NCT02759328

Brief Summary

Commercial interactive game consoles including the Nintendo Wii™ and the Sony Playstation Eyetoy™ have been used in stroke rehabilitation with variable success and seemed to be safe, feasible and effective treatment options. The more recently released Xbox Kinect™ game console has superiorities to the others such as not requiring any special controller and having a more sensitive sensor which provides more accurate motion-capturing. However, there is limited evidence on clinical utility of the Xbox Kinect™ in stroke rehabilitation. Currently it has been designed for physically and mentally healthy people just like previous consoles. Therefore, the safety and feasibility of the system should be evaluated in first place before using it as an alternative or adjunctive training method in stroke patients. To the best of our knowledge, no studies have evaluated the clinical feasibility of the Xbox Kinect™ in stroke rehabilitation. The aim of this pilot study was to evaluate the feasibility and safety of the Xbox Kinect™ training of upper extremity in subacute stroke rehabilitation. The secondary aim was to evaluate its efficacy on upper extremity motor and functional recovery.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
20

participants targeted

Target at below P25 for not_applicable stroke

Timeline
Completed

Started Dec 2012

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

December 1, 2012

Completed
1.2 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

March 1, 2014

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

March 1, 2014

Completed
2.2 years until next milestone

First Submitted

Initial submission to the registry

April 28, 2016

Completed
5 days until next milestone

First Posted

Study publicly available on registry

May 3, 2016

Completed
Last Updated

May 3, 2016

Status Verified

April 1, 2016

Enrollment Period

1.2 years

First QC Date

April 28, 2016

Last Update Submit

April 29, 2016

Conditions

Keywords

StrokeRehabilitationSerious gamesVirtual realityXbox Kinect™

Outcome Measures

Primary Outcomes (2)

  • Treatment attendance ratios

    A feasibility outcome. The proportion of the completed training time to the planned training time.

    Every training session during 4 weeks (total 20 sessions)

  • Number of patients with adverse events

    A safety outcome.

    Every training session during 4 weeks (total 20 sessions)

Secondary Outcomes (6)

  • Box and Blocks Test

    Change from baseline at 4 weeks

  • Wolf Motor Function Test

    Change from baseline at 4 weeks

  • Functional Independence Measure

    Change from baseline at 4 weeks

  • Brunnstrom Motor Assessment Scale

    Change from baseline at 4 weeks

  • Patient feedback survey

    At 4 weeks (after completion of all treatment sessions (total 20 sessions))

  • +1 more secondary outcomes

Study Arms (2)

Xbox Kinect™ training group

EXPERIMENTAL

60 minutes/day, 5 days/week, 4 weeks (20 sessions) conventional rehabilitation program plus 60 minutes/day, 5 days/week, 4 weeks (20 sessions) Xbox Kinect™ upper extremity training. Two games both of which require using upper extremities, were chosen and each game was played for 30 minutes per session.

Behavioral: Xbox Kinect™ training

Conventional rehabilitation group

ACTIVE COMPARATOR

60 minutes/day, 5 days/week, 4 weeks (20 sessions) conventional rehabilitation program only. The treatment protocol was individualized according to the goals which were determined depending on each patient's needs and functional level.

Behavioral: Conventional rehabilitation

Interventions

Xbox Kinect™ (Xbox 360, Microsoft, United States) game console which is one of the commercial interactive game consoles was used. It was comprised of 3 components; Kinect™ sensor, Xbox 360™ game console and 42 inch Liquid crystal display (LCD) television.

Xbox Kinect™ training group

The conventional rehabilitation program consisted of passive and active range of motion exercises, therapeutic stretching, muscle strengthening, neurophysiologic exercises, sitting, standing, balance and gait exercises, occupational therapy and activities of daily living training such as eating, grooming, dressing, toileting and transfer.

Conventional rehabilitation group

Eligibility Criteria

Age18 Years - 80 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • First-time ischemic or hemorrhagic stroke occurring in the last 9 months
  • Between 18 and 80 years of age
  • Brunnstrom motor recovery stage in the affected upper extremity ≥ 3
  • Ability to understand and follow simple explanations and commands
  • Mini-Mental State Examination score of ≥ 24

You may not qualify if:

  • History of epilepsy or seizure (except childhood febrile seizures)
  • Arthritis or pain restricting the repetitive training of the affected upper extremity
  • Severe aphasia
  • Neglect phenomena
  • Cognitive or psychiatric disorders
  • ≥ Grade 3 spasticity in the affected upper extremity according to Modified Ashworth Scale
  • Medical conditions which may affect physical performance or the physical activity may become unsafe (unstable angina, myocardial infarction within the last 3 months, uncontrolled blood pressure, pulmonary disease, etc.)
  • Participation in another clinical trial

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Ankara University Faculty of Medicine, Cebeci Research and Application Hospital

Ankara, Ankara, 06620, Turkey (Türkiye)

Location

Related Publications (28)

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    PMID: 24051993BACKGROUND
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    PMID: 24259810BACKGROUND
  • Fernandes AB, Passos JO, Brito DP, Campos TF. Comparison of the immediate effect of the training with a virtual reality game in stroke patients according side brain injury. NeuroRehabilitation. 2014;35(1):39-45. doi: 10.3233/NRE-141105.

    PMID: 24990008BACKGROUND
  • Bao X, Mao Y, Lin Q, Qiu Y, Chen S, Li L, Cates RS, Zhou S, Huang D. Mechanism of Kinect-based virtual reality training for motor functional recovery of upper limbs after subacute stroke. Neural Regen Res. 2013 Nov 5;8(31):2904-13. doi: 10.3969/j.issn.1673-5374.2013.31.003.

    PMID: 25206611BACKGROUND
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    PMID: 26311925BACKGROUND
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    PMID: 24024033BACKGROUND
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    PMID: 3809245BACKGROUND
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    PMID: 10489001BACKGROUND
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    PMID: 8024419BACKGROUND
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    PMID: 12837123BACKGROUND
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    PMID: 2707361BACKGROUND
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    PMID: 16093410BACKGROUND
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    PMID: 11387578BACKGROUND
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    PMID: 11386402BACKGROUND
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    PMID: 7154893BACKGROUND
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    PMID: 18256679BACKGROUND
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    PMID: 26233677BACKGROUND
  • Saposnik G, Teasell R, Mamdani M, Hall J, McIlroy W, Cheung D, Thorpe KE, Cohen LG, Bayley M; Stroke Outcome Research Canada (SORCan) Working Group. Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle. Stroke. 2010 Jul;41(7):1477-84. doi: 10.1161/STROKEAHA.110.584979. Epub 2010 May 27.

    PMID: 20508185BACKGROUND

MeSH Terms

Conditions

Stroke

Condition Hierarchy (Ancestors)

Cerebrovascular DisordersBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesVascular DiseasesCardiovascular Diseases

Study Officials

  • Haydar GOK, Professor

    Ankara University

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Professor of Physical Medicine and Rehabilitation

Study Record Dates

First Submitted

April 28, 2016

First Posted

May 3, 2016

Study Start

December 1, 2012

Primary Completion

March 1, 2014

Study Completion

March 1, 2014

Last Updated

May 3, 2016

Record last verified: 2016-04

Data Sharing

IPD Sharing
Will not share

Locations