Virtual Reality Rehabilitation in Patients With Total Knee Replacement
VRRS_KNEE
Effects of Virtual Reality Rehabilitation in Patients With Total Knee Replacement
1 other identifier
interventional
48
1 country
1
Brief Summary
Impaired proprioceptive accuracy could be a risk factor for progression of gait limitations in knee osteoarthritis patients, even after the Total Knee Replacement (TKR). Recent studies on Virtual Reality (VR) in rehabilitation show its efficacy in restoring proprioceptive capacity, postural control and gait. However, literature lacks such studies in TKR patients. This preliminary study aims to evaluate the efficacy of a VR system for the enhancement of motor skills in TKR patients compared to a traditional approach of rehabilitation.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Nov 2016
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
November 8, 2016
CompletedFirst Submitted
Initial submission to the registry
February 26, 2018
CompletedFirst Posted
Study publicly available on registry
March 5, 2018
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 8, 2019
CompletedStudy Completion
Last participant's last visit for all outcomes
November 13, 2019
CompletedApril 10, 2024
April 1, 2024
2.9 years
February 26, 2018
April 9, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change in Time Up and Go (TUG)
The TUG is a timed test used to assess mobility, balance, and walking in people with balance impairments. The subject must stand up from a chair (which should not be leaned up against a wall), walk a distance of 3 meters, turn around, walk back to the chair and sit down - all performed as quickly and as safely as possible.
Session 1 (baseline) and session 15 (day 21)
Secondary Outcomes (5)
Change in 10 Meter Walk Test (10-MWT)
Session 1 (baseline) and session 15 (day 21)
Change in Medical Research Council scale (MRC)
Session 1 (baseline) and session 15 (day 21)
Change in Visual Analog Scale (VAS)
Session 1 (baseline) and session 15 (day 21)
Change in Barthel Index (BI)
Session 1 (baseline) and session 15 (day 21)
MiniMental State evaluation (MMSE)
Session 1 (baseline)
Other Outcomes (2)
Gait Analysis
Session 1 (baseline) and session 15 (day 21)
Postural Analysis
Session 1 (baseline) and session 15 (day 21)
Study Arms (2)
Virtual Reality Group (VRG)
EXPERIMENTALThe Virtual Reality Group (VRG) will perform the rehabilitation trough the Virtual Reality Rehabilitation system (VRRS, Khymeia,Italy). The patient standing upright on a balance board will practice exercises of vertical position control with a visual biofeedback received from the VRRS and interacting with the serious video-games. The difficulty level of the exercises will increase gradually session by session. Every session will last 45 minutes with a frequency of at least 5 times a week.
Control Group (CG)
NO INTERVENTIONThe Control Group (CG) will perform the traditional treatment consisting of the exercises of rehabilitation of gait and postural passages, exercises for postural control, and proprioceptive exercises in a vertical position according to the method chosen by the physiotherapist. Every session will last 45 minutes with a frequency of at least 5 times a week.
Interventions
Virtual Reality Rehabilitation System
Eligibility Criteria
You may qualify if:
- recruitment and initial assessment within 10 days of surgery;
- monolateral knee arthroplasty in election;
- collaborating patients who are able to perform the proposed exercise;
- good cardiovascular compensation;
- cognitively intact;
- able to provide informed consent;
You may not qualify if:
- no severe cognitive / behavioral deficit;
- refusal or inability to provide informed consent;
- presence of sever cardiorespiratory co-morbidities;
- peripheral and /or central neurological deficits;
- visual deficits;
- presence of serious osteo-arthro-muscular diseases at controlateral lower limb against the prosthetic side;
- complication at surgical wound
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
IRCCS San Raffaele Pisana
Roma, RM, 00166, Italy
Related Publications (9)
Knoop J, Steultjens MP, van der Leeden M, van der Esch M, Thorstensson CA, Roorda LD, Lems WF, Dekker J. Proprioception in knee osteoarthritis: a narrative review. Osteoarthritis Cartilage. 2011 Apr;19(4):381-8. doi: 10.1016/j.joca.2011.01.003. Epub 2011 Jan 18.
PMID: 21251988BACKGROUNDLaver K, George S, Thomas S, Deutsch JE, Crotty M. Cochrane review: virtual reality for stroke rehabilitation. Eur J Phys Rehabil Med. 2012 Sep;48(3):523-30. Epub 2012 Jun 20.
PMID: 22713539BACKGROUNDFung V, Ho A, Shaffer J, Chung E, Gomez M. Use of Nintendo Wii Fit in the rehabilitation of outpatients following total knee replacement: a preliminary randomised controlled trial. Physiotherapy. 2012 Sep;98(3):183-8. doi: 10.1016/j.physio.2012.04.001. Epub 2012 Jul 10.
PMID: 22898573BACKGROUNDLee M, Suh D, Son J, Kim J, Eun SD, Yoon B. Patient perspectives on virtual reality-based rehabilitation after knee surgery: Importance of level of difficulty. J Rehabil Res Dev. 2016;53(2):239-52. doi: 10.1682/JRRD.2014.07.0164.
PMID: 27149529BACKGROUNDNegus JJ, Cawthorne DP, Chen JS, Scholes CJ, Parker DA, March LM. Patient outcomes using Wii-enhanced rehabilitation after total knee replacement - the TKR-POWER study. Contemp Clin Trials. 2015 Jan;40:47-53. doi: 10.1016/j.cct.2014.11.007. Epub 2014 Nov 12.
PMID: 25460343BACKGROUNDLevinger P, Zeina D, Teshome AK, Skinner E, Begg R, Abbott JH. A real time biofeedback using Kinect and Wii to improve gait for post-total knee replacement rehabilitation: a case study report. Disabil Rehabil Assist Technol. 2016;11(3):251-62. doi: 10.3109/17483107.2015.1080767. Epub 2015 Sep 4.
PMID: 26336875BACKGROUNDDieppe P, Basler HD, Chard J, Croft P, Dixon J, Hurley M, Lohmander S, Raspe H. Knee replacement surgery for osteoarthritis: effectiveness, practice variations, indications and possible determinants of utilization. Rheumatology (Oxford). 1999 Jan;38(1):73-83. doi: 10.1093/rheumatology/38.1.73. No abstract available.
PMID: 10334686BACKGROUNDKoralewicz LM, Engh GA. Comparison of proprioception in arthritic and age-matched normal knees. J Bone Joint Surg Am. 2000 Nov;82(11):1582-8. doi: 10.2106/00004623-200011000-00011.
PMID: 11097448BACKGROUNDPournajaf S, Goffredo M, Pellicciari L, Piscitelli D, Criscuolo S, Le Pera D, Damiani C, Franceschini M. Effect of balance training using virtual reality-based serious games in individuals with total knee replacement: A randomized controlled trial. Ann Phys Rehabil Med. 2022 Nov;65(6):101609. doi: 10.1016/j.rehab.2021.101609. Epub 2022 Sep 29.
PMID: 34839056DERIVED
Study Officials
- STUDY CHAIR
Marco Franceschini, MD
IRCCS Sanraffaele Pisana
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
February 26, 2018
First Posted
March 5, 2018
Study Start
November 8, 2016
Primary Completion
October 8, 2019
Study Completion
November 13, 2019
Last Updated
April 10, 2024
Record last verified: 2024-04