly coded items in 90 seconds. (max=110, min=0). Higher scores indicate improvement. Lower scores indicate worsening.
Baseline and 6 weeks
Secondary Outcomes (1)
Number of Participants With at Least 4-point Increase in SDMT Above Their Baseline Value 8 Weeks After Treatment
14 weeks
Other Outcomes (4)
Change in Mood After 6 Weeks Treatment With Game 1 vs. Game 2
Baseline and 6 weeks
Change in Fatigue After 6 Weeks Treatment With Game 1 vs. Game 2.
Baseline and 6 weeks
Change in a Digital Cognitive Battery After 6 Weeks Treatment With Game 1 vs. Game 2.
Baseline and 6 weeks
- +1 more other outcomes
Study Arms (2)
Game 1
ACTIVE COMPARATORTablet-based Game 1.
Game 2
PLACEBO COMPARATORTablet-based Game 2.
Interventions
Tablet-based game aimed at improving processing speed and attention.
Eligibility Criteria
You may qualify if:
- Adult men or women diagnosed with multiple sclerosis (MS) or clinically isolated syndrome (CIS)
- SDMT z-score range (-2 to +1)
- Wifi available in home
- Able to use a tablet (iPad)
- Able to attend 3 study visits in person.
You may not qualify if:
- Clinician's assessment of visual, cognitive, or motor impairment that would preclude participation.
- A clinical relapse within the last 30 days.
- Steroid treatment for clinical relapse within the last 30 days.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of California San Francisco
San Francisco, California, 94158, United States
Related Publications (3)
Bove R, Rowles W, Zhao C, Anderson A, Friedman S, Langdon D, Alexander A, Sacco S, Henry R, Gazzaley A, Feinstein A, Anguera JA. A novel in-home digital treatment to improve processing speed in people with multiple sclerosis: A pilot study. Mult Scler. 2021 Apr;27(5):778-789. doi: 10.1177/1352458520930371. Epub 2020 Jun 25.
PMID: 32584155RESULTHsu WY, Rowles W, Anguera JA, Anderson A, Younger JW, Friedman S, Gazzaley A, Bove R. Assessing Cognitive Function in Multiple Sclerosis With Digital Tools: Observational Study. J Med Internet Res. 2021 Dec 30;23(12):e25748. doi: 10.2196/25748.
PMID: 34967751DERIVEDHsu WY, Rowles W, Anguera JA, Zhao C, Anderson A, Alexander A, Sacco S, Henry R, Gazzaley A, Bove R. Application of an Adaptive, Digital, Game-Based Approach for Cognitive Assessment in Multiple Sclerosis: Observational Study. J Med Internet Res. 2021 Jan 20;23(1):e24356. doi: 10.2196/24356.
PMID: 33470940DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Results Point of Contact
- Title
- Riley Bove, MD MSc
- Organization
- University of California, San Francisco
Study Officials
- PRINCIPAL INVESTIGATOR
Riley Bove, MD
University of California, San Francisco
Publication Agreements
- PI is Sponsor Employee
- Yes
- Restrictive Agreement
- No
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- TRIPLE
- Who Masked
- PARTICIPANT, INVESTIGATOR, OUTCOMES ASSESSOR
- Masking Details
- Study assessment administrator is blinded to what digital tool the subject has been assigned.
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
March 13, 2018
First Posted
June 26, 2018
Study Start
April 1, 2018
Primary Completion
November 1, 2018
Study Completion
January 15, 2019
Last Updated
October 26, 2020
Results First Posted
October 26, 2020
Record last verified: 2020-10
Data Sharing
- IPD Sharing
- Will not share