Video Games Among People With Schizophrenia
GAME-S
The Impact of Video Gaming on Cognitive Functioning in People With Schizophrenia
1 other identifier
interventional
143
1 country
9
Brief Summary
The investigators aim to establish a research project to test the impact of gaming by carrying out a digital gaming interventions, monitoring its cognitive and clinical outcomes, while concurrently performing a multimodal brain imaging experiment.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started May 2019
Typical duration for not_applicable
9 active sites
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
April 18, 2017
CompletedFirst Posted
Study publicly available on registry
April 28, 2017
CompletedStudy Start
First participant enrolled
May 16, 2019
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 31, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
December 31, 2021
CompletedMay 24, 2022
May 1, 2022
2.2 years
April 18, 2017
May 21, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Verbal working memory function at 3-month and 6-month follow-ups
Measured by Letter-number-span task from Wechsler Memory Scale III (WMS III), simplified/traditional Chinese versions. The instrument includes the National Institute of Mental Health - Measurement and Treatment Research to Improve Cognition in Schizophrenia 50 battery (NIMH-MATRICS50).
3-month and 6-month follow-ups
Secondary Outcomes (18)
Cognitive functioning: speed of processing
Baseline, after intervention (three months) and at six months follow-up
Cognitive functioning: attention
Baseline, after intervention (three months) and at six months follow-up
Cognitive functioning: vigilance
Baseline, after intervention (three months) and at six months follow-up
Cognitive functioning: visuo-spatial working memory
Baseline, after intervention (three months) and at six months follow-up
Cognitive functioning: reasoning
Baseline, after intervention (three months) and at six months follow-up
- +13 more secondary outcomes
Study Arms (3)
Cognifit
EXPERIMENTALParticipants are instructed to play CogniFit 45-60 minutes, 5 days/week. A minimum of 50 gaming hours will be acquired to ensure observable neuroplasticity in the brain after gaming.
SIMS 4 (Maxis, Inc)
ACTIVE COMPARATORParticipants are instructed to play SIMS 4 45-60 minutes, 5 days/week. A minimum of 50 gaming hours will be acquired to ensure observable neuroplasticity in the brain after gaming.
Treatment as usual
NO INTERVENTIONNo specific intervention will be offered to those who receive treatment as usual according to their treatment schedule. The participants are encouraged not to play video games during the study period.
Interventions
CogniFit is an Internet browser-based digital brain training program, to improve cognitive abilities based on a personalised brain training regimen. Participants are instructed to play all games assigned by cognifit from three categories (memory, spatial perception, and mental planning) during each training session. After playing the games in these three categories, they are free to choose which exercises they wish to play.
The Sims 4 is a life simulation PC game. It is purely an entertainment game without known cognitive or health-related outcomes. Does not iclude high-intensity action and competition. This specific game and non-competitive games like it in general do not improve attention, working memory, or other cognitive abilities despite being engaging and fun.
Eligibility Criteria
You may qualify if:
- patients' diagnoses of schizophrenia (Diagnostic and Statistical Manual DSM-IV)
- able to speak Cantonese
- be unfamiliar with video games or at least non-active game players (play \< 5h/week)
- have the ability to provide written informed consent
- be viewed as being able to safely take part and have the cognitive status deemed suitable for participation (assessed by a chief psychiatrist based on his/her clinical expertise)
You may not qualify if:
- meeting diagnostic criteria for a current major depressive, manic or hypomanic episode (DSM-IV), or mental retardation
- having severe visual impairment
- being an active game player (i.e. gaming \> 5 h/week)
- displaying a lack of ability to decide their own participation
- displaying substance abuse (other than nicotine dependence)
- having head injury, hemiplegia, or other neurological disorders
- having had an Electroconvulsive Therapy (ECT) in the past six months
- having a lack of Magnetic Resonance Imaging (MRI) compatibility (for example, patients with cardiac pacemakers, metallic implants, restless behaviour)
- pregnancy
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- The Hong Kong Polytechnic Universitylead
- University of Helsinkicollaborator
- University of Turkucollaborator
- Kowloon Hospital, Hong Kongcollaborator
- Pamela Youde Nethersole Eastern Hospitalcollaborator
- Maxgrace Fuller Housecollaborator
- The Mental Health Association of Hong Kongcollaborator
- Sichuan Universitycollaborator
Study Sites (9)
Comfort Rehabilitation Home
Hong Kong, Hong Kong
Everbright Rehabilitation Centre
Hong Kong, Hong Kong
Home of Treasure
Hong Kong, Hong Kong
Kowloon Hospital
Hong Kong, Hong Kong
Mental Health Association of Hong Kong
Hong Kong, Hong Kong
Pamela Youde Nethersole Eastern Hospital
Hong Kong, Hong Kong
Parklane Rehabilitation Home
Hong Kong, Hong Kong
Richmond Fellowship of Hong Kong
Hong Kong, Hong Kong
Maxgrace Fuller House
Kowloon, Hong Kong
Related Publications (1)
Valimaki M, Yang M, Lam YTJ, Lantta T, Palva M, Palva S, Yee B, Yip SH, Yu KD, Chang HCC, Cheng PYI, Bressington D. The impact of video gaming on cognitive functioning of people with schizophrenia (GAME-S): study protocol of a randomised controlled trial. BMC Psychiatry. 2021 Jan 18;21(1):46. doi: 10.1186/s12888-020-03031-y.
PMID: 33461506BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Maritta Välimäki, Professor
Xiang Nursing School, Central South University; Hong Kong Polytechnic University; University of Turku
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- INVESTIGATOR, OUTCOMES ASSESSOR
- Masking Details
- The sequences of allocation will be concealed until interventions will be assigned. Allocation will not be masked to the researchers, who will recruit patients. Outcome assessors (who will not participate in patient randomisation or daily clinical treatment at the same unit) will be masked. The data analyst (the trial statistician) will be kept blinded to the allocation. Allocation: Randomized The trial manager will allocate the patient to one of the three arms of the trial based on a list of computer-generated random numbers (provided by an external clinical trial randomisation service).
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Professor
Study Record Dates
First Submitted
April 18, 2017
First Posted
April 28, 2017
Study Start
May 16, 2019
Primary Completion
July 31, 2021
Study Completion
December 31, 2021
Last Updated
May 24, 2022
Record last verified: 2022-05
Data Sharing
- IPD Sharing
- Will not share