NCT03353974

Brief Summary

Multiple Sclerosis (MS) is often characterized by the presence of balance and cognitive impairments. Cognitive functions play a key role in balance control. Simultaneously performing cognitive tasks decreases walking and balance ability (Dual-Task cost). Rehabilitative treatment of patients with MS does not have to consider separately the motor and cognitive aspects. Video-Game Therapy (VGT) is a novel tool that allows a multimodal training approach. VGT typically provides augmented feedback during training that can contribute to learning motor skills. The main objective of this exploratory study will be to test the effects of a commercially available VGT on balance and cognitive function in ambulatory MS patients compared to a standardized balance platform training (BPT). Secondary, we will explore the effects of VGT and BPT on other domains that are usually impaired in MS population and that can be improved by motor rehabilitation, such as psychological well-being, fatigue and Quality of Life.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
48

participants targeted

Target at P50-P75 for not_applicable multiple-sclerosis

Timeline
Completed

Started Dec 2017

Longer than P75 for not_applicable multiple-sclerosis

Geographic Reach
1 country

2 active sites

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

November 16, 2017

Completed
11 days until next milestone

First Posted

Study publicly available on registry

November 27, 2017

Completed
4 days until next milestone

Study Start

First participant enrolled

December 1, 2017

Completed
4.8 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

October 1, 2022

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

October 1, 2022

Completed
Last Updated

November 22, 2023

Status Verified

November 1, 2023

Enrollment Period

4.8 years

First QC Date

November 16, 2017

Last Update Submit

November 20, 2023

Conditions

Keywords

Multiple SclerosisVideo game therapyBalanceCognitive functionsDual tasking

Outcome Measures

Primary Outcomes (1)

  • Timed Up and Go (TUG) test

    TUG measures balance and functional mobility.

    Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up

Secondary Outcomes (14)

  • Four Square Step Test (FSST)

    Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up

  • Functional Reach Test (FRT)

    Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up

  • Dynamic Gait Index (DGI)

    Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up

  • Modified Fatigue Impact Scale (MFIS)

    Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up

  • Multiple Sclerosis Walking Scale-12 (MSWS-12)

    Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up

  • +9 more secondary outcomes

Study Arms (2)

Video game therapy

EXPERIMENTAL

Subjects belonging to the experimental group will receive a Video Game Therapy (VGT) protocol using the Xbox console. They will receive 12 sessions of treatment within 4 weeks (3 sessions per week); each session will last 1 hour. To manage possible absence lasting one or more treatment sessions, a potential window of 5 weeks will be set to ensure the achievement of all 12 sessions. Will be required to concentrate in games whose major purposes are increasing balance, selective attention and attention shifting. During sessions the patient will be carefully controlled by a researcher who will prevent the risk of falling

Device: Video game therapy

Balance platform therapy

ACTIVE COMPARATOR

Subjects belonging to the control group will receive the same amount of therapy (12 sessions) using a balance platform (Biodex Medical Systems, Inc., Shirley, NY). Balance/rebalancing, postural stability and weight-shifting exercises ill be administered with and without visual feedback. During the first session, the tasks will be performed at an "entry level," and the exercise progression will be adjusted over time according to the patients' functional level (intermediate and difficult level). Balance platform therapy offered visual feedback and knowledge of performance (augmented feedback). The physiotherapist, as during VGT, provided additional external feedback.

Device: Balance platform therapy

Interventions

Video game therapy will be delivered with a commercial video game console (X-Box 360 Kinect, Microsoft, Inc., Redmond, WA).

Video game therapy

Balance/rebalancing, postural stability and weight-shifting exercises with and without visual feedback will be administered using a balance platform (Biodex Medical Systems, Inc., Shirley, NY).

Balance platform therapy

Eligibility Criteria

Age18 Years - 60 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64)

You may qualify if:

  • diagnosis of MS (primary or secondary progressive, relapsing-remitting), without relapses in the preceding 3 months
  • mild to moderate balance impairments with increased fall risk, defined as TUG \> 8.4s
  • disability rate definited by Kurtzke Expanded Disability Status Scale (EDSS) score from 4 to 5.5,

You may not qualify if:

  • other conditions that may affect motor function
  • impaired cognitive functioning (Mini Mental Status Examination score less than 24)
  • visual impairments (daltonism and visual acuity deficit)
  • medical conditions that might interfere with the ability to complete the study protocol safely.
  • A group of healthy subjects matched for age and sex will be involved for a comparison on the instrumental data (force platforms).

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (2)

Sofia Straudi

Ferrara, Emilia-Romagna, 44124, Italy

Location

Ferrara University Hospital

Ferrara, 44124, Italy

Location

Related Publications (1)

  • Baroni A, Fregna G, Milani G, Severini G, Zani G, Basaglia N, Straudi S. Video game therapy on mobility and dual tasking in multiple sclerosis: study protocol for a randomised controlled trial. BMJ Open. 2021 Oct 21;11(10):e052005. doi: 10.1136/bmjopen-2021-052005.

MeSH Terms

Conditions

Multiple Sclerosis

Condition Hierarchy (Ancestors)

Demyelinating Autoimmune Diseases, CNSAutoimmune Diseases of the Nervous SystemNervous System DiseasesDemyelinating DiseasesAutoimmune DiseasesImmune System Diseases

Study Officials

  • Sofia Straudi, MD, PhD

    Ferrara Rehabilitation Hospital

    STUDY DIRECTOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
MD

Study Record Dates

First Submitted

November 16, 2017

First Posted

November 27, 2017

Study Start

December 1, 2017

Primary Completion

October 1, 2022

Study Completion

October 1, 2022

Last Updated

November 22, 2023

Record last verified: 2023-11

Data Sharing

IPD Sharing
Will not share

Locations