Prognosis--A Game-Based Intervention to Improve STEM Skills
1 other identifier
interventional
31
1 country
1
Brief Summary
The purpose of this study is to evaluate a game-based intervention (Prognosis) designed to improve science, technology, engineering, and mathematics (STEM) skills among high school-aged students.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Feb 2018
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
January 5, 2018
CompletedFirst Posted
Study publicly available on registry
January 31, 2018
CompletedStudy Start
First participant enrolled
February 5, 2018
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 31, 2019
CompletedStudy Completion
Last participant's last visit for all outcomes
December 31, 2019
CompletedAugust 12, 2024
August 1, 2024
1.9 years
January 5, 2018
August 8, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
Acceptability of the game-based intervention Prognosis as assessed by participants
questionnaire
immediately after completing the intervention
Feasibility of the game-based intervention Prognosis
questionnaire
immediately after completing the intervention
Usability of the game-based intervention Prognosis
questionnaire
immediately after completing the intervention
Secondary Outcomes (2)
Assessing participants' ability to solve quantitative epidemiological problems
immediately after completing the intervention
Perceived self-efficacy to learn STEM concepts
immediately after completing the intervention
Study Arms (1)
Intervention
EXPERIMENTALAll participants enrolled in the study will play Prognosis, the intervention being assessed in this study.
Interventions
Prognosis will be a single-player 2D, digital simulation game and supporting multimedia website. Players are situated as a major official of Hexacago, and tasks them with managing the city's finances, education levels, and health concerns to lower rates of teenage pregnancy and sexually transmitted infections. In the game Prognosis, player dispatches professionals from a variety of fields to different neighborhoods around the city, observing the effects of their resource allocation decisions across multiple systems over many in-game months. The supporting multimedia website will house curriculum and learning tools to support the learning objectives of Prognosis.
Eligibility Criteria
You may qualify if:
- Enrolled in study site high school
- th or 10th grade at time of study
You may not qualify if:
- Students not in 9th and 10th grade
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of Chicago
Chicago, Illinois, 60637, United States
MeSH Terms
Conditions
Study Officials
- PRINCIPAL INVESTIGATOR
Melissa Gilliam, MD, MPH
University of Chicago
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Masking Details
- There is only one condition to this study, so no masking will be used.
- Purpose
- OTHER
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
January 5, 2018
First Posted
January 31, 2018
Study Start
February 5, 2018
Primary Completion
December 31, 2019
Study Completion
December 31, 2019
Last Updated
August 12, 2024
Record last verified: 2024-08